Hi! As many of you know, I am a really big fan of Altered Beast. It is actually one of my favorite games on the console. I've really grown to appreciate and enjoy the nuances that are in the home port, and in many ways, I feel each version (arcade and Megadrive) have really great aspects about them that keep me coming back. After seeing all the great stuff that has been done within the rom hacking community with this game, I think it would be awesome to add a couple things to the Genesis port. I am totally new to rom hacking but I some general questions: I am looking into what it would take to add some changes to Altered Beast. The changes I'm looking to attempt are as follows...
- Increase amount of hits enemies take based on difficulty. (for example: having the zombies in round 1 take 3 hits instead of 2 hits, and grave masters taking 4 hits instead of 2)
- Having enemies take more hits on certain rounds. (Example: base zombie takes more hits in round 4 than in round one (like the arcade))
- I'd love this to be tied to the difficulty. Normal should stay just as it is, but Hard and Hardest settings should have enemy hit points that more closely resemble their arcade counterparts.
I imagine this would all be done with a hex editor, as the values for health could be multiplied for certain enemies by 2 or 3 based on difficulty. I'm certain it is much harder/more involved than this, but I'm hoping there is some sort of global variable mapped for this kind of thing that was used for tweaking during debugging/testing.
Rom Mapping/things I should be looking for in the code/hex, suggestions, or comments will all be incredibly helpful.
Any assistance/advice is greatly appreciated. I really think that this version of Altered Beast could use some small touches to the enemy health/difficulty which would really go a long way to completing the arcade feel. I think that the Arcade version's hard and hardest difficulties really make the game play shine, and although I don't suspect that all the enemy behaviors and nuances can be replicated, (outside of some serious ASM hacking) I think bumping hit point values at the tougher difficulties will really help to round out the game.
Thanks, I look forward to your comments and suggestions!
-Jorge!