Wow, this is awesome, thanks so much for your efforts so far!
And I might be one of the few who will ever see this, but I do know of a few other people that would love to see this and know about this.
Edit: I misread, I thought you meant I'd be one of the only persons who'd ever see this, but you said that I was probably only the 2nd person to see it
That's probably very true! I probably read too fast due to enthusiam. Is it okay if I pass this on to Glitch as well? He's the one that posted who posted at the SonicRetro.org forums. He also posted at TresCom, sorry about not being able to read that topic, I didn't think signing up was neccessary. I think regarding the non-working protos, his post at SonicRetro was more useful, but I will send you the text by mail anyway just to be sure. The main reason why I ask if I can pass the patched rom on to him, is that he will probably want to make a YouTube video for it. He has done so for the other prototypes as well. You can find his channel here:
https://www.youtube.com/user/glitchhunter09/
I'll ask if he's interested in coming over, this might be something that needs its own topic?
I am currently running your patched rom with Genesis Plus GX on my Wii. So far I have encountered the same things you mentioned, though I can use the Reset function without any problems. Other things I have noticed:
- Grant's default weapon is a pistol/revolver instead of a dart gun
- The ammo/health colors of the HUD are in red instead of green
- There's what appears to be a grenade icon above the weapon icon
Edit: When Cargo ship is selected, you can press C to change it into Hidden Ruins (don't think I've ever seen its icon as it only shows the names of the final levels on the map, not the icons), and A to change it back to Cargo ship. Hidden Ruins doesn't load either, though.
Edit 2: All screenshots I take in this emulator have a 320 x 224 screen resolution. The screens for this proto come out as 320 x 240. I don't know a thing about screen resolutions for Sega Genesis, but I noticed the difference and thought I'd point it out just in case.
That's all for now, very interesting stuff - thanks again!
