Quantcast

Page 1 of 4 1234 LastLast
Results 1 to 15 of 48

Thread: [DEMO] Resident Evil 1 for Sega Mega Drive

  1. #1
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Megadrive [DEMO] Resident Evil 1 for Sega Mega Drive

    UPDATE: There's a preliminary date set for Demo #2: October 31.


    Finally, after almost two months, we can publicly present demonstrate Resident Evil 16-bit.
    Work on the game was started on July 12 this year. Back then we only had a vague idea of ​​what exactly we wanted to see in the game and how it should look.
    All this time work on the project has been in full swing, all the graphics had to be drawn and even more code had to be written.
    In the end, we got, and we can proudly say this, a full-fledged game, albeit very short.
    Similar games simply do not exist on the Sega Mega Drive / Genesis. And, there aren't that many isometric games for the console, either.
    Now, based on this engine, we will try to create a full-fledged game. Naturally, we will have to work hard, but I hope that we will succeed.
    (c) pscd.ru, translated by bagmahnutz.

    GO TO SOURCE FOR DOWNLOAD AND SCROLL DOWN

    Source: http://pscd.ru/news/10086-demo-resid...e-genesis.html

    1504515060_re-md-demo-0.png1504515131_re-md-demo-1.png
    1504515091_re-md-demo-7.png1504515138_re-md-demo-6.png
    1504515117_re-md-demo-2.png




    EDIT: oops, didn't see this post, sorry. It was in the wrong place anyway.


    Quote Originally Posted by Sik
    Nah, he's trying to recreate Spot Goes To Hollywood's controls (he mentions it in the Russian thread... somehow I could get that even though I don't speak Russian at all, don't ask me how O.O). Not particularly fond of those either.
    Nope, that's not true. What he discusses at beginning of the thread is what types of perspectives they were considering before settling for a "Spot goes to hollywood"-like isometric view. There's not a word in there about controls.
    Last edited by bagmahnutz; 10-22-2017 at 02:36 PM.

  2. #2
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    38
    Posts
    2,423
    Rep Power
    63

    Default

    bagmahnutz that is a VERY neat engine I hope you can turn it into a full game (obviously minus the Resident Evil branding but still zombie based lol)


  3. #3
    Raging in the Streets
    Join Date
    Mar 2010
    Posts
    4,151
    Rep Power
    67

    Default

    I really like isometric viewpoints in 2D games, but since the very beginning of it being a thing the issue of controls is something nobody can ever agree on.

    None of those Spectrum games (Head Over Heels etc.), Spot Goes To Hollywood and those ever had controls that seemed fully... workable. It's always a bit of a chore to really be where you want to be. Although in a game like Resident Evil I imagine precise movement is far less of an issue as it is with a platform game (seriously, jumping onto platforms from an isometric viewpoint? Ew.)

    I wonder why they chose the mansion design from Resident Evil 1, but clearly went for Claire Redfield in the character design

  4. #4
    Raging in the Streets SEGA.GENESIS1989's Avatar
    Join Date
    Aug 2009
    Location
    Toronto, Ontario, Canada
    Posts
    3,456
    Rep Power
    74

    Genesis

    There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
    http://pscd.ru/forum/index.php?/topi...evil-dlia-smd/

    Note: You will need to use Google translate the webpage from the Russian language to English.
    "There's nothing to fear, except fear itself"
    http://i1054.photobucket.com/albums/s486/link2link2link/YUZOKOSHIROISAGODNEOSEEDEDITION.gif

  5. #5
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Genesis

    Quote Originally Posted by matteus View Post
    bagmahnutz that is a VERY neat engine I hope you can turn it into a full game (obviously minus the Resident Evil branding but still zombie based lol)
    I have nothing to do with it, sorry. I just saw this on a russian site and shared it here :-)

    Quote Originally Posted by Gogogadget View Post
    I wonder why they chose the mansion design from Resident Evil 1, but clearly went for Claire Redfield in the character design
    Nothing is final. This is basically just a public engine test. The game's story & script aren't set yet.

    Quote Originally Posted by SEGA.GENESIS1989 View Post
    There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
    http://pscd.ru/forum/index.php?/topi...evil-dlia-smd/

    Note: You will need to use Google translate the webpage from the Russian language to English.
    Here's a tranlsated link http://bit.ly/2f9lI2R

  6. #6
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Default

    Quote Originally Posted by SEGA.GENESIS1989 View Post
    There is a forum thread that discusses the development of the game (how they came to design the isometric look of the game) located here:
    http://pscd.ru/forum/index.php?/topi...evil-dlia-smd/

    Note: You will need to use Google translate the webpage from the Russian language to English.
    Here's a tranlsated link http://bit.ly/2f9lI2R

  7. #7
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    38
    Posts
    2,423
    Rep Power
    63

    Default

    I've actually been playing with the director's cut background images and A/B planes it's not hard to get an acceptable conversion with dithering. I've no experience with the Mega CD but I'm fairly certain 3D renders of the characters converter to sprites and then scaled on this background could work. I've said similar things about CD 32X being able to do this with polygons.


  8. #8
    Mega Driven Raging in the Streets cleeg's Avatar
    Join Date
    Oct 2010
    Location
    Outer Space 2
    Age
    41
    Posts
    3,366
    Rep Power
    70

    Default

    Bloody brilliant! Well done there.

  9. #9
    WCPO Agent cabear's Avatar
    Join Date
    Dec 2009
    Age
    39
    Posts
    798
    Rep Power
    24

    Default

    wow that's a pretty good take on resident evil on a 16bit system, really curious to see how far they take it!

  10. #10
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Default

    Quote Originally Posted by matteus View Post
    I've actually been playing with the director's cut background images and A/B planes it's not hard to get an acceptable conversion with dithering. I've no experience with the Mega CD but I'm fairly certain 3D renders of the characters converter to sprites and then scaled on this background could work. I've said similar things about CD 32X being able to do this with polygons.
    That could turn out to be a very interesting project indeed. However, it sounds like a completely different idea altogether. These guys are focusing on mega drive (not mega cd) for a reason.
    Last edited by bagmahnutz; 09-09-2017 at 01:30 PM.

  11. #11
    Rebel scum Shining Hero MrMatthews's Avatar
    Join Date
    Aug 2008
    Location
    La La Land
    Posts
    10,346
    Rep Power
    135

    Default

    This looks awesome... but Claire Redfield?

  12. #12
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Default

    Quote Originally Posted by MrMatthews View Post
    This looks awesome... but Claire Redfield?
    Nothing is final. This is basically just a public engine test.

  13. #13
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    38
    Posts
    2,423
    Rep Power
    63

    Default

    Yeah I'd move away from the RE theme that's an C&D waiting to happen


  14. #14
    Raging in the Streets SEGA.GENESIS1989's Avatar
    Join Date
    Aug 2009
    Location
    Toronto, Ontario, Canada
    Posts
    3,456
    Rep Power
    74

    Default

    [QUOTE=bagmahnutz;790519]That could turn out to be a very interesting project indeed. However, it sounds like a completely different idea altogether. These guys are focusing on mega drive (not mega cd) for a reason.[/QUO

    Based on the screen shots, I think they'll do a competent job in terms of the stage design. It will be interesting to see how well they are able to animate the sprites. The still image(s) (one for standing and the other in a shooting stance) are pretty good. It should be easy for them to incorporate a walking animation. The question will be whether they will also code the game to have the character run as well? What about strafing left or right? Now that would be awesome.

    Lots of ideas were discussed in the demo's forum thread. Will the character be confined to the building. Or will it act as a hub to other areas. The possibilities are endless.

    If this turns into a full fledged game, they really should drop the Resident Evil reference and make it it's own thing.
    "There's nothing to fear, except fear itself"
    http://i1054.photobucket.com/albums/s486/link2link2link/YUZOKOSHIROISAGODNEOSEEDEDITION.gif

  15. #15
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
    Join Date
    Nov 2015
    Posts
    161
    Rep Power
    7

    Default

    Quote Originally Posted by matteus View Post
    Yeah I'd move away from the RE theme that's an C&D waiting to happen
    I wouldn't, and they won't. They're in Russia, you still get away with these things over there.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •