Quantcast

Results 1 to 10 of 10

Thread: Clockwork Knight

  1. #1
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,576
    Rep Power
    137

    Saturn Clockwork Knight

    The Saturn debuted with few titles, among them the 2.5D platformer Clockwork Knight. While it had some impressive effects, it didn't really do much to bring the genre into the "next generation" of hardware. It's not a bad game, but it's not exceptional either. Read our full review for more details.

  2. #2
    Pirate King Phantar's Avatar
    Join Date
    Aug 2007
    Location
    Munich, Germany
    Age
    39
    Posts
    4,312
    Rep Power
    73

    Default

    That was such an underwhelming title... short, a bit clunky gameplay-wise, and the optics, while nice to look at, lost their bluster pretty fast (and were more a distraction than an improvement to the overall gameplay).
    I remember Sega magazines back in the day trying to push the game as hard as they could, to a degree where it felt like Pepperouchau was some kind of mascot for the platform. But it soon became apparent that there simply weren't enough Saturn games to report on, so a halfway decent platformer was the best they could fall back to. And even compared to other launch titles such as Panzer Dragoon (which European gamers like myself didn't even get to see at launch) or Daytona USA (or heck, even the first Virtua Fighter) this one felt pretty stale pretty fast. Which would've been okay if other games had followed right afterwards to satisfy the next-generation hunger this snack of a game couldn't satisfy, but there weren't any for quite a while. And only about 6 months later, Sega pushed out the sequel CWK2, which was basically the same game - same (or at least very similar) graphics, same gameplay, even the same basic plot. It felt like they could've released both games as one and at least get a single game of proper length out of it, but my guess is they decided to release it as two games to somewhat bolster the meager starting lineup!

    Bottom line, another testament that Sega bungled the Saturn launch.
    Last edited by Phantar; 06-18-2020 at 05:10 AM.
    The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?

  3. #3
    Master of Shinobi Thenewguy's Avatar
    Join Date
    Apr 2010
    Posts
    2,037
    Rep Power
    36

    Default

    Its an okay game, but as said it was too short and is also not really that original for the time outside of the graphics.

    I think I'd give it a 6 or a 7 personally.

  4. #4
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,576
    Rep Power
    137

    Default

    I prefer Bug! to this. Bug! at least tried to show off the console's power and do something a bit different. The first Clockwork Knight always felt kind of half-baked to me.

  5. #5
    Comrade as in friend. Master of Shinobi ComradeOj's Avatar
    Join Date
    Dec 2012
    Location
    New Mexico, USA
    Age
    25
    Posts
    1,415
    Rep Power
    61

    Default

    I like this game, but I agree that it isn't very "next gen" for when it came out. I've always been a fan of mixed 2D/3D graphics though, and I think it's enjoyable in a quirky way.

    The gameplay is okay. Not great, but I always have fun whenever I re-play clockwork knight.

    Overall, I think I would give it a 6/10, being a little bit lenient since it was a likely rushed launch title.
    Modded consoles:
    Master System (v7040) with s-video & direct AV out
    Model 1 with 10mhz overclock & halt switches
    Model 1 with 10mhz 68010
    Model 2 VA2.3 with unfiltered Mega Amp, & s-video
    Model 3 VA1 with compatibility fixes & s-video
    32X with s-video
    Visit my web site at www.mode5.net
    Or my collection of homebrew Genesis games, programs, and music on SEGA-16!

  6. #6
    Master of Shinobi
    Join Date
    Jul 2006
    Location
    Birmingham, UK
    Age
    38
    Posts
    1,259
    Rep Power
    34

    Default

    I don't disagree with that score. It's a seriously mediocre game with a sequel that while improved almost feels more like the second half of the game than a true sequel. The best way to play it is probably the Japanese release that has both games on one disc.

    At the time of the Saturn's launch, what was possibly the most disappointing thing about this is that early screenshots had been incorrectly described a showing a game with full 3D movement (by parts of the UK press, at least). It was all a bit underwhelming when it became evident that the game was a 2D platformer.

  7. #7
    The Gentleman Thief Baloo's Avatar
    Join Date
    Mar 2009
    Posts
    5,583
    Rep Power
    91

    Default

    Good review. So thematically this is a worse version of Toy Story for the Genesis?
    Quote Originally Posted by j_factor View Post
    The Sega Saturn was God's gift to humanity. This is inarguable fact!



    Feedback Thread: http://www.sega-16.com/forum/showthr...ack&highlight=

  8. #8
    counter of beans Hedgehog-in-TrainingWildside Expert Cafeman's Avatar
    Join Date
    Nov 2017
    Posts
    132
    Rep Power
    8

    Default

    This game is short and seems only half done, it was a decent weekend rental or bargain bin purchase. The sequel CK2 has more content, some cooler graphical FX, and sprinkled with levels riding the donkey which is fun. The sequel also hides 3 playing cards in each level which adds some fun searching and platforming.

    But yeah, I can't disagree with the 5/10 review score here. To compare other early Saturn platformers, I'd maybe give CK2 a 6, Bug a 6, Astal a 7, and Rayman an 8. There was also Johnny Bazookatone which if memory serves was terrible.

  9. #9
    Master of Shinobi Thenewguy's Avatar
    Join Date
    Apr 2010
    Posts
    2,037
    Rep Power
    36

    Default

    Whilst I always felt this game was a bit overrated, I'm surprised by the level of apathy here.

    Perhaps its the 2.5d graphics, they were fairly interesting/impressive at the time but I guess haven't dated so well.

  10. #10
    Benjamin's Avatar
    Join Date
    Jun 2006
    Location
    New Orleans, LA
    Age
    43
    Posts
    1,592
    Rep Power
    34

    Default

    I'll just note that Clockwork Knight was a "budget" game -- well, $40US, which was cheap back then. I think it holds up well by sticking to 2-D gameplay at a time when developers were still trying to figure out what to do with the advent of 3-D. This is roughly three years before Namco figured out how to do this right with Klonoa. It's still a rather forgettable title, but it looks nice and plays well for what it is. The transforming robot and end boss were pretty memorable fights, and I like the ending theme.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •