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Thread: ELLENICA: DUSK OF THE GODS - New Ultima-style RPG in development

  1. #31
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
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    Quote Originally Posted by McValdemar View Post
    I completely get your point. MD, especially for the depth of the palette, and the limited number of palettes, is not the platform for digitalizations.
    You could clean up those pictures manually, fixing odd pixels here and there. Maybe you've already been doing that. Anyway, keep up the good work!

  2. #32
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One McValdemar's Avatar
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    This is for the people that had the chance to play Ultima or Ultima Online on PC


  3. #33
    Outrunner EPSYLON EAGLE's Avatar
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    Need some colors adjustments here and there but seems really great in movement!

  4. #34
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One McValdemar's Avatar
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    Thanks.
    Current work-stream is related to the fight engine. Given the tactical combact I am shaping, alot of effort must go here.

    Exploration, picking objects, talking, etc... is all in real time.

    Combact is turn-based. Very much like you can have in Final Fantasy Tactics or playing Advanced HeroQuest.

    But as of now I have:
    - 6 STATS for each enemy
    - 6 Damage ratios for each enemy or weapon
    - 6 Defence ratios for each enemy or armour
    - 9 different "perks" that enemies can have: like double strike, infectous attacs, poisonous attacks, etc...
    - different behaviours that impact enemies both when "wandering" and when "in combact"
    - player can combine different armours, helms, shields to defend
    - player can equip different weapons each of them with different damage ratios and range
    - each attack can also gain bonuses from the position like side or back attack bonuses
    - stats influence how much you can move during combact, action points for attacks, critical chances, etc...
    - experience can allow increasing STATS each new level you grow
    - player STATS are affected by statues like: thirst, hungry, poisoned, tired, fever, etc...
    - you can decide if you want full stats menu, compact stats menu or no stats menu so you choose real time how much you prefer to see of "numbers" and of the "play ground" during combact.



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