10 Teraflops on Polaris, is not comparable to 10 Teraflops on Navi. Just like 14 Teraflops on GTX 2080 Ti isn’t comparable to the 20 Teraflops on the RTX 3070.
They are the same architecur, btw. You haven’t done much research obviously.
PS5 doesn’t do 1440p, so stop making shit up. And neither of these console will be doing Ray Tracing at 4k/60 without upscaling. They don’t have that kind of horsepower.A demo and where even the demo could manage 1440p and 30 FPS overlooking how we've all seen demo's in the past that never match what happens in a real game. Like the Luminous demo or Samaritan demo's, Dawn Ultra demo, Halo 2 Lift demo or that Project Milo demo all staged with the studio in complete controls even if in so-called real-time I go what happens in-game when the player in control of the action and when the game needs to factor in player actions and movements the true test of any game and hardware
And its not like Hellblade 2 demo didn't look any worse than Unreal's 5 own, but let's see In-game what it really looks like when the player takes control
The demo was using real time player movement, on real hardware. The stuff you’re talking about was more than likely running on a dev kit, or just a PC.