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Thread: A little help modding Doom for the 32X

  1. #16
    Outrunner
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    Hi! I cannot belive I mised the post. It is amazing to see some love for 32X DooM. There is any advance for this?

  2. #17
    WCPO Agent cabear's Avatar
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    Quote Originally Posted by Diogo Ribeiro View Post
    Also, just for fun for now:

    i just saw this, and damn i was so disappointed to see the cuts made to the 32x version. I really wanted to take on the cyberdemon and spider mastermind. imagine my surprise when i rented the snes version as a kid and saw those 2 enemies in it! i had the jag version too and was pissed that had cuts as well when i first played it.

    awesome work!

  3. #18
    Hedgehog-in-Training Hedgehog-in-Training
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    Sorry for the shameless plug but: https://www.sega-16.com/forum/showth...877#post873877

  4. #19
    Wildside Expert vexatious's Avatar
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    Maybe I shouldn't mention this but, I found certain revisions of Slackware provide the gcc revision in the backup copy of the makefile.bak file (gcc263). It's still maybe necessary to build gcc-2.6.3 and binutils for cross 68k but it might make things easier depending on user preference. These are the Slackware revisions:

    Code:
    Slackware 2.2.0
    Slackware 2.3
    
    I know these two mirrors:
    http://slackware.uk/slackware/
    https://mirror.lyrahosting.com/slackware/
    A good description of building Doom for Atari Jaguar is here https://www.retrovideogamer.co.uk/fo...p?topic=7056.0.

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