UPDATE: There's a preliminary date set for Demo #2: October 31.
Finally, after almost two months, we can publicly present demonstrate Resident Evil 16-bit.
Work on the game was started on July 12 this year. Back then we only had a vague idea of what exactly we wanted to see in the game and how it should look.
All this time work on the project has been in full swing, all the graphics had to be drawn and even more code had to be written.
In the end, we got, and we can proudly say this, a full-fledged game, albeit very short.
Similar games simply do not exist on the Sega Mega Drive / Genesis. And, there aren't that many isometric games for the console, either.
Now, based on this engine, we will try to create a full-fledged game. Naturally, we will have to work hard, but I hope that we will succeed.
(c) pscd.ru, translated by bagmahnutz.
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Source: http://pscd.ru/news/10086-demo-resid...e-genesis.html
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EDIT: oops, didn't see this post, sorry. It was in the wrong place anyway.
Nope, that's not true. What he discusses at beginning of the thread is what types of perspectives they were considering before settling for a "Spot goes to hollywood"-like isometric view. There's not a word in there about controls.Originally Posted by Sik