
Originally Posted by
zyrobs
Megadrive VDP had native support for a 128 colour mode, by using an external ram chip for the extra palettes. I'm not sure if any emulators support this mode.
There's also a 128k VRAM mode, which is useful because it allows for uploading nearly twice as much data to the VDP during vblank. This alone would make framebuffer based games significantly faster (this includes all FMV games, all Sega CD scaler games, Virtua Racing, and any other game that is handicapped by the amount of tiles it is uploading on-the-fly to the VDP such as games using software 3d graphics). The downside is that the memory is interleaved, so enabling this mode breaks all existing games. But an emulator could create a standard, such as a bit in the header indicating support, that an emulator could interpret and selectively turn the mode on for certain ROMs.
Kind of thinking about it, do any emulators allow for either of these? I think Exodus is the only one that possibly could, given how much research Nemesis put into this, but I don't know if the emulator actually can do it.
On a side note, the 128k VRAM mode was available in the Teradrive and possibly some development hardware (unconfirmed). The extra palette mode may have been used in the arcade C2 hardware (a mostly megadrive based board).