https://www.kickstarter.com/projects...-d/description
*fingers crossed for co-op*
https://www.kickstarter.com/projects...-d/description
*fingers crossed for co-op*
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the pic showing a sample PCB has no EEPROM but a nasty flash chip on it...
Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games
Neiborg on the visuals and Gecko on the music? I might back this!
Looks awesome. But it all boils down to controls. The gameplay could be smooth, but what exactly are the controls going to be like? Are we talking "twin-stick" shooter here? Or something closer to Super Smash T.V. on the Genesis?
Shocktroopers has a nice control mechanic with how you can lock onto one direction while being free to move anymore else.
Oooh I like this! Another Smash TV-type game is a good thing!
Wow, this looks amazing. What a rennaisance the Mega Drive is going through with this, Paprium and Tanglewood all due next year.
Thanks! As we all know, these kinds of games are best played with a mate.
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Henk Fuckin' Nieborg???
GOTY!!!
VISUAL SHOCK!
SPEED SHOCK!
SOUND SHOCK!
NOW IS TIME TO THE 68000 HEART ON FIRE!
SEGA Mega Drive - Mortal Kombat Arcade Edition
Couldn't agree more - we were determined to nail the gameplay and controls early on, and the Mega Drive's 3 button pad just doesn't work for twin-stick shooters, so we needed to come up with an alternative. I remember the 'lock' method in Granada (and Smash TV for that matter) working really nicely though, and it also turned out that Shock Troopers uses this method, so that gave me a lot more confidence that we were going down the right route. Smash TV was obviously designed as a twin-stick shooter, but we've designed the game to use the lock method from the outset and it works great. I also added the ability to alter your shot angle by 45 degrees by pushing 'A' or 'C' whilst firing - weirdly, Skeleton Krew uses this system too.
Procedural map/room generation? I didn't know that could be done on the Mega Drive!Woo hoo!
I think you've put together an amazing team to handle art design, game design, and the music!
Great job providing in-depth information on the Kickstarter page!
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"There's nothing to fear, except fear itself"
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Oh totally - I'm a huge Zombies Ate My Neighbours fan, and spent many hours playing it co-op with friends, so we'd love to be able to bring that element to Xeno Crisis.![]()
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