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Thread: NiGHTS questions

  1. #61
    ESWAT Veteran Team Andromeda's Avatar
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    Ok, Saturn was late '94, and N64 was mid-96. So it's most accurate to say it's about a year-and-a-half difference. (Saturn released late November '94, so I think of it more like an early '95
    A year and a half was massive back then, just compare the difference between the N64 and Dreamcast or PS2 and XBox. Every six months or so, each new GFX card would be packed with a better feature set.

    I don't think we are really disagreeing about anything, and I think our perspective depends on our location: You're talking about Saturn selling well in Japan & Europe, while I was saying that the US basically ignored the Saturn its first year
    I know the Saturn didn't sell well inthe USA, but I use be a sub to Gamefan back in the and they were hyping loads of Saturn stuff in 1995 and going ape over the likes of Skeleton Warriors. If SEGA really meant NIGHTS to take on Mario, it would have been a 3D Sonic game . NiGHTS was a hard sell, how do you sell a score attacl game to the casuals ?

    nd I also thought NiGHTS was supposed to fill in for Sonic on the Saturn.
    I would put to you that was more Clockwork Knight given it played a traditional platform game. NiGHTS was just Sonic Team go at making a new IP before they worked on Project Sonic for the Saturn. Its a shame NiGHTS didn't take off, but I miss the days when the SEGA CS teams were allowed to go nuts and makes games like Panzer, Rez, Space Channel 5, JSR and so on
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  2. #62
    Japanese Sonic CD FTW!!! Master of Shinobi Ecco's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    A year and a half was massive back then, just compare the difference between the N64 and Dreamcast or PS2 and XBox. Every six months or so, each new GFX card would be packed with a better feature set.



    I know the Saturn didn't sell well inthe USA, but I use be a sub to Gamefan back in the and they were hyping loads of Saturn stuff in 1995 and going ape over the likes of Skeleton Warriors. If SEGA really meant NIGHTS to take on Mario, it would have been a 3D Sonic game . NiGHTS was a hard sell, how do you sell a score attacl game to the casuals ?



    I would put to you that was more Clockwork Knight given it played a traditional platform game. NiGHTS was just Sonic Team go at making a new IP before they worked on Project Sonic for the Saturn. Its a shame NiGHTS didn't take off, but I miss the days when the SEGA CS teams were allowed to go nuts and makes games like Panzer, Rez, Space Channel 5, JSR and so on
    ^Good info and good points. I agree N64 had a significant benefit for releasing later than Saturn.

    And you're right that Saturn had more media attention than I remembered from 22 years ago lol. I checked YouTube's TV ads from '95 and yes, non-sports games are featured more than I remembered. However, a lot of that is just quick flashes of gameplay, which I found forgettable in '95, quite literally, because we can barely see the games, let alone get excited about them. Plus, I think my geographic area must have gotten a concentration of the sports ads anyway lol. I definitely remember Saturn football and sports ads repeating a lot, and that's my major memory of Saturn ads before the push for NiGHTS.

    Re: NiGHTS and his place among '95 mascot games: You've made a lot of great points for your views that disagree with mine. Thanks for a good conversation.

    ...

    Now here are a couple more strange Nightopians that I've found / bred.

    IMG_1446.JPG
    ^Looks just like that common enemy, which it's obviously bred from.

    IMG_1447.JPG
    ^Not sure what's up with the small bird head, wearing sunglasses lol.

    He is sweeping because some A-life actually have jobs like that, which they pass along through their different generations lol.

  3. #63
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Ecco View Post
    However, a lot of that is just quick flashes of gameplay, which I found forgettable in '95, quite literally, because we can barely see the games, let alone get excited about them. .
    That was common practice, Hardly any TV advert for a game back in the day showed that much gameplay be it for SEGA, SONY or Nintendo game. I don't think its any different now for TV adverts.
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    Thumbs up

    ^Yeah that's also a good point re: TV ads. While I remember '96 had commercials more focused on NiGHTS, I also remember that it was never quite enough footage to really see what the game was like.

    Now that I think about it, the only TV ads that I remember showing a lot of gameplay for one game, were the early '90s ads for Super Mario World and Sonic 2.

    ...

    I previously tried to post about glitches, but it seemed my post itself glitched out lol.

    Here are pics of the glitch I mentioned earlier, when the score screen super-imposes the stage-start sequence. The colors look washed-out because they really are washed-out when it happens. I still don't know what triggers this glitch, maybe button-mashing on the score-screen, while pressing A-start. Or maybe it just happens every so often, for no reason at all.

    IMG_1452.JPG

    IMG_1453.JPG

    IMG_1454.JPG

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    Also, I took some pics when the game was having massive slow-down. The following pics show the game running at half speed or less. Some examples might be further influenced by off-screen sprites, I suspect. And the Pians' animations can also add to the slow-down, like the bubbles in this first pic:
    IMG_1445.jpg

    This one only has five Pian sprites (don't miss the one in the top-left corner):

    IMG_1448.JPG

    Here is slow-down with NiGHTS (6 Pian sprites):

    IMG_1451.JPG

    Here is slow-down that doesn't look obvious, except a couple Pians were crying, so their tear-drops seemed to really slow everything down lol. (You can see tear-drops against the dark blue.)

    IMG_1450.JPG

    And speaking of the Nightopians crying, it only occurred to me recently that they must cry from that alarm clock getting too close to them, since I'm not making them cry from my own actions.
    Last edited by Ecco; 11-10-2017 at 11:31 PM.

  6. #66
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    Saturn

    It's well-known that the kids can jump out-of-bounds in the Soft Museum, but I don't think anyone has mentioned that the same thing is possible in the cave in Mystic Forest:

    Last edited by Ecco; 08-15-2018 at 04:03 AM.

  7. #67
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    Small glitch but I was excited lol, since no one seems to have acknowledged any glitches in Christmas NiGHTS.

    I don't know if people have noticed that Sonic can jump out of bounds into a small area, during the boss fight.


  8. #68
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    I just want to mention: This 90s K-pop song ('Last Festival' by Seo Taiji and Boys) reminds me a lot of a song from NiGHTs, as well as sounding like the Bubble Bobble main theme at the same time! Very charming:
    Last edited by Jeckidy; 08-26-2018 at 03:57 PM.

  9. #69
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    ^Nice, certain parts of the song do sound very similar to NiGHTS' music.

    I finally took a video of the massive slow-down I was talking about, caused by too many Nightopians.

    If no one has seen this happen, then it's probably interesting to see what happens when you accumulate a lot of them:


  10. #70
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    Question

    Strangely I just realized a discrepancy with my copy of Christmas NiGHTS, apparently.

    People have photos showing the title changed to "Winter NiGHTS" but my copy never says that title lol. Mine just says "NiGHTS: Limited Edition" during the winter as well as the warm months.

    Here is someone's photo of "Winter NiGHTS:"

    christmasnights_0001.jpg

    I tried the same exact date and mine still says "NiGHTS: Limited Edition." But it does have that same picture of NiGHTS and the background.

    The forum won't let me upload my photo of my own game right now.

    EDIT: I would have to assume it's a regional difference. Japan did get their own version which I would have thought was the same, besides the JP language. But maybe this is one small difference in how the title works?
    Last edited by Ecco; 08-30-2018 at 01:30 PM.

  11. #71
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    It's been a long time but years ago, I bought Journey of Dreams for the Wii, as a present for my friend's birthday or Christmas. I really disliked most of the substance of the game, like I thought they ruined NiGHTS as a character imo. They made NiGHTS seem much more feminine and seems voiced by a middle-aged british woman lol, so they really lost the original non-gender quality of NiGHTS. Also I disliked the gameplay changes on Wii, etc.

    Anyway the one stand-out part of the game was the Dream Gate which was the hub world of the game, that you can hang around, unlimited time. It's a dark twilight / night environment with a fountain and glowing bits of the stage. Great song that might be the best music in the whole game:



    Sometimes I imagine buying a Wii and a copy of the game, just so I can leave it running in the Dream Gate lol.

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    Itís been awhile since I played original NiGHTS especially, as I later got really into Christmas NiGHTS.

    But revisiting now:

    Yo I donít think I ever realized that the boss fight... can actually change, when Iím replaying the same stage!!

    Iíve been on Splash Garden: First it was the boss fight of Puffy, several times... then it was the cat boss... and now itís Reala!!

    Itís probably based on score... but I donít think I ever knew that it can change like this!

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    Also I saw a glitch in Christmas NiGHTS that unfortunately I couldnít photograph or record video, because my phone was dead at that time.

    The glitch was starting Christmas NiGHTS and after the title screen:

    Thereís the choice of Dream or Presents or something else. Then the next screen, if u chose Dream: it will show Elliot and Claris on the same screen, same time.

    But the glitch was on the previous screen, before weíre supposed to see the kids: Itís the choice of Dream or Presenta etc. and I had a superimposed Claris who was GIANT and filled the entire height of the screen, wearing her yellow outfit, it looked really awesome, and I was really disappointed that I couldnít capture it.

  14. #74
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    Quote Originally Posted by Ecco View Post
    Itís been awhile since I played original NiGHTS especially, as I later got really into Christmas NiGHTS.

    But revisiting now:

    Yo I donít think I ever realized that the boss fight... can actually change, when Iím replaying the same stage!!

    Iíve been on Splash Garden: First it was the boss fight of Puffy, several times... then it was the cat boss... and now itís Reala!!

    Itís probably based on score... but I donít think I ever knew that it can change like this!
    By default, boss choice is random once you've cleared the game, but you can actually set a specific boss in the options.

  15. #75
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    ^ Ahh ok, thanks. See itís been a few years since I really spent much time with original NiGHTS.

    But what u said is surely why... I had mistakenly thought that each stage had its own boss. Rather, in the past, I must have just set the boss to an easy one, so I was always repeating the same boss fight.

    So thatís what I was thinking of. Thanks.

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