I've heard Sega Saturn was actually a fully 2D system that rendered 3D using clever tricks. This was done in the history of games long before with titles like the Doom/Wolfenstein engines (if I'm correct) but wasn't really taken to a new level until the Saturn showed what it could do. Also, given their experience with doing this on Saturn, it's no surprise to me that SEGA demonstrated the same technique in their games for GBA, such as Super Monkey Ball Jr. and Sonic Battle. Now I want to know if there are any modern examples of this same graphical trick being done on current operating systems with considerable processing power. What does it look like and what is its advantage over true 3D if anything at all?

Reply With Quote
