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Thread: A Winner Is You 2016 Edition

  1. #196
    Social Justice Ninja Master of Shinobi IrishNinja's Avatar
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    in the last week, i've finished:

    Last Window: Secret of Cape West - i really loved Hotel Dusk, and i might be in the minority here, but i think i liked this one better. shame we won't see Kyle's story tie up neatly but really glad i imported this.

    D - that was cool, i can see the love for Eno. going back in for Enemy Zero sometime, then D2!

    REmake - finally beat it on PS4, goddamn this game (and the GC one)'s gorgeous and really helps a classic age well.

    i played an hour or two of RE0 (first time at it) and it wasn't bad, but decided to try & finish RE3 finally.


  2. #197
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    101. Deathsmiles - Xbox 360


    I remember when this game came out. It was at the beginning of the smartphone shmup craze. I even tried it out on my iPod 4 back then as a demo and I was really impressed; so much so, I knew felt it deserved a console version. Boy, was I glad when I learned it was going to receive a physical copy on the 360. Fastforward several years later, and I finally got my copy of the Deluxe edition on the 360. What a treat! I bet the game can be hard as nails; but where I find the most fun is in playing on the easier difficulties (low enemy damage, high number of bombs, high number of lives, etc.). It did take me by surprise to find out the game wasn't taking advantage of the entire wide screen (especially since it's a horizontal shmup of the previous gen); but it still looks amazing even if you zoom-in from the Xbox 360 mode (which is the mode I've just beaten). There are several modes I've yet to try, but after reading a couple of reviews; I understand the 360 mode is the definitive mode to beat. And now, to try-out those extra modes .

  3. #198
    Wildside Expert fluxcore's Avatar
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    9. Shin Megami Tensei 4 (3ds)

    After Persona 3 Portable and Persona 4 Golden, I wanted to try out the parent game series, Shin Megami Tensei - and apparently SMT4 is a pretty good starting point. I even bought my n3DSxl for this game, more or less.

    Take away the Japanese schoolkid socialising/drama aspect of Persona, add a more gritty, apocalyptic tone, and the ability to talk to demons, and that's more or less SMT. The bulk of gameplay involves turn-based battles against enemies (generally demons), where you have several combat options to attack the opponent's weaknesses. The press-turn system lets you get extra turns if you successfully hit a weakness, or score a critical attack. Often critical attacks will also cause your characters to 'smirk', which in particular makes them incredibly difficult (impossible?) to hit. This is particularly aggravating when the opponents smirk.

    The other combat ability, mentioned briefly before, is the ability to talk to demons. In persona, you more or less randomly gain personas via card mini-games after battles. SMT instead uses a system I much prefer - during battle you can talk to the opponents and convince them (either by words alone, or gifts) to join your party. Some of the dialogue with the demons is surprisingly amusing or interesting.

    Overall, I much prefer the combat in SMT to Persona, even though they are very similar.

    SMT4's story is fine, though nothing particularly amazing. You are given opportunities throughout the game to respond to questions in manners which will affect your alignment, which is used to determine which ending path you take. To me, the endings themselves strongly suggest that the Neutral path is the most worthwhile, both from gameplay and story perspectives. It's also the trickiest to get.

    There are negative aspects to the game - in particular, navigating the map of Tokyo once you get there is quite a pain, it's hard not to suggest finding a labelled map online so you know where all the locations are. Sometimes quests don't even take note of the location you are expected to go, and you need to remember, which can be difficult when you put the game down for a couple of days.

    The SMT series' difficulty is also notorious - in this case, one early boss is quite punishing, and you may need to back off for a bit. Not to grind, mind you, but to get the right demons in your party to not be obliterated by the boss' attacks. In general this is the case with battles - getting demons in your party with the right resistances/counters is crucial. Outright level grinding isn't really very important. In fact, even as a high level character, when you go back to early locations in the game, it's still entirely possible to get wrecked by pathetic opponents who happen to hit your weaknesses.

    That being said, some boss battles do feel like randomisation affects the outcome - you can try multiple times and NEARLY finish them off, only to be hit by exactly the wrong attack for that moment, resulting in a party wipe. Perhaps this is 'good' tactical AI by the opponent, but it can get frustrating.

    On the other side of the coin, by mid-game your character and party are likely to be extremely strong and encounter very little trouble whatsoever other than the odd boss character you haven't been prepared for. The final boss(es) are beatable to the point where I was expecting another ultimate boss to show up, only for the end cinematic to begin. In that way, the endings are a bit of a let-down.

    During most of the game, you have an AI ally in your party - unfortunately, depending on their abilities, they can actually harm you more than help. Having them hit the opponent boss's strength, causing them to smirk, is quite aggravating, but there's really not much you can do about it.

    Other than those quibbles, SMT4 is certainly enjoyable, the graphics and music are good-to-great, 3d is actually utilised quite well (I'd never have thought I would ever turn the 3d effect on, but generally had it on for this game), and the gameplay is fun. Persona's dungeons always annoyed me, and I kind of wish I didn't have to play that part of the game, but the equivalent in SMT4 gave me no issues at all, combat was never as much of a chore. It might not have schoolgirls, but definitely worth a go.

    10. Chase: Cold Case Investigations (3ds)

    Somewhat tangentially related to a great NDS visual novel/puzzle game Hotel Dusk, Chase: Cold Case Investigations is a very short, even more visual novelly detective scenario with great main characters, but a lack of substance.

    Your detective team investigates an explosion at a Hospital which occurred several years ago, and try to uncover the truth behind it. The main interactivity this game presents is asking questions of potential suspects, which generally amounts to a multiple-choice prompt with only one correct answer, in effect just testing that you've been paying attention. You very rarely point at a picture to identify objects. Other than this, the rest of the game is entirely visual novel - read and click 'next'.

    The case being investigated itself is fine, but not really particularly motivating. The characters other than your detectives not particularly interesting either. Phoenix Wright, or even Hotel Dusk, this isn't. Unfortunate, because this game has definite potential, but the extremely short length doesn't do it justice, either value-wise, or by giving it room to stretch its legs into a proper story and scenario.

    The two main detective characters are by far the highlight. Their interplay is amusing, and I'd love to see more - unfortunately you are only given a scanty 1.5hrs game time with them, an abrupt ending with the perpetrator confessing and then a 'but wait, there's more!'. Cue credits, interrupting any kind of flow you were getting into. I presume a set-up into a follow up entry, hopefully not to be episodic.

    Maybe a follow-up, if it is ever made, will combine with this to make something special, but chances are will still be merely adequate.

  4. #199
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    Quote Originally Posted by QuickSciFi View Post
    86. Ghost Squad - Wii

    Great game. Quick and easy(ish). Only 3 levels, but with infinite replayability (in a good way). The game provides a proper ending; but retains its arcade-style fun that Sega is well-known for. A huge part of what rekindled my interest in the Wii, it is the undisputed light-gun game king of consoles. Yup! I love my Wii.
    I HIGHLY recommend House of the Dead Overkill. One of the most entertaining gun games I've ever played.

    Quote Originally Posted by QuickSciFi View Post
    88. ReCore - Xbox One

    Amazing game! I love any game that lets me double jump and dash in, both, the ground and in mid-air from the get-go. And this game is no poor-man's rendition of your better-known established platforming franchises. This game does 3D platforming very well. I'm talking Super-Mario-3D-World good. As in, it's not only well done, but it is extremely fun. But that's not all this game entails, though. It is also an RPG in an open world setting that has you traverse through the various dungeons until you obtain enough Prismatic Cores to access further dungeons and, ultimately, the final boss (very similar to how 3D platformers do it nowadays). And lets not forget it is also an action adventure/shooter. Man, does this game feel perfect in your hands. Just think: double jump, dash, shoot, execute kills. And it is fast-paced. Very fast paced. It makes for such a phenomenal flow that just kept me coming back for more. The shooting mechanics are also super fun. You basically get red, blue and yellow rifles to shoot same colored enemies; which you can quickly set with the D-Pad. For the enemies with different colors, you get a basic white rifle (although you can shoot pretty much any enemy with any colored rifle; but you won't do as much damage). And to perform a takedown for a quick kill, you take their core; which causes the enemies to burst in an even more elaborate explosion that's just so satisfying (especially when you or your robots level up at the same time ).

    I've beaten 88 games this year so far, and this was one of the few ones that actually gave me that urge to continue playing beyond exhaustion. I was literally forcing my eyelids open nearing the end. It was Eat/Sleep/ReCore for me until I beat it. A real "page turner". I just couldn't put it down. Again, the gameplay was fantastic from the getgo. Extremely easy to pick-up and go. The game looks beautiful. Clear and sharp. And with lots of colors. None of that dark fifty shades of brown bullshit you see nowadays with so many titles. It truly did not disappoint.

    Did it have some bugs? Yes. What game doesn't have bugs? There was one in particular that caught me twice in different levels (dungeons); it was after going deep into the dungeon (nearing the end, actually) that I would fall into the abyss from a platform and it made me have to re-do the whole dungeon all over again. One was during "Obsidian Run"; where near the end, if you fall down during the last few platforms, you land on some empty rock underneath that causes you to constantly re-spawn on top of it and continue falling through to your death. The only thing you can do at that point is return to your base of operations (the Crawler). Good thing you can do this from anywhere in the game. This dungeon was fairly easy anyways, though; so all this bug does is that it forces you to 1-life it old-school platforming style. The other time this happened was at the end of the 3rd floor in the boss dungeon (Eden Tower). This dungeon has you go up and up in spiral fashion through platforms and enemy marathons; but this floor in particular has the exit ending its spiral just above the entrance (and a little to the left). So if you make the mistake of falling in that direction, you're fucked; you're going to have to redo the entire dungeon floor all over again. What's amazing is that this game was so deliciously awesome, this didn't even bother me at all. I actually needed to level-up anyways, and you do keep your stats after you die. And this is exactly the kind of statement I want to leave with. Even with those couple of bugs regarding falls, the game was so outstanding, I didn't even feel frustrated. Rather, it made me want to play those levels all over again; simply because I was having fun!

    I highly recommend it. Don't let the $40 launch price fool you. This is a top notch AAA title.
    Well damn. Now I have to go get ReCore.

  5. #200
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    ^Thanks for the recommendation. The House of the Dead 2 on the Dreamcast is my favorite light-gun game of all time. I will definitely be getting Overkill then.

    Hope you enjoy ReCore. One of my favorite games on the Xbox One.

    102. Call of Duty: Ghosts - PS4


    I had a feeling I was going to like this one. The graphics looked very clean; complete with light and colors! (that's right folks, there are bright, shiny graphics on a Call of Duty game, complete with colors! ). I know there are a lot of folks out there who have a bone to pick with the SciFi direction Call of Duty has taken as of late (myself included, but for different reasons). However, Ghosts, IMO, was a step in the right direction. Give me any FPS, and I will choose a SciFi theme over a realistic, "boots on the ground" FPS any day of the week. My only bone I had to pick with the SciFi thematic was with Black Ops II. It's like they really wanted to cater almost solely to every meathead CoD jock with Black Ops II, and it served very poorly as a SciFi game overall. It played, at best, like a boring-ass espionage FPS (which I can't stand). I didn't care at all for the story in Black Ops II. With Call of Duty: Ghosts, however, I felt the story was a step in the right direction in terms of its SciFi setting. I was stoked about the campaign in Call of Duty: Infinite Warfare before; now I definitely can't wait to play it.

    One thing I do hope for, however, is that they would stop, flat, with their choice in American Hispanics as the bad guys. This is only the 3rd Call of Duty game I've played, but I swear that if this trend persists with the rest, I may just have to start thinking there's has to be some sort of racist dev out there entertaining his/her genocidal ideologies. But again, here's to hoping that's not the case...

    And might I add, I am sorely disappointed with the reviews that stated this was only a 4 hour campaign. These online-multiplayer-only fuckers keep saying the same shit about every single Call of Duty campaign. The game was a solid 8+ hours long in single player.
    Last edited by QuickSciFi; 11-06-2016 at 08:53 PM.

  6. #201
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    103. Call of Duty 4: Modern Warfare - PS3 (Call of Duty: Modern Warfare Collection)


    I am impressed. This was a 2007 7th gen release and it looks amazing; not to mention the gameplay is superb. And the campaign, I might add, was not in the least as self-serving or self-absorbed as in Black Ops I or II. No espionage boring-ass bullshit tedious plot. You get placed right onto the action. I loved it. 9 hours? It felt more like 4. Not because it was 4 hours per se, but because it was such a fun, page-turner to play. I can only assume it was this game that truly brought the Call of Duty franchise its modern renown (no pun intended). Here's to hoping the other Modern Warfare games are as fun, as well as Advanced Warfare. It'll be Infinite Warfare for me after that .

    Single player campaign is all that matters to me...

    P.S.> BTW, is it just me, or did I hear Billy West (or a similar voice)? I looked it up, but it doesn't appear to be him. Funnily enough, John Dimaggio was actually in it, just not credited.

    P.S.S.> Also, is it just me, or does the "achievement" sound effect for Xbox 360 and Xbox One games come up when the intercom is in use?

    104. Call of Duty: Modern Warfare 2 - PS3 (Call of Duty: Modern Warfare Collection)


    Yup, this game solidifies my notion that the "Modern Warfare" games were what truly brought the Call of Duty franchise to the forefront. I mean, look at this game, the gameplay is fantastic, no framerate issues whatsoever, the graphics are outstanding, and the game places you right into the action without taking itself too seriously (Black Ops, I'm looking in your direction). I don't care for the politics, the espionage mumbo-jumbo, or even an in-depth look at their personal lives. All I care about is some kickass single player action and the fun to be had. And this game delivers.
    Last edited by QuickSciFi; 11-11-2016 at 01:49 AM.

  7. #202
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    105. Call of Duty: Modern Warfare 3 - PS3 (Call of Duty: Modern Warfare Collection)


    I just figured that it was Infinity Ward which made the OG CoD. I gotta say, I don't mind their take at all, based on Ghosts and Modern Warfare, I like how they just put you right in the action; no bs melodrama like Black Ops (gosh, have I stated enough how I detest espionage "thrillers"? ). MW3 did feel a bit blocky, gameplay wise, if that makes any sense. It also felt like The Return of Jafar was to the OG Aladdin; somehow you know they put a lot of work into it, even in the writing, but the budget just didn't stretch as far. Overall, a good game. But not as great as Parts 1 or 2.

  8. #203
    Stuck in the Past Shining Hero The Jackal's Avatar
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    I tried getting to like COD twice; the third one on PS2, and one of the sequels on the 360. Didn't gel with me.



  9. #204
    Social Justice Ninja Master of Shinobi IrishNinja's Avatar
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    beat Resident Evil 3! then, finally went back & finished Day of the Tentacle HD...man, that was cool. can't wait for Full Throttle HD, wish they'd put all of these on a disc at some point.


  10. #205
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    ^^Modern Warfare 1 and 2 were actually fun. Also Ghosts. I hope Infinite Warfare is just as fun (of course, I'm always talking about single player campaign here, though).

    106. Ratchet and Clank - PS4


    I love a nice change of pace; loved the colors and graphics. The gameplay was awesome. It was so much fun that I couldn't put the controller down. I think I may have played for over 10 hours straight. I love it when a game offers that kind of immersion; fun, pure and simple. I just wish there was a consistent "dash" move throughout the entire game (some abilities you earn very late into the game; as in "flight" and "dash"; and you don't get to keep them consistently). This was a fantastic platformer overall. I've never played any of the Ratchet and Clank games, so here's to hoping I didn't spoil myself by starting-up with this one. I've been meaning to try one of these Sony exclusive cartoony franchises since the start, but I've been putting them off for one reason or another. First it was Spyro and Crash Bandicoot on the PS1. Then onto Ratchet and Clank, Jack & Daxter and Sly Cooper. I think I'm going to have a marathon on all of these soon enough.

    As for Insomniac Games, I'm getting very excited, tbh. So far I've enjoyed so many of their products. The Resistance trilogy were solid FPSs. And Sunset Overdrive has definitely become my favorite Xbox One exclusive. It reminded me so much of the Dreamcast days with super clean, bright and colorful graphics and super-fun arcade-style gameplay (it even felt like a spiritual successor of sorts to Jet Grind Radio and its sequel). Now with Song of the Deep and the upcoming Spider-Man game, I'm very excited indeed.

    107. Sonic Boom: Fire & Ice - Nintendo 3DS


    A lot shorter than the previous 3DS game; but still a lot of fun. I'd say it felt about 1/3rd the length of "Shattered Crystal". Again, I didn't play "Rise of Lyric" on the Wii U (which has been poorly received by critics all around); but it is safe to say that, including "Fire & Ice", both 3DS Sonic Boom games have been phenomenal. The gameplay is fantastic and extremely dynamic; with no bugs whatsoever. I highly recommend the Sonic Boom games on the 3DS. 'Some of the best current gen 2D platformers I've played; and that's saying a lot.
    Last edited by QuickSciFi; 11-24-2016 at 03:01 PM.

  11. #206
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    108. Far Cry: Primal - PS4


    I really enjoyed Far Cry 3 and 4, but Blood Dragon was my favorite in the series because the Far Cry series overall just felt too modern, too "current events", too "Call of Duty". Thankfully, even Call of Duty has managed to expand from that setting which I find so boring. What really drew me into the Far Cry series were the graphics, actually. FC3 and FC4 had the same exact colorful look of the Uncharted games; which I also love. In fact, I drew many similarities in one my previous posts. Blood Dragon, on the other hand, was pure fan service. The graphics were unique here, with that neon purple reminiscent of the 80s. And, spoiler alert, awesome Blood Dragon Easter egg found in FC: Primal. Heck, there's even an Assassin's Creed Easter egg; and both of these were, both, subtle and awesome!. In fact, I loved Blood Dragon so much, I didn't think I was going to like another Far Cry game as much; considering it was supposed to be an April's Fools joke taken all the way through development...Enter Far Cry: Primal. My new favorite Far Cry game! This game was so engaging and interesting, I just couldn't put the controller down. I went through 33H,50M of gameplay in just 3 days. And I even "platinumed" it. The gameplay was perfection. And, for anyone reading reviews on "lack of weapons", pay no attention to that nonsense. This game makes perfect use of all the weapons involved, and there are plenty of ways to make your kill. In fact, just think Assassin's Creed good. I can't think of anything Ezio would've done better in the Italian Renaissance. The weapons are just rudimentary; but just as effective. The last time I had this much fun, in fact, was while playing The Witcher 3. I highly recommend this game.

  12. #207
    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
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    I should post in here more often...

    Just cleared Mcdonald's Treasureland Adventure and almost, almost 1cc'd Splatter House Part 3 (NTSCJ) on Game Master difficulty. But not quite (lost my last life on the mask).

    Great belt-scroller, the time limit vs non-linear exploration is awesome for this genre. If you're real quick taking down a level, you trigger Zone X secret areas. IIRC the Splatter House fan site said the JP version par times are tighter, and upping the difficulty makes them even harder to get (I think).

  13. #208
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    109. Final Fantasy XV - PS4



    In short: A far cry from the "sword and sorcery" of old. But if you're willing to get passed the Zoolander RPG facade, you'll find a depth in the story that will keep you coming back for more.

    The long version:
    There are so many things I want to say about this game. First of all, I'd like to share that this may be the first Final Fantasy game I've ever beaten, but it certainly isn't the first I've ever played; heck it isn't even the longest I've ever played a Final Fantasy game for (I'm thinking Tactics Advance, perhaps going over 100 hours). With so many Final Fantasy games, all of which I think have been amazing, I just kept putting them on my backlog one by one, thinking I'd one day have the time to finish them all. Never knowing where to start fresh from again, and the hours upon hours that each one would take to finish, the task always seemed so daunting. And for that, I kept putting them off. But now by the 15th main installment (not to mention a great many spinoffs and the like), I had yet to beat a single one. So I thought, what better way to get back into the franchise than with a day 1 release on a modern console?

    I must admit I wasn't as excited as most people were regarding this release. Before I even knew about the decade-old development cycle this game went through (which was only recently), I had almost given-up trying to make sense of the chronology (or lack there-of) of the main series and spin-offs. I recall back when X-2 was announced, I was starting to get put-off by what started to seem a daunting task of having to categorize these games (and, boy, should I have been prepared for Kingdom Hearts in that sense too. But that's another topic). Then, about a year or two ago, so much was I out of the game (no pun intended) already, that when I picked-up a $10 copy of Final Fantasy XIV: A Realm Reborn, I didn't even know it was an online multiplayer with no offline single player support. I returned it, of course. But this incident just added to my ambiguity on the series overall. So much so, that by the time footage of FFXV started coming out, I actually thought it was of an already-released title. Maybe this came around the time when I learned this game started development years before; adding all the more to my jumbled knowledge of the chronological release of the titles. Until recently, I could keep up with 1 through 10; with Tactics and Tactics Advance. That was about it.

    So, let's talk about my decision to, not just buy it, but play it to finish it. Yes, I would have purchased it at some point anyways, if not at launch. Knowing it was a AAA RPG in a very well-known franchise, that alone warrants a purchase from me. Be it strategy or action-based. At first glance, before its launch, the game just looked too modern for my taste. I mean, it's Final Fantasy. Where is the "Fantasy"? I had to ask myself as I watched the previews and gameplay footage. So, yes, the graphics were sharp, no doubt. But that was to be expected of a AAA title on modern consoles. What really drew me in, however, were the enemy designs shown before the release and on the demo, as well as what I later came to learn were the Astrals (the epic summons you get at random in battle). I thought these were probably going to be awesome enough for me to get passed the modern-looking design. And then there were four main characters .

    I will be honest here. It took me over 12 hours of gameplay before I could stomach the four main characters. And it took me a minimum of 12 hours after that before I could start getting passed their shallow personas and finally started caring about them somewhat. But even as I now play beyond my finished game state, I still get every now and then that "ick factor" with the constant J-Pop boy band attitude that's thrown everywhere. It's not that I have a problem with having some 'TUDE thrown in for shock value. It's that it is everywhere, all of the time! So much so, that every time my wife would walk in to watch me play, all she would hear were things like "Let's be beach-side supermodels" or "Is that the dress we read about in the papers?" A far cry from the "sword and sorcery" of old, indeed. Heck, it isn't even 'TUDE. It's more like TESTOSTERONE-DEFICIENT-TUDE! I had a hard time trying to describe what I was looking at. But after 12 hours of gameplay, it finally dawned on me! It's not a J-Pop boy band they're trying to emulate here. It's freaking Zoolander with a party of four (men); complete with posing stances assigned to action buttons. Even your gear (actual body armor) felt more like I was dressing-up a barbie than gearing-up for battle. And what boggles me is that they weren't even trying to be satiric here like in Zoolander. They were actually shooting for "cool". In fact, with some exceptions, most of the story just felt like a popularity contest gone wrong rather than an epic quest.

    So now that I've gotten that off my chest, it's time to review the game:

    For two thirds of the game, you play in a traditional non-linear exploration format where you would go on your main quest and select your random sidequests at your leisure while leveling-up experience, gaining money, items, etc. (I highly recommend getting-off directly to Chapter 4, non-stop, then start doing all these leisure activities afterwards. I made the mistake here of attempting every side-quest to level up as much as I could by Chapter 2, and 12 hours later I was still running around the desert without a Chocobo). These are the parts of the game that feel most like an RPG; leaving the last 3rd of the game feeling more like a linear action-adventure game. What is cool is that you do get to return at any point (no real "point of no return" per se here) to the open world, as there is a feature that will allow for this. The game also starts you up with the option to train on the basics (which I highly recommend you do no do, as this also put a sour taste in my mouth and was later reiterated throughout the game anyways).

    The bad:
    Gameplay-wise, as a modern action RPG, heck, as a modern action RPG that came out less than a week ago, it fares a 6/10 at most. I'd say the gameplay is rather simplistic and strangely uninspired, with several factors that would have made for a much more enjoyable experience. I'd look back at the "decade-long development process" as a probable cause; but would immediately put that rumor down, as there have been far more dynamic and fun RPGs (action or otherwise) that came before it which I would gladly give above a 6/10 (many of which are in the FF franchise). For one, the map could have been better formatted. It comes with very poor resolution; which renders it heavily-pixelated the moment you use the "zoom" option. Another gripe I have with this game is the inability to select multiple quests from each locale. I can understand the reasons for this is that the game forces you to roam around to: 1. Level-up Gladiolus' Skill, 2. Level-up your Chocobo and 3. Gain AP for driving. But all of these are things you do not require to beat the game, so why not, instead, entrust the grinding to the players' discretion. Then there is the "Gear". Boy do I have a gripe about gearing-up. For a modern RPG that came out 6 days ago, it is downright ridiculous that the devs did not include a more clear "Buy/Sell" menu at the shops. Sure, when you buy items, it does say how many of each you already own so that you do not have to go back and forth. But when you buy weapons, which can be very pricey, there is no way of telling clearly which ones give whom better attack/defense. And, of course, the most important gear of all, ARMOR! Where the fuck is the armor? All you get are four modern-day dress styles for each character (two, actually, one with the Jacket, one without ). You later get an extra option, but it does nothing to add to the armor. In fact, it feels like a lower-end tax-bracket, you get the least amount of power out of these last two. They're just for looks, in other words. You then have added AP (Ascension Points); which can be used to purchase abilities. I theorize that the game can be played without the need of any AP. It almost feels like you're just playing around with numbers rather than gain tangible abilities. Then there are "Skills"; which feel more like "trophies" than actual "gained skills". In battle, you are mostly on your own. It is mostly Dash Attack, Dash Attack...Dash Attack, move away to restore MP, then go back to Dash Attack...etc. What's funny here is that this is 100% true for all bosses, who felt rather easy. I don't mind easy on an RPG I've spent time grinding; it's just that the bosses exhibited minimal change in tactics, tbh (and when they do, all you still have to do is Dash Attack, Dash Attack...Dash Attack, move away to restore MP and repeat). And last but not least, the photos! I don't mind the concept of one of the characters, as shallow as he was, taking photos all of the time; but why the F*** was he taking photos in mid battle without my command? Half the time he's snapping pictures rather than being useful :P. The game also suffers from a very slow and ugly first impression (especially if you do the training at the beginning). A lot of RPGs do this, if only to leave the best for last. But it took me 12 hours stuck in the desert before I could start seeing some green. And just when I thought I'd finally be sleeping somewhere other than a trailer and roughing it out in the outdoors at a camp site in Fantasy game, out comes Hipster Magoo with his Whole Foods shopping bag in the middle of the desert. And don't get me started on product placement in a Final Fantasy game; where else can you get good old Nissin Cup Noodles and all the camping gear you need from Coleman to bring your Riiiight back into the real world. Also, talking about food, damn is it expensive! And, last but not least, the proximity detection (or whatever it is called) when you want to perform an action such as "pick up" something from the floor or "Mount" your Chocobo. I think that for every time I successfully picked up some shit or mounted that big yellow chicken, I must have jumped about 10 times before that. Why not just assign the action button to the same one as "attack" as in most other games? That way, if I don't get it the first time, I'm still standing on the same fucking spot .

    The Good:
    The game looks fantastic! And once you come to accept all of its drawbacks, you learn to find a place for them in that world. Or, better yet, you learn to make sense of them. I tried to understand it as somewhat of an alternate modern day akin to what Caprica or BattleStar Galactica (the new series) envisioned. And, like with most RPGs, it shows that history is cyclical in that sense. As shallow and dull as they seem at first, you do grow to like the four main characters. You care for them. This is especially true after they become hardened by an event which I will leave out to prevent any spoilers. They acquire much more depth to them. And, even their roles become furthered with their actions as one progresses through the open world, especially during sidequests. Which brings me to that point, there may have been plenty of simplistic go-kill or go-grab or go-snap sidequests, but these are very helpful towards leveling up. You do get enough of a balance in experience and Gil (cash) versus the time spent doing them that it leaves their simplicity best unchallenged. And where there are many simple sidequests, there are also some amazing ones. The volcano monster hunt and tomb climb was particularly epic. Another item I thought I wasn't going to enjoy very much was the car, The Regalia. But, boy, did I fall in love with it. I am honestly considering furthering my gameplay passed my finished state so that that I can finally fly it!. And, talking about transportation, boy were those Chocobos cute as ever! I also enjoyed the fishing a lot (maybe it's just me, but I find fishing games very alluring ). I don't know what it was, but even the music and actively seeking these fishing spots made me feel like I was playing a Dreamcast game, Sonic Adventure meets Sega Bass Fishing . The acting and graphics during the cutscenes were also phenomenal. I couldn't stop playing it till the end just so that I could see what would happen. And that's where all the characters you meet-up in the story come-in. Not just the main NPCs, but the lesser NPCs as well. Where the game starts bluntly but flat, it certainly makes up for it in the end; making FFXV truly feel like an epic adventure in a Fantasy world.

    The Weird:
    The game may look fantastic, but it is not consistent. Where it sparks the eye with kaleidoscopic arrays and seamless circadian lighting in the open field, the indoors are rather dull and uninspiring. And when it comes to SciFi high tech, I find that even games like DOOM have done miles better. Heck, 15 year old games like Metal Gear Solid 2 did better. But one needs not stray far from the franchise. Many previous installments have also performed much better in graphical designs evoking higher technology. Some of the cities and architecture look fantastic as well. But some things look like they were designed 10 years ago or, what's worse, like they were lazily-designed in recent times. I also found many similarities with other games. Fallout 3, New Vegas and 4 in terms of the cars and architecture. And, although it is touted as an "open world" game, I'd say it is anything but a "sandbox" style game. And as far as sidequests go, it is a far cry from the ones in that series. Also, I found that once the game goes from "open world" to "linear" on the last third, it goes from complete action RPG to an almost survival horror game. Something like a modern Resident Evil. It also turns tactical espionage a la Metal Gear. It even evokes the same graphical style as Metal Gear (including Metal Gears :P). And another thing to add to the weird: Why do the Chocobos always seem to show up behind you? Why not right in front of you? I can understand renting a Chocobo, but how exactly am I leveling it up? Is it the same Chocobo? I'll leave that one out with the camping equipment and gourmet kitchen carried on their backs in the middle of the desert and in battle. Also, who am I paying the 10 Gil to when I drive around? Because if it's Ignis, then that's just weird (and I know it's not myself, because I don't think the king needs the 10 bucks).
    Last edited by QuickSciFi; 12-06-2016 at 08:28 PM.

  14. #209
    Wildside Expert Ken's Avatar
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    Recently I have beaten all of the Situations in Rainbow Six Siege (the single player mode). It was pretty fun learning all the maps and finding the most efficient way to complete them. My favorite part of missions was earning all the stars which were an extra set of objectives to do. The thing that really stood out in this game is how destructible the map is, with half of the walls being destructible as well as the floor and ceiling. Another thing I liked was how the operators played differently from each other with their abilities and loadout.
    Last edited by Ken; 12-07-2016 at 11:17 AM.

  15. #210
    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    110. Call of Duty: Advanced Warfare - PS4


    The graphics looked clean, but lazy and poorly-detailed. Some cut scenes looked amazing, and that's where most of the money probably went into this game. I preferred Ghosts (which had the same style of graphics); but I still didn't mind this one. I like the futuristic SciFi setting. But although you get "Exo" suits, the gameplay felt too constrictive; giving you only partial access to the suit's abilities at a time. 'Just finished watching the credits, it didn't even cycle to a different song after the first one. It just goes on for minutes of letters scrolling on a black screen. For a AAA title, this one didn't exactly have an issue of poor framerate or anything like that; what it had was just poor production value. Or at least, a poorly-managed production. I still enjoyed it, though.

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