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Thread: INSANE PAIN - new fighting game with pre-rendered graphics in development

  1. #61
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Quote Originally Posted by mredit View Post
    We had planned a 7th playable fighter. Unfortunately we had to cancel it because of the limited memory space on the module.
    What a shame, how much you using? 32M?

  2. #62
    Hedgehog-in-Training Hedgehog-in-Training
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    @Iced Snowman
    We thought about that, unfortunately "PAYNE" (thats the name of the sub-boss) doesn't have a big move-set, so it's not fun to play with. But let's see

    @dark
    That's right, that's exactly what we wanted to achieve. We love the 90s and all cool stuff from it. Comics, Action-Figures and such goodies. Thats why we make all this for the Kickstarter campaign.
    image0.jpg

    We also thought about creating a POG cap, but maybe nobody knows that anymore it was very popular in the 90s. -> https://en.wikipedia.org/wiki/Milk_caps_(game)
    https://youtu.be/Grq-6rXZzHM

    @NeoVamp
    yes, we using normal 32M cartridges.
    Last edited by mredit; 06-10-2021 at 07:29 AM.

  3. #63
    Hedgehog-in-Training Hedgehog-in-Training
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    Genesis KICKSTARTER CAMPAGN start on October 31, 2021

    From today it's official. Our Kickstarter campaign will start on October 31, 2021.
    Some short information: The normal edition will cost around 38 euros (while stocks last)
    The campaign is all about for a physical release (no digital ROM release).
    The financing target will be 9,999 euros.

    Feel free to share the promo banner.
    On our Twitter channel there will be always posted a small "reminder".

    twitter_promo_small.jpg

  4. #64
    WCPO Agent EPSYLON EAGLE's Avatar
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    Hope the game have received a ton of polishing in animations and gameplay.

  5. #65
    Master of Shinobi evilevoix's Avatar
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    I like it!

  6. #66
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    Guys, just find a more advanced programmer or let your programmer study the graphics compression system. Fight for Vengeance barely got on 4mb, but the main problem is that all the graphics are not reaped in the game and lies entirely. Solve the compression problem and you will be able to add everyone to the game in 4 MB and there will still be space left, since there was a lot of free space in Fight for Vengeance. Try transferring the game to the SGDK. Data is automatically compressed there, as far as I know.

  7. #67
    Hedgehog-in-Training Hedgehog-in-Training
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    HAPPY HALLOWEEN!

    Our Kickstarter campaign is LIVE now. Maybe someone from here wants to support us -> https://www.kickstarter.com/projects...it/insane-pain

  8. #68
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Scrobins09's Avatar
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    Quote Originally Posted by mredit View Post
    HAPPY HALLOWEEN!

    Our Kickstarter campaign is LIVE now. Maybe someone from here wants to support us -> https://www.kickstarter.com/projects...it/insane-pain
    Pledged!

  9. #69
    Isolated Warrior Master of Shinobi Dirt Ball Gamer's Avatar
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    It's 80+% funded but there is only ten days left. Let's get this bird off the runway. It looks like a fun game, I'm looking forward to brutally beating up on some of my fighting game playing friends with this one.

  10. #70
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
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    Looks like they're now offering a cartridge only option at 20 dollars. I'd love to see this get fully funded as well. Game looks pretty sweet.

  11. #71
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Scrobins09's Avatar
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    Iím really concerned about the compatibility issues though. Iím on a discord where the programmer is pretty flippant how little he cares about such issues or any bugs in the game. His attitude is that if the game doesnít work on several consoles, then oh well it works for most players so no problem.

  12. #72
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner
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    Quote Originally Posted by Scrobins09 View Post
    Iím really concerned about the compatibility issues though. Iím on a discord where the programmer is pretty flippant how little he cares about such issues or any bugs in the game. His attitude is that if the game doesnít work on several consoles, then oh well it works for most players so no problem.
    Fonzie?

  13. #73
    Master of Shinobi LinkueiBR's Avatar
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    I did a little gameplay of the preview version.

    Let's help the Blast Process team to succed with their Kickstater campain:
    https://www.kickstarter.com/projects...it/insane-pain

    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    SEGA Mega Drive - Mortal Kombat Arcade Edition

  14. #74
    Hedgehog-in-Training Hedgehog-in-Training
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    Only 69 hours left for the campaign.
    11349Ä/12500Ä funded.

    Hope there will be more people to support this project!
    You have the possibility to buy up to 10 basic editions if u like.

  15. #75
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert
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    Quote Originally Posted by Scrobins09 View Post
    Iím really concerned about the compatibility issues though. Iím on a discord where the programmer is pretty flippant how little he cares about such issues or any bugs in the game. His attitude is that if the game doesnít work on several consoles, then oh well it works for most players so no problem.
    I agree, absolutely wrong approach.

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