
Originally Posted by
Devil N
I do agree with this. The neon sci-fi cyberpunk setting is pretty cool, but it does mean that all the stages have a somewhat same-y look. Lots of purple, green, pink and other clashing colors, with lots of flashing lights. The unfortunate consequence is that the levels don't really feel as distinct as I'd like. I can see what the levels are supposed to be and how they fit together, but they don't *feel* very different from one another.
Compare that to Streets of Rage 2 (it's the benchmark to which all other beat 'em ups are compared, after all) which had a more down-to-earth setting. You had the backstreets, the amusement park, the baseball stadium, the ship, the beach, the factory, the skyscraper... Each level felt very unique, has its own distinct color palette, and stood out in its own way. Paprium doesn't have that as much, and it's a result of the fundamental choice of setting and art style.