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Thread: Streets of Rage 4 (Official Thread)

  1. #361
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Virtua Hunter's Avatar
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    Finally someone else who said this, as new Comix Zone these kind of graphics could've make sense.

  2. #362
    Raging in the Streets Sik's Avatar
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    The solution is obvious: we clearly need a Comix Zone 2 too (・<・)

  3. #363
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    Quote Originally Posted by Sik View Post
    The solution is obvious: we clearly need a Comix Zone 2 too (・<・)
    Watch it get announced and then the trailer has a SOR-style art design for some reason.

  4. #364
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Quote Originally Posted by Sik View Post
    The solution is obvious: we clearly need a Comix Zone 2 too (・<・)
    It sorta happened
    Didn't look good tho


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  5. #365
    The Gentleman Thief Baloo's Avatar
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    The game looks hopelessly bland and boring. No personality. And knowing that the best of Yuzo Koshiro's soundtracks were basically lifted from 90s House and Club hits, the previewed soundtrack just doesn't sound good either. Probably won't buy it.



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  6. #366
    Elemental Master WCPO Agent GameUser-16-32-128's Avatar
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    I don't mind the influences Yuzo had, what really irks me is the weak ass sound effects in SOR4. No bone crunching sounds are present, only samples of someone punching bags of potato chips. Hell, even the samurai sword slash sounds like someone swinging a plastic butter knife!

  7. #367
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Quote Originally Posted by Baloo View Post
    And knowing that the best of Yuzo Koshiro's soundtracks were basically lifted from 90s House and Club hits
    People have been making this accusation for decades. And yes, there are a few cases where Koshiro has quite obviously "lifted" parts of tracks. The Shamen - Move Any Mountain is the obvious example, but even back when SOR2 came out, it was obvious. I mean, Move Any Mountain was a huge hit at the time.

    Despite that, the vast majority of Koshiro's work is unique or transformative enough that it's really hard to argue his best hits were all stolen. Even in the video you posted, most of the similarity is just similar sounding instruments or similar bass lines, but when you listen to the whole tracks back-to-back, I think it's clear they aren't stolen. Certainly heavily inspired (as most music is), but not stolen.

    As the title of that video implies, it's just focusing on Koshiro's influences. I'm not sure why people are jumping to the conclusion that he stole all of his music. There is no good evidence for that.

  8. #368
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner Stifu's Avatar
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    If memory serves, Yuzo Koshiro usually gets all the praise, but history forgot the rest of the musicians who worked on SoR. I especially remember that, in SoR 3, the best tracks were composed by someone else.

  9. #369
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Quote Originally Posted by Stifu View Post
    If memory serves, Yuzo Koshiro usually gets all the praise, but history forgot the rest of the musicians who worked on SoR. I especially remember that, in SoR 3, the best tracks were composed by someone else.
    Why is everybody so down on Yuzo Koshiro recently?

    Koshiro composed all of SOR1 by himself.

    He composed most of SOR2 by himself, but brought on his close associate Motohiro Kawashima towards the end:

    Quote Originally Posted by Motohiro Kawashima
    Bare Knuckle II’s soundtrack is credited as a joint work between me and Yuzo Koshiro, but – I’m not sure I should talk about this – it was a screw-up on my part. Koshiro-san had to go in and fix a lot of things. When I saw the finished results I was blown away. I was able to turn things around with a song called “Expander.” I remember Koshiro-san being like, “This is awesome!” when he heard it.*
    Koshiro composed 8 tracks for SOR3, and Kawashima composed 10. For SOR3, Koshiro was mostly using his new automatic composition system, while Kawashima mostly composed the traditional way.

    So the "rest of the musicians who worked on SoR" is literally a single guy who mostly worked on the third game.

    By the way, Motohiro Kawashima is also working on the SOR4 soundtrack, along with Hideki Naganuma (Jet Set Radio), Yoko Shimomura (Street Fighter II), and Keiji Yamagishi (Ninja Gaiden).


    * https://daily.redbullmusicacademy.co...hima-interview

  10. #370
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner Stifu's Avatar
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    Quote Originally Posted by Gryson View Post
    Why is everybody so down on Yuzo Koshiro recently?
    I am not.

    Quote Originally Posted by Gryson View Post
    For SOR3, Koshiro was mostly using his new automatic composition system, while Kawashima mostly composed the traditional way.
    It's nice that Koshiro experimented with new stuff, but in the end, players judge the result, not the process.

    Quote Originally Posted by Gryson View Post
    So the "rest of the musicians who worked on SoR" is literally a single guy who mostly worked on the third game.
    I knew there was one guy in particular, but didn't know if there were more, so I stayed vague. Whether it's one guy or ten, I just wanted to highlighted Koshiro didn't do it all alone, as it's something most people overlook.

  11. #371
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Quote Originally Posted by Stifu View Post
    It's nice that Koshiro experimented with new stuff, but in the end, players judge the result, not the process.
    SOR3 represents exactly why Sega was great: they gave Koshiro (and many other developers) complete freedom to experiment. The end result was a completely experimental, inaccessible soundtrack that some love and some hate, but that is totally awesome for being something new.

    Here is Fuze, composed by Kawashima using the automatic composition system:



    Hard to believe that's from an early-1994 16-bit video game. I would take that any day over more of the same.

  12. #372
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Gryson View Post
    Why is everybody so down on Yuzo Koshiro recently?
    No idea. That man's Revenge Of Shinobi soundtrack is the best 16-bit music score of all time. 'The Shinobi' is my 16-bit music track ever. Incredible from such a small cart.
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  13. #373
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Streets of Rage 4 Recaptures the Series’ Magic
    By
    Richard Seagrave -
    22 October 2019
    streets of rage 4
    Streets of Rage 2 is one of the best games ever made.

    There’s just something about Streets of Rage 2 that side-scrolling beat ’em ups since just haven’t been able to capture – not even Streets of Rage 3. If I had to put my finger on it I’d say it’s the pace.

    Movement feels deliberate in Streets of Rage 2; every action you make feels like a strategic choice. Your inability to run isn’t restrictive, it’s actually freeing. It’s one less thing for you to consider, and why would you want to run, anyway? You’re supposed to be cleaning up the streets, not hurtling through them.

    After playing Streets of Rage 4 at EGX last week, I’m happy to report that it recaptures the same Streets of Rage 2 magic. Honestly, I’d have been happy with a Streets of Rage sequel in any form, just because it indicates that SEGA still cares about the series. But Streets of Rage 4 is shaping up to be something special. I just know it.

    I jumped into Stage 6 of Streets of Rage 4 alongside Kim. I took control of Axel, while Kim went for Blaze. The rest came naturally. Axel’s moveset remains pretty much unchanged from Streets of Rage 2, from his primary combo of punches and kicks, to his special rising uppercut. And the pacing is perfect, too. Streets of Rage 4 doesn’t feel sluggish, but you’re not dancing around the screen like a whirling dervish, either. Every action has to be considered. Space needs to be managed.

    There are new elements introduced in Streets of Rage 4 that give it a little more depth, however, and some quality of life improvements. Picking up items is no longer tied to the attack button, for instance. Playing with an Xbox One controller, I was pleased to find that the B button was solely used for picking up any weapons laying on the ground, as well as foodstuffs and precious objects. It gives you peace of mind when fighting goons near a turkey that you’re not quite ready to consume just yet.

    After using a special attack, players now also have a short period in which to regain some of the health expended on its use. Follow up a special attack with some additional hits and you’ll find it much less costly. Even more destructive super special attacks are now also available. Performed by pressing both the special attack and pickup buttons at the same time, they’re best used when you’re in a truly sticky situation.

    Streets of Rage 4

    Perhaps the most impactful change in Streets of Rage 4, however, is the ability to juggle your enemies, which really comes into its own when you’re playing in co-op. One player can launch an enemy into the air with a powerful attack, allowing another to follow up and cause even more damage. With the right moves, you can play a serious game of keepy-uppy with an unfortunate enemy, sapping their life bar in no time at all. You can’t exploit the system to make light work of bosses though. Stage 6 ended with a fight against Shiva, and his advanced skills allowed him to evade such traps. He also wasn’t a fan of being grabbed, breaking free unless I acted in an instant.

    I walked away from playing Streets of Rage 4 elated. It looks great, sounds great and more importantly plays great. Streets of Rage is back, and it is better than ever. Using Streets of Rage 2 as a base, Lizardcube, Guard Crush Games and Dotemu are set to deliver a game that fans like me having been craving for years. All we need now is a release date.
    https://n4g.com/news/2302543/streets...magic-gamespew

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  14. #374
    Master of Shinobi Mega Drive Bowlsey's Avatar
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    I personally couldn't give two shits how many influences Yuzo Koshiro had or borrowed from in order to make his music for the SOR trilogy. The fact is that he made beautiful music for the Mega Drive, full stop. My favourite film of all time, which I regard as perfect, is 1979's Alien. Now Ridley Scott's masterpiece heavily borrows bits and pieces from many sci-fi films that came before it and blends them into the work of art that we know and love today. It's not an original concept and neither is practically any form of media, be it musically or movie inspired.

  15. #375
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Yeah, Alien takes a lot form the film Planet of the Vampires. Esp the bit where they go in the ship with the giant dead aliens.

    Life!? ... What console is that on?



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