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Thread: Cave Story Port?

  1. #1
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    Default Cave Story Port?

    I was casually googling some SGDK commands and I came across this

    https://github.com/andwn/cave-story-md

    Did anyone know about this? It's by aderosier and andwn
    Last edited by matteus; 02-22-2016 at 08:55 PM.


  2. #2
    16-bits is all he needs Master of Shinobi matteus's Avatar
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    okakkkky so the thing compiles?!?! I've never played, don't know the controls! Literally wanted to see if it worked!



  3. #3
    Outrunner Vludi's Avatar
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    wow!
    Cave Story was one of my favorite games back then, the port looks and sounds awesome so far.
    Thanks for the info.
    Last edited by Vludi; 02-23-2016 at 01:16 AM.

  4. #4
    Raging in the Streets Sik's Avatar
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    Check the releases tab.
    https://github.com/andwn/cave-story-md/releases

    I wasn't aware this tab even existed.

  5. #5
    Wildside Expert Rustybolts's Avatar
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    Wow! This is a very cool game.
    Really cool its also on the megadrive.

  6. #6
    Raging in the Streets Sik's Avatar
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    Hey, anybody besides me keeping track of this project?
    https://github.com/andwn/cave-story-...HOT-2016.07.02

    So far slow down seems to be gone (can't 100% confirm yet), a lot more of enemies now attack (originally only those from the cave at the beginning did) and a good bunch of stuff that was broken now is fixed. The biggest downside is that now there's a crash when killing some enemies which kind of brings down all the progress =| Here hoping it gets fixed.

    Also I stumbled upon a nasty surprise as saving won't work under BlastEm because the header doesn't report SRAM information properly (this can be easily fixed with a hex editor, luckily). Either edit the header or use an emulator that always emulates SRAM... or use savestates =P

    EDIT: go figure, the latest update fixes that crash bug (updated link accordingly).
    Last edited by Sik; 07-03-2016 at 01:10 PM.

  7. #7
    WCPO Agent Mad Moham's Avatar
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    I've also been keeping an eye on this one. I hadn't actually heard of the game at all before this port, so I'm gradually playing through the PC version too.

  8. #8
    Outrunner Metalwario64's Avatar
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    This is awesome! I hope it gets finished. I haven't played this game in almost 10 years now, and I didn't complete it back in the day either, so if it gets completely ported, then I may go back and play through.

  9. #9
    Hero of Algol
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  10. #10
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
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    What?! Oh man... This is awesome. I hope this gets completed!

  11. #11
    Outrunner Metalwario64's Avatar
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    Earlier this month, I went ahead and 100% completed the original game. The Genesis port gave me the urge to. I quite enjoyed it, and the final area wasn't as hard as I expected. I just had to be patient and there's some element of memorization.

    Anyway, I like to see this project move along at the pace it is, and I can't wait until it's completed and I'll give it another play through.

  12. #12
    WCPO Agent Mad Moham's Avatar
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    I don't know if anyone else here is following this project, but another update was released about two weeks ago. I haven't tried the latest version, but the previous version has given me much fun already. Hopefully the game sees total completion because its an excellent port so far, I just wish I didn't already have so many other games I'm trying to play.
    Last edited by Mad Moham; 12-09-2016 at 07:13 AM.

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    Hedgehog-in-Training Hedgehog-in-Training Grind's Avatar
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    Oh hello, this is an interesting thread. Here have a funny glitch.


  14. #14
    WCPO Agent Mad Moham's Avatar
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    There was a new version released yesterday, I'll be playing it tonight. This game is really impressive, looks like the perfect game to port to the system.

  15. #15
    Hero of Algol
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