Impressive. I believe he's working on a Doom port.
Impressive. I believe he's working on a Doom port.
It may just happen to be doing the same thing, but it looks like a hack of the Mega Drive Duke Nukem 3D port.
Originally Posted by year2kill06
Since when does that port support sectors with multiple heights?
Except it does have perspective correction, it's just being computed wrong (looks like not enough precision).
Looking the video I still think there is no perspective correction, I really think the developer is using some sort of Affine, like you can see in this example: https://youtu.be/RyYEGdGwnFs
And like I said previously, correcting the texture through distance was very heavy for many computers back in the day, because dividing by z.
Why I think it's just Affine without perspective correction is because in the video when clipping Near-Z you can see (Around 10s to 11s) this:
mo86K.
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