Gameplay and art looks amazing, but I feel the game may benefit from more detailed animations for the hero character.
Gameplay and art looks amazing, but I feel the game may benefit from more detailed animations for the hero character.
Nice SFX effects!
How can you deal with so many simultaneous sprites without flickering?
i lover the music and the game atmosphere..
these backgrounds art style and scrollings effects remind me the good amiga games from psygnosis,
also the art too.. also i agree that a pixel artists will add much more greatness to the project.
The gameplay looks like the strider remake, fast and multi direcional sword action and fun, but when the protagonist jumps rotation in the air (like strider) maybe be cooler hes morphin in something.. like a energy ball or ball of thorn, maybe it can be a upgrade or something. Anyway i will support and buy this game, i loved it.
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Thanks!Originally Posted by EPSYLON EAGLE
It ain't that many sprites on a single line, I guess. There are some slow downs here and there, though. Not too worried about that.
I'm using SGDK and C all the way, so I guess blast processing makes the magic happen.
Thanks! I'm having the main character animations redrawn, giving the artist free rein on what to do so maybe the spinning morphin death will get in.Originally Posted by Pyron
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All my answers to his post needs to be moderator-expected. What's up with that?
Trying again, but leaving out the quotes then so this is the short version...
Thanks to you both!
It ain't that many sprites on a single line, I guess. There are some slow downs here and there, though. Not too worried about that.
I'm using SGDK and C all the way, so I guess blast processing makes the magic happen.
I'm having the main character animations redrawn, giving the artist free rein on what to do so maybe the spinning morphin death will get in.![]()
Is the digital copy a rom for emulators or what?
Wow this game is coming along! Color palette is certainly unique and refreshing. +1 to adding detail to the hero animations. Looking forward to it’s release
Hi everyone,
Just wanted to let you know that this Thursday at 9PM UK time / 4PM EST I'll be interviewing Tänzer's lead developer on a livestream and playing an early demo build of the game.
Be sure to come by and ask all your Tanzer related questions
Always happy to see this game getting some attention. Mikael's work is a passion project and it shows in Tänzer.
Hey so is there a demo rom freely available somewhere? Also do people who bought the cart after kickstarter (like me) do have access somehow to the full rom? I'm playing on RH but would like to have the rom for when I'm on the go with my rpi + megapi case + blast16 os (or the Mini when a stable jailbreak is released).
Thanks!
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