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Thread: Cadash

  1. #1
    Blast processor Melf's Avatar
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    Default Cadash

    Taito apparently loved the Genesis, publishing a multitude of arcade ports that were highly playable, despite being toned down (downright cut up in some cases). There were quite a few games that never made the transition to the home market, but most of the company's arcade catalogue of the time got a Genesis release. Cadash was one title that saw some questionable changes in its port (I understand only having two-player co-op, but why remove characters?) yet still remained enjoyable. Read our full review and see if this is one worth tracking down.
    Last edited by Melf; 07-18-2011 at 07:34 PM.

  2. #2
    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
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    Cadash was an okay game. But it could have been much more, if only there was a save feature and the graphics were a bit better.

  3. #3
    Genesis Knight's Avatar
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    The score is appropriate, IMO. It doesn't *quite* deserve the lashings it usually gets.

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    Shining Hero Joe Redifer's Avatar
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    It is a good game. The Turbo version is *slightly* better and I think it also has a save feature if you have the Turbo CD or TurboBooster attached. I've beaten both (via a single night rental) but own neither. I need to get them.

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    Outrunner Demonic Weasel's Avatar
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    Looking over the review again, I stand by it. Cadash is a fun little game, but it could have been massively better.
    weasels you pansy

    uh...

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    I also agree with the average score. It was one of the first arcade boards I sought out when I got my cabinet, but in playing through the game I found my memories to be a bit better than the game itself. What I think holds the game back is the poor layout and level design of the game. Castlevania II on NES did the adventure platform schtick a year earlier on far lesser hardware, and it kills Cadash since Simon's Quest is so well structured. All Cadash has going for it is being a four-player game which severely hurts the console ports.

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    It seems like there are many platformers for the Genesis that feature disproportionately tall character sprites.

    Just my ignorant observation.

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    Raging in the Streets Aarzak's Avatar
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    Like "Last Battle"? *hint hint*

    Trivia: It was the Mega Drive's first million-seller. >_>

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    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    The home ports of Cadash are both cool games, but I couldn't bring myself to play through the arcade when I eventually found it one day after having already played the ports.

  10. #10
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Fun fact: The Turbo version was the second game ever to be published by Working Designs. The first was also a Taito game: Parasol Stars. I wonder if the two companies had a larger deal (like for WD to publish all Taito Turbografx games) or if it's just a coincidence.


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    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by j_factor
    Fun fact: The Turbo version was the second game ever to be published by Working Designs. The first was also a Taito game: Parasol Stars. I wonder if the two companies had a larger deal (like for WD to publish all Taito Turbografx games) or if it's just a coincidence.
    Whether they made a deal for both at the same time or not, its easier to license a second game from a japanese company you've already dealt with than to approach a new one altogether.

    Which is probably why WD put out so many GameArts titles.

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    Shining Hero Joe Redifer's Avatar
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    Fun Fact #2: Both Cadash and Parasol Stars were transfered to Working Designs over a telephone line from Taito. They said it took forever (overnight). This was back before Al Gore invented the internet. They used that data and made the proper translations and such to that code and released it. So when you play the US versions of Cadash or Parasol Stars on the Turbo, you are playing teh downloded romz.

  13. #13
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Quote Originally Posted by Black_Tiger
    Whether they made a deal for both at the same time or not, its easier to license a second game from a japanese company you've already dealt with than to approach a new one altogether.

    Which is probably why WD put out so many GameArts titles.
    Makes sense. They did tend to do multiple games for each developer.


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    Raging in the Streets Thunderblaze16's Avatar
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    Just beat the game, man.......that was short, lol.


    The controls were solid, your fighter jumps like the old Castlevania games, and had quiet yet peaceful music.
    Once you reach lvl 20, it's smooth sailing.

    Overall good game, would have been nice if it were longer but apart from the limitation of only 2 characters and the lack of saving. I still say check out this version.
    ***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
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    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
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    I got to the last stage, but admittedly never bothered going back.

    Not bad, but not particularly good either. My arcade had it BITD so I picked it up, but it ended up being forgotten amongst a sea of better software I had coming in at the time. Poor Cadash!

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