Guardian Heroes has experience points and individual stat upgrades, including magic spell upgrades and health. Plus it has branching story paths. I'm pretty sure it qualifies. I even had to grind the first two levels to be able to finish the game.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
Forgive me for putting my own priorities first but this is one of the criteria that caused me to say they were no RPG brawlers. The leveling up stuff would be a drag unless it only applied to unlocking new abilities; raising stats would instead make one's initial statistics feel gimped. The alternative of raising game difficulty with rising stats is possible but would defeat the purpose of stat increase to many players; it would be analogous to racing games where car speed rises are met with new circuits but too many players would wish for the chance to play overpowered characters against a default challenge level. I'm also hoping for a considerable amount of skippable/deseligible story, say on par with the NES Ninja Gaidens'. Plus many megabytes of unlockables. And all these things should be easy to supply, they're merely an index of imagination and effort. The actual game engine will be the test, and yes no matter what it ought to better every 16 bit game, every PS and Saturn game, and to boot that Xbox brawler you sometimes go on about.
--- that's a less illustrative post than I intended but Z doesn't like me running my mouth on what should be in his games.
The first three scenes in Guardian Heroes leading up to and introducing the Skeleton Warrior is essentially an introduction. I use these fights to juggle characters and gain maximum levels for the first level which begins later. I don't necessarily have to do this, but I like to be able to dive into the huge fights with wanton abandon and not die after getting kicked around a little, or needlessly spam the invincible special attacks. I can play the game more carefully and allow the Skeleton to take the punishment and steal my precious experience points, I just find this less amusing.
Gran Turismo, Sega GT and Forza are considered Car RPGs and I'm pretty sure they gimp the cars at the start and up the anti of car upgrades during the races. I'm not really wrapping my head around your caveat.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
You see my edit after the dashes.
They certainly do. Nothing like that will be acceptable to me, nor I fancy to many others.Gran Turismo, Sega GT and Forza are considered Car RPGs and I'm pretty sure they gimp the cars at the start and up the anti of car upgrades during the races.
What I meant was in most racing games one advances circuits and in doing so meets the new circuit's greater speed with an enhancement of speed to one's own car or a new faster car. This raised speed is nontransferable: it can't be used on the previous slower circuit. Whilst this sort of progression system would make sense for a brawler, ie once Blaze and Axel's power has increased 25% they have to play on Hard mode against more enemies etc, I believe most players would begrudge a system that didn't allow them to use powered up Blaze and Axel against the default amount of foes--equivalent to using that next circuit's Ferrari on the opening tracks against a bunch of stock consumer Fords.
Ah I see, you're talking about the gripe-ability of not being allowed to be fully powered and essentially play the game on easy. That sounds like something that could easily be done in a menu option if people need to have the option. I personally like it when games feel like a constant march of progress, I never liked messing around with game genie codes all that much either.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, but Saturn's high manufacturing cost would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
Thanks.Originally Posted by old man
By PS I mean, always, the Porn Sweepstakes.Originally Posted by old man
(*a moment to dream*)
Ahh...Where were we? Oh yes, Gekido. Sure it's Sega blasphemy to enjoy a brawler with polygons but what the hell, there it is. Btw I'd've been all over that SoR update had Sega not welched. The games are 3D anyway, they might as well use polygons.
I think gameplay wise, you should take as a reference guardian heroes on the saturn and code of princess (3ds) which is its unofficial sequel.
I guess I've never played an RPG-brawler but I do have faith in WM to make another great game. (Or maybe this is not technically WM; not sure.)
Anyways if it has RPG elements then I want to be able to beat up guys & steal their motorcycles, scooters, cars, etc.
Also I want to be able to beat up some guys and steal their girlfriends.
Maybe go in stores like restaurants & break everything, & take their cash register & food.
How about going in a strip club and beating everyone and taking food, beer, cash, plus finding new girlfriends with the strippers. Maybe u can power up with every new girlfriend u get!
Hey how about some guns, baseball bats, golf clubs, and other extra weapons besides the classic knife & pipe.![]()
Last edited by Ecco; 09-15-2012 at 08:36 AM.
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