
Originally Posted by
Sik
Yeah, the sprite limit is completely killing any improvements on the graphics aspect. I'm surprised it doesn't already overflow as-is =P (I can't make the planet bigger because then it starts showing gaps, and I can't make the sprites larger because then I run head straight into overflow, and this also forces me to keep the object count quite low...) VRAM goes awfully underused on the other hand, to the point I just crammed in the graphics for every single level (including those not in this demo).
And I did think about pushable objects early on but I never added them because I couldn't come up with a good way to prevent players from inevitably getting them stuck against a wall, and I don't want people to waste lives because they made such a dumb mistake trying to figure out the puzzle =S
So far it seems the lack of trees/fences and pushables are the only potential gameplay issues so far? (and I can't fix the former in any way, sadly)