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Thread: Street Fighter II Remaster Project

  1. #91
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    Quote Originally Posted by Pyron View Post
    updated firts post with guile stage
    Simply Amazing, the floor has won another life, the shaders you won on the jet fighter are what impress me the most, a great change in the shades of gray (metal) and the softness that the fairing has won is unprecedented work, him too.
    In the part of brings the Horizon was much more detailed with the new grass / field and some buildings.
    I have suggestions.
    I would a little increase the area of the asphalt, perhaps stealing about 2 millimeters more the part of the grass / green field.
    Back if you can let the gray buildings would be better they are a bit green.
    And finally, the transition behind the green with sky, maybe you have tried to imitate trees with triangular cut, I think that if the transition is more common the horizontal gradient would look better.

  2. #92
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    Looks simply beautiful!!!
    I have a request for this project:
    -Change the percussion samples to the arcade ones. The songs will sound MUCH more accurate!
    I was tried to change the instruments to sounds more like the beta but i miss something in comrade tips
    and i didn't figure out how find all values and make them turn definitive..

    If you want help will be welcome

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  3. #93
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by Chev Chelios View Post
    Simply Amazing, the floor has won another life, the shaders you won on the jet fighter are what impress me the most, a great change in the shades of gray (metal) and the softness that the fairing has won is unprecedented work, him too.
    In the part of brings the Horizon was much more detailed with the new grass / field and some buildings.
    I have suggestions.
    I would a little increase the area of the asphalt, perhaps stealing about 2 millimeters more the part of the grass / green field.
    Back if you can let the gray buildings would be better they are a bit green.
    And finally, the transition behind the green with sky, maybe you have tried to imitate trees with triangular cut, I think that if the transition is more common the horizontal gradient would look better.
    Thanks for the feedback man.

    I tried so many apronches, i'm taking information i will try improve somethings in the future, thanks.

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  4. #94
    Master of Shinobi LinkueiBR's Avatar
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    Quote Originally Posted by Pyron View Post
    I was tried to change the instruments to sounds more like the beta but i miss something in comrade tips
    and i didn't figure out how find all values and make them turn definitive..

    If you want help will be welcome
    Changing Samples is much more easier than changing FM patches. I will make a quick KICK and SNARE from arcade hack here just for tests.
    Last edited by LinkueiBR; 06-29-2018 at 06:31 PM.
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  5. #95
    Master of Shinobi LinkueiBR's Avatar
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    Quick test:


    First try and the samples sounds a bit out of tune LOL
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Prince of Persia 2 - The Shadow and the Flame Remastered Edition v1.5

  6. #96
    Master of Shinobi Pyron's Avatar
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    Its gonna be cool, the drums are strong i think you just need adjust a litle more..
    can you change the voice "uuuuuuohhhhhhhhhhhhhahhhhhhhh"
    sounds bad on MD, will be cool some arcade samples there too

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  7. #97
    Master of Shinobi Pyron's Avatar
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    One new episode showing more closer the guile stage and doing some comparison against the tohers versions
    the audio is in PT but you just can look at details =D


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  8. #98
    Puzzle Bobbler Wildside Expert smokemonster's Avatar
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    Ohh, I didn't notice you started a Patreon. I'm in. Everyone here should join in if their funds allow.
    https://www.patreon.com/pyronslair

  9. #99
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by smokemonster View Post
    Ohh, I didn't notice you started a Patreon. I'm in. Everyone here should join in if their funds allow.
    https://www.patreon.com/pyronslair
    Thank you for support like always Smokemonster, i appreciate it.
    Last edited by Pyron; 07-17-2018 at 10:05 AM.

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  10. #100
    Master of Shinobi Pyron's Avatar
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    I was updated the first post with guile stage videos and screenshots

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  11. #101
    Master of Shinobi Pyron's Avatar
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    Updating with ryu stuff, more updates on first post soon

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  12. #102
    Master of Shinobi Pyron's Avatar
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    added side by side screen on first post about ryu stage

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  13. #103
    Outrunner EPSYLON EAGLE's Avatar
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    You must spread some Reputation around before giving it to Pyron again.

  14. #104
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    I'm not going to say much about everything, but I want to thank you very much and your effort to make this Street Fighter SE the best of all.

    On the stage of Ryu, it seems that you are even better than the last one you did Guile, this Stage was a near perfect representation of Arcade taking the limitations of the hardware, it was excellent.

    I really like that you keep the sober tone of colors for the adaptation, the portraits are perfect, great work.
    And thanks for the extra colors.

    I would just like to put a point, a simple criticism nothing too much.
    In the new HUD the life bars were wonderful, and the font and colors too.
    But the timer got a little too big and the name of the fighters a bit small.
    If you could slow down a bit the timer slightly increasing the names of the characters would get better still.

    One last question, does your project have anything to do with Max's?
    Or is yours indepentent?

    Thanks for everything again.

    THX

  15. #105
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by Chev Chelios View Post
    I'm not going to say much about everything, but I want to thank you very much and your effort to make this Street Fighter SE the best of all.

    On the stage of Ryu, it seems that you are even better than the last one you did Guile, this Stage was a near perfect representation of Arcade taking the limitations of the hardware, it was excellent.

    I really like that you keep the sober tone of colors for the adaptation, the portraits are perfect, great work.
    And thanks for the extra colors.

    I would just like to put a point, a simple criticism nothing too much.
    In the new HUD the life bars were wonderful, and the font and colors too.
    But the timer got a little too big and the name of the fighters a bit small.
    If you could slow down a bit the timer slightly increasing the names of the characters would get better still.

    One last question, does your project have anything to do with Max's?
    Or is yours indepentent?

    Thanks for everything again.

    THX
    Thanks for everything Chelios,

    and was no problem to comment and give your impressions / suggestion.
    some elements of interface is not complete yeat and i understand your feeling about time..
    also im not 100% sure of the size too, looking the newer titles the timer is always a big thing


    Sadly i can't increase the names sizes.. my first intension was that.. =/

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