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Thread: Intellivision Amico Console announced - Hundreds of millions of sprites. Superior 2D.

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    WCPO Agent parallaxscroll's Avatar
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    Whoa Intellivision Amico Console announced - Hundreds of millions of sprites. Superior 2D.

    It's all about 2D and it's 2 years from launch. Coming October 2020.

    https://comicbook.com/gaming/2018/10...-date-details/

    Back in May, Intellivision teased that it was working on a brand-new home console that it would soon bring to market. Fast-forward to today during the Portland Retro Gaming Expo, and it revealed said console, and has provided the first slew of details on it.

    Dubbed the Intellivision Amico, the new system will notably be launching two years from now, on October 10, 2020.

    Here's an early concept of what the system will look like:



    A concrete price has yet to be nailed down for the system, but Intellivision has said it is aiming to come in anywhere from $149 to $179.

    As you can see from the picture, the controllers actually fit into the console, and use wireless charging. Each controller will also have a 3 1/2 inch 3X2 touch screen to enable touch controls. Further, the system will be able to support up to eight controllers at one time, including mobile phones, which can act as stand-in controllers.

    Meanwhile, the console has optional interactive lighting and comes packing "21st century 2D chip and architecture." What this will mean is that the system will focus strictly on 2D tech and games, and making 2D development easy, especially compared to 2D development on PS4 and Xbox One, which because they are 3D focused machines, can provide a lot of challenge in 2D development. This will also allow, according to Intellivision, better 2D work than can be achieved on the aforementioned consoles.

    Speaking of games though, every single one will cost no more than $7.99 USD and no less than $2.99. Further, there will only be E-rated or E10-rated games permitted on the console, with absolutely no violent games allowed. This is being done because the console wants to pitch itself as a something "parents want to buy."

    There will also be no ports allowed on the console, as quality will be more important than quantity. Additionally, there will be remade Atari and iMagic games that will be exclusive to the system. Any game that is remade will come with updated graphics, audio, added levels, and multiplayer.

    The console will allow each game to create hundreds of millions of sprites, as well as have the occasional retail release, though the latter will come at a special and premium price. In other words, the system will mostly be a digital gaming platform.

    The Amico will also come packing leaderboard support, as well as some type of Achievements system that will be completely unique to it.

    Devs kits of the console are currently scheduled to release sometime next summer, and Intellivision will notably be paying developers to make games for the system, or in other words, provide a platform for game development with no financial risks.

    And that's about all we know about the modern retro console. Intellivision has said an official press release with more details will arrive on Monday, so if you're interested in knowing more, be sure to check back then.
    https://www.resetera.com/threads/int...-or-ps5.76069/

    * Comes out 10.10.2020, aiming for a price around $149 to $179 USD.
    * Controllers fit inside the console and use wireless charging.
    * Console has, optional, interactive lighting. Think the DS4 light but on the console itself. This will make the console feel alive.
    * Controllers have a 3 1/2 inch 3x2 touch screen on them.
    * "21st century 2D chip and architecture". Focusing strictly on 2D tech and games, they don't want 2D development to be "hard" like on PS4 or Xbox due to them being 3D focused machines.
    * Will do 2D work that the PS4, Xbox One or even the PS5 can't achieve because of that "2D first" development focus.
    * Hundreds of millions of sprites on their dev hardware.
    * Up to 8 Bluetooth controllers will work on the console. Can also use a free phone app as well to control the games.
    * E or E10 games only. No violent games permitted on the console. A system "parents want to buy".
    * "When did quantity take over for quality". No ports allowed on the console.
    * Keeping the previously announced 7/10+ requirements.
    * Remaking Atari and iMagic games. Will be exclusive to the Amico.
    * All games $2.99 to $7.99. Download only for that price.
    * There will be physical special edition prints (disc based) for a premium ($30) on a game-by-game basis.
    * Leaderboards based on time (weekly, monthly, all time) and space (city, country, state). Trophies/Achievements are tied to this to be unique. Users might get printable emails or patches to commemorate the accomplishment.
    * Remakes of classic games will have updated graphics, audio, added levels, local/online multiplayer and "more".
    * The return of Perrin Kaplan!
    * They will be paying developers to make games for the Amico. There will be 0 financial risk for developers as accepted pitches will be funded by Intellivision (costs will from future royalties).
    * Dev kits next Summer.
    LoL Wat ????
    Last edited by parallaxscroll; 10-21-2018 at 03:07 AM.

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    The Future Is Yesterday Hedgehog-in-TrainingRaging in the Streets Leynos's Avatar
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    Another failed console using a 1970s early 80s forgotten console brand (to casuals) yet it's trying to sell to casuals at nearly $200. lol ok. As for the 2D thing. My game dev friend has told me for years that modern GPU's are not aimed to do 2D stuff but 3D and so a lot of "2D" games are actually in 3D but made to look 2D or something. I'm not a game dev so can't say for sure. Even if that is the case. Indie devs are going to develop with PC in mind first and then the most popular consoles on the market which will obviously be from MS, Sony, and Nintendo. I doubt very many will support this. So if the 2D/3D thing is true then do any developers know how to make a 2D game in the sense they claim then? Everyone is used to making games on modern GPUs with a high focus on 3D. Oh well,let's wait and see if they show the MB and it turns out to be some generic board from a capture card of AMD PC (like Coleco Chameleon & Atari VCS)

    Life!? ... What console is that on?



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    Raging in the Streets Sik's Avatar
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    Quote Originally Posted by SegataS View Post
    As for the 2D thing. My game dev friend has told me for years that modern GPU's are not aimed to do 2D stuff but 3D and so a lot of "2D" games are actually in 3D but made to look 2D or something. I'm not a game dev so can't say for sure.
    Nah, the issue isn't the GPUs but the engines that indies normally use, making a 2D game in Unity basically boils down to making everything in 3D space and setting the projection to orthogonal. Somebody who's working directly with the GPU doesn't have to cope with that hell.

    More on topic: did they learn nothing about how atrocious was that controller design back then…?

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    Extreme Procrastinator Master of Shinobi Flygon's Avatar
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    This will tank.

    Hard.

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    The Future Is Yesterday Hedgehog-in-TrainingRaging in the Streets Leynos's Avatar
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    Quote Originally Posted by Sik View Post
    Nah, the issue isn't the GPUs but the engines that indies normally use, making a 2D game in Unity basically boils down to making everything in 3D space and setting the projection to orthogonal. Somebody who's working directly with the GPU doesn't have to cope with that hell.

    More on topic: did they learn nothing about how atrocious was that controller design back then…?
    That's probably what he explained to me but it's been a while so thanks for the refresher. Yeah, Unity is the Engine he's been working with since switching from the dreadful and now defunct PSM. Not a typo. PS Mobile.

    Life!? ... What console is that on?



    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99


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    Master of Shinobi Soulis's Avatar
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    One can already create whatever has in mind in 2D. I have never seen a 2D game in the last 10 years where a sprite flickers or has other compromises. There were even some fancy games on the PS3/360 (let alone PS4/XBOXone) that went overboard with as many 2D particles and objects on screen as possible, just for the sake of it. I simply can't imagine a single scenario where a 2D game will have issues with number of objects and sprites on screen, or animations, or whatever, that can't be done on any modern device so it will need a specialized 2D one.

    Also, i call bullshit on the game prices. 2D games that are "better than what we have now" suggest amazing 2D animation as well. Imagine lots of individual frames of animation, if you want to have the best looking 2D games that can't be done on current machines, you need something better than, say, Metal Slug 3's animation (that was on a measly Neo-Geo, ages ago btw) or Cuphead. Who is going to draw all these frames? The whole reason these beautiful 2D games are rare is because they require a lot of time and work by many artists. It's not about system capabilities at this point. That stopped being the case decades ago. So good luck creating something more impressive than Cuphead and charging it for less than 8$.

    This isn't going to have anything that looks better than the cheap, adobe flash looking 2D games you can play now.
    Last edited by Soulis; 10-21-2018 at 05:40 AM.

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    Rebel scum Shining Hero MrMatthews's Avatar
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    Everyone mark your calendars to come back to this thread in two years and to share a hearty “LOL REMEMBER THIS THING??”

    no one will remember it

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    Hero of Algol Kamahl's Avatar
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    Will do 2D work that the PS4, Xbox One or even the PS5 can't achieve because of that "2D first" development focus.
    I would really like to see that. Modern GPUs are essentially giant parallel calculators, there's nothing inherently "3D" about them anymore, and there hasn't been for a long time.
    APIs like Vulkan are so low level that it's not even the case that you have to pretend these things are for 3D anymore.

    Even assuming what they say is true and they can somehow render more sprites than a PS4.... why would anyone want that?
    A PS4 can render thousands of alpha blended and transformed sprites every frame at full resolution. What purpose would even more sprites serve?

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    The Future Is Yesterday Hedgehog-in-TrainingRaging in the Streets Leynos's Avatar
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    Quote Originally Posted by MrMatthews View Post
    Everyone mark your calendars to come back to this thread in two years and to share a hearty “LOL REMEMBER THIS THING??”

    no one will remember it
    Don't underestimate my memory. I remember The Phantom and Xavix Port (the thing Wii ripped off). Hell, I remember seeing Kinect before MS bought the company and Nuon being hyped in Magazines.

    Life!? ... What console is that on?



    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99


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    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    Where is the d-pad? Hopefully just a prototype. Can't get all hyped up on "21st century" 2D tech when all the games are modern variants of Asteroids.

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    HNNNNNNNNNNNNNNNNNNNNNNNG Raging in the Streets Moirai's Avatar
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    If its under 200 it might make a nice curiosity impulse buy..heh

    I just dont like the e10 limit on games

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    WCPO Agent segarule's Avatar
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    Another failed console using a 1970s early 80s forgotten console brand (to casuals) yet it's trying to sell to casuals at nearly $200. lol ok. As for the 2D thing. .. I'm not a game dev so can't say for sure. Even if that is the case. Indie devs are going to develop with PC in mind first and then the most popular consoles on the market which will obviously be from MS, Sony, and Nintendo. I doubt very many will support this.


    Where is the d-pad?
    In top are circle d-pad controllers. It have a visor too.
    "I wanted to create something that the Famicom wouldn’t have been able to do..." (Kotaro Hayashida)
    Wii is dying. Last game Just Dance 2020. Thanks for all!

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    Antiquing Hedgehog Lord QuickSciFi's Avatar
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    Quote Originally Posted by segarule View Post



    In top are circle d-pad controllers. It have a visor too.
    That would make for shitty touch based action buttons; which was the fear people had with the initial trademark designs Nintendo published for the Switch.

    I am still hoping they make a proper gamepad. All of these companies keep trying so hard to cater to the times, instantly forgetting the fanbase for which they are creating the product in the first place.

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    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    I guess there might be a market for a console like this designed specifically for party games, such as those Jackbox party games that you play via your phone (and don't exactly work if there's someone present without a phone, such as a child). In other words, something to take the place of casual board games.

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    Outrunner
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    "E or E10 games only. No violent games permitted on the console. A system "parents want to buy"
    No 10 yo kid is going to give a fiddlers fuck about this system, they'll be too busy playing Fortnite or whatever latest fad game on their parents iphone or Xbox/Playstation/Switch. Insta fail!

    Likely to end up another shitty low end PC in a console box. They'll be asking for money via crowdfunding next.
    Last edited by stu; 10-22-2018 at 07:37 PM.

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