Quantcast

Page 2 of 2 FirstFirst 12
Results 16 to 18 of 18

Thread: A little help modding Doom for the 32X

  1. #16
    Outrunner
    Join Date
    Oct 2010
    Location
    London
    Posts
    533
    Rep Power
    20

    Default

    Hi! I cannot belive I mised the post. It is amazing to see some love for 32X DooM. There is any advance for this?

  2. #17
    WCPO Agent cabear's Avatar
    Join Date
    Dec 2009
    Age
    39
    Posts
    801
    Rep Power
    24

    Default

    Quote Originally Posted by Diogo Ribeiro View Post
    Also, just for fun for now:

    i just saw this, and damn i was so disappointed to see the cuts made to the 32x version. I really wanted to take on the cyberdemon and spider mastermind. imagine my surprise when i rented the snes version as a kid and saw those 2 enemies in it! i had the jag version too and was pissed that had cuts as well when i first played it.

    awesome work!

  3. #18
    Hedgehog-in-Training Hedgehog-in-Training
    Join Date
    Jul 2019
    Posts
    2
    Rep Power
    0

    Default

    Sorry for the shameless plug but: https://www.sega-16.com/forum/showth...877#post873877

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •