Glover for the Nintendo 64 is a good video game and would have been a great video game if it didn't have input lag.
Glover for the Nintendo 64 is a good video game and would have been a great video game if it didn't have input lag.
Haphazardly attempting to go back on topic...
* Gaming on keyboards is generally superior to gaming with analogue wobbler joysticks, except when they're not (or a D-pad is available).
* The CXA1645M encoder is *horribly* overrated. Seriously, you couldn't tell me the heavily pixellated, vertical line-ridden composite output of that thing is better than a '1145M. The '1645M's saving grace is that it allows an easy S-video connection with a minimum of parts, which I'll admit is damned nice. But the MB3514 also allows an easy S-video connection, and looks virtually identical on S-video.
* The Genesis 3 took a lot of unfair flak for what it is. For all its faults it's still lightyears ahead of AtGames Genesis systems, in the ways that matter.
* The IBM Model M keyboard is overrated: it has a 3-key rollover limitation which can be a big problem when emulating certain games. This coming from a man hopelessly in love with his two Model Ms. XD (I always had a soft spot for mechanical click keyboards, and I honestly wouldn't use rubber domes if I could ever help it.)
* The FC1004 ASIC FM may be less noisy than the YM2612, but some games sound better with the YM2612's high crossover distortion. (That's why I have both VA2.3 and VA3 Model 2 systems, so I can pick whatever sounds best for the game in question.)
Mega Drive / Genesis model 2 is by far the best-looking iteration of the system.
Formerly known as -RT
I totally agree but also add:
- Motorola MC13077P has less noisy S-Video and better color encoding IMO. CXA1645M image is dark and the colors are kinda dull in comparison.
The Japanese adapter Santa Mega S-01 for S-Video for the MD uses the Motorola encoder; which is the same used by the Atari Jaguar IIRC.
Maybe you will be surprised but i had a contact with an Amiga in back days. My friend had a shop for electronic repairs. So i was in house of him and he asked for help with a ´´computer´´ that he not knew operate it. It was an Amiga (Dont ask me about the model) it had only the 3.5 disk drive unit. We boot it and we laught about SO. We concluded: Or Windows copied this OS or This Os copied Windows. Workbench equal to windows?
Therefore, brazilians have known Amiga in back days.
"I wanted to create something that the Famicom wouldn’t have been able to do..." (Kotaro Hayashida)
Wii is dying. Last game Just Dance 2020. Thanks for all!
I love the Amiga, and I never owned one during its era. I can understand the types of platformers and shooters on it are more niche in appeal than console/arcade stuff but I don't see how anyone can say it wasn't impressive for point and click adventure games, CRPGs, strategy games, and racing games. The Amiga doesn't have the same cultural variety of a Genesis or Playstation but for thinking-based Western games in particular, it's damn good.
The adventure genre alone has Indiana Jones and Fate of Atlantis, Beneath a Steel Sky, Dreamweb, Future Wars, Loom, Darkseed, Deja Vu, King's Quest VI, Legend of Kyrandia, Maniac Mansion, Monkey Island, Zak McKraken, Simon the Sorceror, Universe, etc. Most aren't exclusives but computer formats aren't generally known for exclusives. The Amiga's second only to DOS PC for that genre back then.
The Amiga has such a large library that of course there are tons of duds. It also has plenty of hidden gems that rarely get attention: Super Obliteration, Llamatron, Perihelion, Qwak, Extase, B.A.T. series, Benefactor, D/Generation (the CD32 version's the best one), Walker, Slam Tilt, etc..
I think I've done enough random quotes...
I never realized the above were unpopular.
I'd say it's the best FF.
Agreed!
I can never follow when it's popular to love FFVII or hate it, but I've always thought that it was just an average game.
I think Persona 3 sucks (although The Answer is pretty decent).
The Amiga has some nice games in the more cerebral category, for sure. There's some polished pure arcade style action games as well - Parasol Stars, Rainbow Islands, Rodland and Super Stardust spring to mind. Marble Madness was excellent for the early port that it was.
It's catalogue of Euroshmups - that on the whole represent a wholesale misunderstanding of the genre - not so much. My mate had an Amiga 600 as a teen, I would say the best designed STGs I saw on it were Apidya and the R-Type II port. There must be a few more decent offerings but I'm scratching my head trying to think of them.
Last edited by OverDrone; 03-16-2018 at 10:24 PM.
If by learning the safe zones you mean methodical, memorization, strategy based gameplay, it's not something that started with bullet-hells but rather old shooters like R-Type/Gradius and Toaplan/Raiden. Reaction-only gameplay became boring for developers around mid 80s.
Completely agree. Yu Suzuki should be put on a pedestal by the gaming community but instead is largely only well known in the Sega community and doesn't receive half the praise he deserves. Meanwhile Miyamoto has buckets of jizz thrown over him by all and sundry in the games community. More evidence, if it was ever needed, of the Nintendo bias that has been endemic in the games industry for the last thirty years.
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