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Thread: A Winner Is You 2016 Edition

  1. #211
    Wildside Expert fluxcore's Avatar
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    11. Just Cause 3 (PS4)

    I'm pretty much over open-world games. There have been so many since GTA3 and they are all pretty similar in many ways. Just Cause 3 is no exception, really - the story missions are the usual fare (here's a fetch mission, here's an escort mission, here's a rail-shooter mission, etc), and the general gameplay is what you'd expect. Speaking of story, I never played Just Cause 1 or 2, so I don't know the backstory, and the story cutscenes (while not exactly riddled with plot complexities) did seem to make several references to characters and events I didn't know anything about, so I presume a bunch of that was covered in earlier games. Another pet peeve I have with all these newfangled 3d games is loading time between cutscene... scenes... it really ruins the flow, and Just Cause 3 has plenty of it. A shame, since there are no loads during normal gameplay (outside of respawns).

    Except it's almost the purest distillation of an open-world game with as many of the niceties as you could imagine added. You spawn with a full weapon loadout. You have incredible movement options pretty much right off the bat, with a great grappling hook, infinite parachute, and wingsuit combo. Using these makes almost all vehicular methods of conveyance irrelevant (helicopters can still be great for recon and long distance destruction).

    Did I mention destruction? If you like explosions, this is the Micheal Bay movie of video games. Most of your game will probably be blowing huge explosive tanks to smithereens, which in turn blow other things up. It's quite fantastic. Unfortunately a lot of the bases and cities are quite cookie-cutter, so even the base destruction can get a bit repetitive - and since you have a LOT of bases and cities to 'liberate' (yes, you are blowing these things up to get them out of the hands of a military despot, very noble), you may find it a bit old fairly quickly.

    On the plus side, the vistas you can see while wingsuit gliding way up in the mountains are beautiful. The engine can offer up some amazing sights.

    I did enjoy my time with Just Cause 3, it did provide some truly entertaining moments, but the open-worldyness of it just makes it that much more repetitive than it could have otherwise been.

    12. King of Fighters XIV (PS4)

    KOFXIV is up there with my favourite KOF games - let's get that right out of the way. While the graphics are some of the worst in the series, relative to the standards of the times, the gameplay is smooth and there is a great variety of characters, including some interesting new members. The battle system has been somewhat simplified from KOFXIII, in that the 'MAX' mode is a bit less unwieldy. A good thing in my books.

    I've played for a few hours with some friends and had a great time getting to grips with the game, even though it felt a bit sluggish at first.

    The default difficulty for the computer is pretty much a pushover though :P

  2. #212
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    111. Virtua Figher: Kids - Sega Saturn


    Simple, quick and fun. I was amazed with how clean the graphics looked; and on a CRT! I really need to play more Saturn games.

    112. The Last Guardian - PS4


    This game has a lot going for it; it is artistic, looks beautiful, the music is wonderful, and the atmosphere is just like its predecessors (ICO and SotC). But, boy, was I not prepared for the gameplay. I really should've strayed away from reviews before tackling it myself. The thing is, I knew from day 1 (as in, from the time it was announced) that it was going to be yet another auteurial debut from Fumito Ueda. Later on I even learned it was going to delve in the relationship between a boy and a magical "colossal" beast (pun intended). But then I made the mistake of listening and reading reviews after its release; which gave the gameplay mechanics an aura of modern action adventures a la Uncharted. They described both, gameplay and story, as linear; but failed to really make sense of what this game truly brings to the table.

    First things first, I admit I was frustrated for about 50% of the game. The gameplay can be linear (as in, there's really only one way to proceed); but it is not self-intuitive for the most part. This is either a huge departure from modern action adventures (which tend to make your path or objective very clear), or a sign of the dev(s) keeping a solid foot in the past (as in, the 6th console generation). Sure, a lot of this may have to do with the fact that the game started development during the 6th generation. Most of it will be touted as "artistic design" as time goes on. But I just couldn't find the "art" in having to wait 15 to 20 minutes trying proceed at every "intersection" as I tried to make the animal perform a very simple task. The two questions this leaves me with are: Was this intentional? Or was it just glitchy gameplay? TBH, It will boil down to the two competing views: 1). The game was intentionally artistic and wants you to succumb to an animal with a mind of its own; or 2). The game is just a glitch-fest masquerading as "art". I want to think it is the former. But then my gameplay PTSD kicks in and reminds me of my many in-game rants: "No no no no!" or "Left, left, left, LEFT!!!" or "Jump motherfucker, Jump!!!" And after 20 minutes of trying to proceed in the game and the stupid cat-bird-thing gets you to your desired location, it decides to turn around and get you right back to square one. Why? Because it's art!

    So, for the other 50% where I managed to enjoy the game, I'd probably pay heed to the design. It's truly a beautiful game. The atmosphere is fantastic. And, if I dare say, when you're not relying on Trico, the gameplay and puzzles can be somewhat fun. The story itself is entrancing, just like the previous games, and you really do find yourself playing for that ending; also beautiful and very emotional.

    Gameplay-wise? Sorry, Fumito, it's shit. It's like asking me which film I enjoyed the most, Aliens or Eternal Sunshine of the Spotless Mind? Both are artistic, both have cult-following, and both are SciFi films I like; but only one manages to bring the popcorn. So, where both were great forms of storytelling, only one was eye candy and makes you really want to watch it a shit-ton of times. The same applies to gameplay in games. Do I want to play The Last Guardian again? No. It was truly a chore to play. But I can say I enjoyed it for what it is and was even moved.
    Last edited by QuickSciFi; 12-29-2016 at 10:06 PM.

  3. #213
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    113. Dark Legend - Sega Saturn


    I picked this bad boy up not knowing if it was going to be any good. I was pleasantly surprised to see that it was a Data East title. And when I saw all the Japanese writing, I thought it was my GameShark glitching-up my game. I was once again, pleasantly surprised to see the English translation right alongside it.

    The game looks and plays fantastic. It is very colorful. I'm glad I got it. 'Beat it on my first try with Zhi Shen.

    114. Last Bronx - Sega Saturn


    Another pleasant surprise. This one played more like Virtua Fighter. It has a nice Anime intro as well as individual Anime cutscenes for each character. Very neat. I really liked it.
    Last edited by QuickSciFi; 12-29-2016 at 11:40 PM.

  4. #214
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    115. Soul Calibur - Sega Dreamcast


    I finally managed to snag this one up recently. It truly lived up to my every nostalgic expectation. It's one of those 6th gen games that has aged very gracefully in, both, gameplay and graphics. 'Reminded me of how much I played that demo on the DC bitd. This is one game I'll definitely plan to play again many times.

    116. Wheel of Fortune - Sega CD


    I got this on a recent haul. I will say I enjoyed it, as much as I do any regular game of "Hangman". But, tbh, this version of WoF seemed lacking in gameplay compared to other ones I've played. The Genesis version just feels a lot more fast-paced. It's clearly the cutscenes that makes the CD version feel like a drag at times. It was enjoyable, all the same. Somehow, and I think I've mentioned it before in regards to several of these Game Show video games, I find them very nostalgic; which definitely adds to the entertainment factor for me.

    P.S.> Lol at the cutscenes when you simply choose to "Spin the Wheel". You get a pat in the back phrases like "Good Job". LMAO.

    117. Wheel of Fortune - Nintendo NES


    So I wanted to delve deeper into my theory of how "slow-paced" the Sega CD version felt due to its cutscenes. I was right. Even this NES version is very clean, clear and to the point. No special fluff needed here. Just the game. Just the fun. I liked it as well.
    Last edited by QuickSciFi; 12-30-2016 at 01:20 PM.

  5. #215
    The Coop's Avatar
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    39) Amazing Princess Sarah (PC)= Not a bad little metroidvania game. It won't knock your socks off, but overall, it was a decent little time waster.

    40 +41) Aliens: Colonial Marines + Stasis Interrupted (PC)= Yes, I bought it and played it... with the user patch that did some tweaks to the graphics and the enemy behavior. You could see the potential there, but it was wasted.

    42) 1993 Space Machine (PC)= A different but entertaining Amiga-like shmup. It has two hidden levels that I have yet to find.

    43) Reign of Bullets (PC)= A competent shmup that gets a little long in the tooth by the time you've reached the end. Not bad, but a bit too long.

    44) Assassin's Creed (PC)= Yep. I played this game at long last. I've owned it for years, but never really gave t a full-on try and playthrough. The mission types get a bit dull after a while, since it's always the same kind over and over. But the game as a while was fun.

    45) Bladestar (PC)= Not really bad or good, this shmup wasn't all that memorable.

    46) Hyper Bounce Blast (PC)= An interesting little game that mixes different genres into a hectic platforming shmup. It has a few flaws in its gameplay (unfair deaths, invincible enemies, etc.) but the game was enjoyable.

    47) Saviors (PC)= The character graphics are laughably bad, but the shmup gameplay is solid.

    48) Wolflame (PC)= A fun, and at times tough, overhead shmup that come close to capturing that 16-bit era look and design.

    49) Dead Island: Definitive Edition (PC)= While not as good as the CGI trailer that got everyone's attention, this semi-openworld zombie GTA hybrid was pretty good.

    50) Doom (PC)= A great reboot that looks as good as it plays. Fast, violent, and wall to wall action. I really hope this game gets a single-player DLC soon that continues where the game ended.

    51-56) Batman: Arkham Knight mini stories (PC)= Just the mini bits in the third/fourth game of the Arkham series. None of these were overly great, and each lasted less than an hour, but they were fun little diversions.

    57) Assassin's Creed II (PC)= Much better than the first game. Better story, visuals, characters, settings and a broader set of mission types.

    58) AWA (PC)= A solid, but "by the numbers" shmup with nice graphics.

    59) The Bug Butcher (PC)= This was silly and fun. The cartoony visuals are done well and the quirky sense of humor was a nice touch. A game that's a bit long, but doesn't overstay its welcome.

    60) Steam and Metal (PC)= A steampunk shmup that at times, feels like it's trying to be an overhead Steel Empire. It's a solid shmup.

    61) Dungeon Hero (PC)= A cartoonier dungeon crawler that used to have micro transactions. It's really not a bad little game, but it's no Shining in the Darkness or Shining the Holy Ark.

    62) Battle Crust (PC)= I loved this little shmup. It feels and looks like the Image Fight II we never got in the arcades. The visuals are good, the music is great, and the challenge ramps up as you near the end. Oldschool goodness done right.

    63) Blast Zone 2 (PC)= It looks and plays like some Windows 95 era shmup that doesn't try very hard to be anything but meh.

    64) Trizeal (PC)= A nice shmup that I also own on the Dreamcast. Solid on all fronts.

    65) Candlelight (PC)= A bit drawn out, but it's a cute platformer where you play as a candle trying to save its friends.

    66) Letter Quest Grimm's Journey Remastered (PC)= Scrabble meets hack n' slash. With so much left to chance, it can feel a bit unfair at times. But it's still an enjoyable little spelling game that has you creating words to do damamge to enemies.

    67) Lost Planet: Extreme Condition Colonies Edition (PC)= At long last, I played this game. A bit slow at times, bit it was enjoyable when the action heated up.

    68) Adventures of Shuggy (PC)= A puzzle game with strange little characters that have you using different abilities to gather up gems to move forward. A bit too long for its own good, but still fun.

    69) Assassin's Creed: Brotherhood (PC)= The continuing adventure of Ezio that really just feels like an expansion pack to ACII. A good expansion pack, mind you.

    70) Wolfenstein: The New Order (uber) (PC)= Played it again, this time on the highest difficulty.

    71) Wolfenstein: The Old Blood (uber) (PC)= Ditto

    72) Assassin's Creed: Revelations (PC)= The final bit of the Ezio's tale. Again, good game, but really just an expansion pack.

    73) Shadow Warrior (2013) (PC)= Played it again to see how it looked on my new PC.

    74) Hero Siege (PC)= I FINALLY beat this game. After quite a few setbacks, I was able to make it through and see the end. A fun rouge-like that mixes in some Gauntlet/Diablo traits and offers up quite a few different characters to play as.

    75) Bioshock Remastered (PC)= After getting it for free, I had to try it. Still a great FPS.

    76) Lords of the Fallen (PC)= Dark Souls light, this game really is pretty good. Nice visuals and music, big bosses, interesting locales... worth picking up if you like the Dark Souls games.

    77) Mortal Kombat XL (PC)= After finally getting released on the PC after being held back by WB, I played the story mode. The fighting's good, the visuals are good, the story was OK and the game's new bits (like working online multiplayer) are good. Gory as hell, too.

    78) Dark Souls: Prepare To Die Edition (PC)= Yes, after trying several times to play this game (and getting my ass royally kicked each time), I gave this game my full attention. After figuring things out, the challenge was tough but not insurmountable. Very cool, very challenging, game.

    79) Dark Souls II (PC)= I came back for more! Played the sequel and its DLCs and actually did pretty well. I know some feel like this game wasn't as good or memorable, but I enjoyed it.

    80) 1917: The Alien Invasion (PC)= An odd little overhead shmup. Not bad, just odd. It's a decent game, but it didn't really grab me.

    81) Project G (PC)= Shooting fish robots ala Darius, only not as good visually or musically. An average little side scrolling shmup.

    82) Axiom Verge (PC)= I can see why people liken this to Super Metroid. It really does borrow a number of things from there, but it does quite a few things very right. A good metroid-like game.

    83) Dogos (PC)= A free-roaming overhead shmup that is a bit too long, but it's done well. Nice visuals and some fun gameplay scenarios to keep it from being to much of the same thing throughout.

    84) Valkyrius Prime (PC)= A good overhead shmup that rides the line between oldschool and bullethell.

    85) Rage (PC)= Ugh. I really wanted to like this game. I've owned it for years but only recently had a rig to play it. It has the visuals and the interesting intro concept (arks with people to help rebuild mankind), but man does it stumble in some key areas. Only a few of the characters really stand out, the story just lays there half the time and does little with the setup it was given, the gunplay feels off, and the ending... sucks. Hard. I mean, I was actually pissed off at how bad it was. Everything just ends like there was supposed to be DLC or a sequel, except it stops right in the middle of something. A real let down.

    86) Mad Max (PC)= This is the game Rage wanted to be. The visuals here are quite good (ruined cities, day/night cycling, great fire effects, big explosions, etc.), the characters are interesting, the gameplay is fun and the story builds to an ending. It suffers a bit from the Assassin's Creed issue of having only a few mission types that populate much of the world map, but the car battles and levels you traverse on foot help offset it a bit so it doesn't get to be quite as bad as what the first AC game did. Wasn't sure what to expect from this movie tie-in, but I was pleasantly surprised.


    Currently Reviewing: Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done: Jim Power: The Lost Dimension

  6. #216
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    118. Aragami - PS4


    Now, THIS, is art. A great combination of gameplay, graphics and story. You don't need so much fluff, let alone hype, to make a great game. The formula is simple. Just give me those three tings, and I'll have nothing to complain about. A modern cell-shaded beauty of a title with on-point gameplay and a moving story; just what I wanted. This is one of those games that lived-up to its every expectation. I'm glad that, even as we reach the end of 2016, there are still games I can look-forward to just by looking at a few simple photos on the back of the box. I can never go wrong with a nice, straightforward, action-adventure. They're the usual 2-3 day foray, with a total of 10-12 hours of total gameplay, give or take 2. Fun, beautiful and moving. I'll take this any day of the week.

  7. #217
    Raging in the Streets goldenband's Avatar
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    Haven't posted an update to this thread in a while, so I'll just post a bare list of what I've beaten since my last post:

    26. The Amazing Spider-Man (Game Boy)
    27. Top Players' Tennis (NES)
    28. Ghosts 'n Goblins (NES)
    29. Adventures of Mighty Max (SNES)
    30. Air Cavalry (SNES)
    31. The Incredible Crash Dummies (SNES)
    32. Out of This World (SNES)
    33. Pac-Attack (SNES)
    34. Puzzle (NES)
    35. Tiles of Fate (NES)
    36. Dudes with Attitude (NES)
    37. Trolls on Treasure Island (NES)
    38. Shisenshou: Match Mania (Game Boy)
    39. Dracula Unleashed (Sega CD)
    40. Simple 1500 Series Vol. 9 - The Chess (PlayStation)
    41. V-Tennis (PlayStation)
    42. Double Dragon II (Game Boy)
    43. Smurfs 2: Smurfs Travel the World (Genesis)
    44. Overlord (NES)
    45. World Court Tennis (TurboGrafx-16)
    46. Wayne's World (Game Boy)
    47. Vigilante (TurboGrafx-16)
    48. Star Voyager (NES)
    49. Super Mario Bros. (NES)
    50. Marble Madness (NES)
    51. Mega Man (NES)
    52. In Your Face (Game Boy)
    53. Fist of the North Star (Game Boy)
    54. Hatris (Game Boy)
    55. Chess (Genesis)
    56. Jordan vs. Bird: One on One (Game Boy)
    57. Super Scrabble (Game Boy)
    58. Virtual Open Tennis (Sega Saturn)
    59. Mario Tennis (N64)
    60. Miniplanets (Genesis)
    61. Mega Man 6 (NES)
    62. Mickey's Ultimate Challenge (Game Boy)
    63. Heiankyo Alien (Game Boy)
    64. Harry Potter (Genesis)
    65. True Lies (Game Boy)
    66. Bionic Battler (Game Boy)
    67. Airlock (Atari 2600)
    68. WarpSpeed (SNES)

  8. #218
    Stuck in the Past Shining Hero The Jackal's Avatar
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    I too haven't posted anything in this thread for ages, but alas, I have no long list of games I've beaten. Sadly, I've only one under my belt thus far since I last posted: Xenoverse 2, a mediocre sequel to a mediocre DBZ fighting game.

    Oh well. Here's to 2017.



  9. #219
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    I've been saving these last two since October:

    119. The London Heist (PS VR Worlds) - PS4 (PSVR)


    Considering this had at least as much content as Batman VR, I'll have to add this one to the list. It was an amazing experience. And, tbh, I enjoyed it way more than Batman VR. I can't wait to get my PS VR back so that I can finish off the rest of the games in this compilation. I'd say it was at least as much fun (and of the same caliber) as Batman VR. It was one of the best games of the PS VR launch and I hope I can get my PSVR back one day so that I can continue enjoying these amazing games.

    120. Into the Deep - (PS VR Worlds) - PS4 (PSVR)


    More of an experience than a game, this was one of those launch titles that really took you deep (no pun intended) into the world of VR during this 8th gen. It was one of my favorite games to play (or experiences, I should say). Why do I add this to the list? It is no less complex than your average "Telltale Series" title. It was quick and simple to enjoy (look around and immerse yourself in the deep waters of an ocean in the vein of a James Cameron style underwater film). It's funny, coming from me, a hardcore gamer, but I really hope we get more of these style of games as time goes on. Hopefully they can become longer and more immersive experiences. I really loved VR this year.

    ...

    This was my most prolific year to date, and I really hope it is not the last of the sort. My favorite games to beat, besides the obvious RPGs, were the linear action titles that would take 10-12 hours to beat (your regular Action Adventures or FPSs). I enjoyed, both, classic and modern games equally. I also thoroughly enjoyed the more modern 2D sidescrollers like Child of Light or Ori and the Blind Forest. You can't go wrong with those. An interesting thing that happened to me this year is how much I delved into the world of FPSs. I added them, finally, to the list of my favorite genres (mainly for the single player campaigns, though). It's kind of weird. I can only hope more genres will find their way into my list as time passes. Here's to an awesome 2017!

  10. #220
    Master of Shinobi Kollision's Avatar
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    Second and final post of the season!


    11. TaleSpin (NES)



    True to the show, but overall it's too slow.

    12. Trizeal (PS2)



    Exactly like the Dreamcast original, but with the mysterious shmups skill test mini-game as an extra.

    13. Super Star Soldier (PC Engine)



    Definitely a step-up from the first NES chapter, looking forward to the next ones in the series.

    14. Last Hope (Neo Geo)



    Lots of atmosphere in this one. Also one of the hardest 1st levels ever designed in a video game.

    15. Rendering Ranger R2 (SNES)



    An impressive hybrid that unites platforming and STG. The platforming parts aren't as exciting as the other half, but overall this is a very decent game.

    16. Daisenpu (PC Engine)



    A lite Toaplan port that's not as polished or tough as the Mega Drive version.

    17. Gokujyou Parodius (SNES)



    Great game that adapts the excrutiating difficulty of the arcade original into something more palatable. I even managed to beat the special stage in this version, playing with Dracula-kun.

    18. Star Fox (SNES)



    I don't recall 1CCing all routes back in the day, so let's count this one again.
    It's still a superb game, no matter how dated the graphics may be. And with an amazing soundtrack to boot.

    19. Ku2++ (FM Towns)



    Very rare double game that won't be of much excitement to anyone. "Comical" mode is a bad joke, but "Serious" mode at least packs some mild punch.

    20. Brenner (FM Towns)



    Another little game in the Excellent 10 compilation that's not much more advanced than an NES title. It's as poor as the previous one I tried, but at least it's not a total pushover.

    21. Rayxanber III (PC Engine CD)



    The developer threw the series' trademark difficulty out the window here. At least it's still fun, but a little parallax would've helped the aesthetics.

    22. Astebreed (PC)



    Extremely flashy blend of all variations in the shooter genre. Fast and frantic (maybe too much), but it's got enough layers to keep all sorts of players busy for a while.

    23. Fantasy Zone II (Master System)



    An excellent sequel, as addictive as the first chapter despite the inferior soundtrack.

    24. REDUX - Dark Matters (Dreamcast)



    Not much difference from the previous iterations (DUX, DUX 1.5) besides the low-res pseudo-new graphics and an extra lazy final stage.
    I beat the game with both ships, but the real difficulty is with the 2nd ship. That's actually a new kind of brute fun (no shield of any kind, yes!).

    25. Spriggan (PC Engine CD)



    A spiritual sucessor to MUSHA? I guess so. It's different enough to stand on its own though.

    26. Vorpal (XBLIG)



    A poor man's mix of Touhou and a Versus shmup. It's lightly entertaining, but wears off fast because it's so bare-bones.

  11. #221
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner
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    Quote Originally Posted by QuickSciFi View Post
    111. Virtua Figher: Kids - Sega Saturn


    Simple, quick and fun. I was amazed with how clean the graphics looked; and on a CRT! I really need to play more Saturn games.
    Nice! I like how that's the first game you post about here after my comment in the haul thread. I like to think I had something to do with this.

    The only game I've beaten since I started posting here was Skyrim (well, I completed the main quest, anyway). To sum up my feelings on this game: it's like someone laid out the most basic plans for a game if you were to play a Nord and wanted the modding community to try to make the game interesting. Once my interest started going down, it never really began to rise at any point.

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    Antiquing Hedgehog Lord QuickSciFi's Avatar
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