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Thread: Sega-16's Top 100 Mega Drive/Genesis games (please read post #5 before posting)

  1. #1
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    Default Index / Top 10 Reviews

    Reviews for the Top 10 post #1
    Top 20 table post #2
    21st - 100th post #3
    Participants / #1 picks post #4
    Rules / Method post #5
    Alternative Top 100 (equal weighting) post #193
    Top 20 by the readers of Beep! magazine (Japan) post #214




    1st: Streets of Rage 2
    Review by Barone:

    Streets of Rage 2 (a.k.a. Bare Knuckle II) is the most iconic console beat'em up of all time, one of the best Mega Drive games and, to this day, one of the most played and beloved games ever released in its genre.

    The technical achievements when compared to its predecessor can't be overstated: improved sound effects, vastly improved AI, twice the framerate, no slowdowns, bigger and more detailed sprites, better animation and incredibly lavish backgrounds which can be scrolled in multiple directions.
    If you put both games side-by-side, it's hard to believe that they were released for the same hardware and less than two years apart.

    Streets of Rage 2 is a well-designed game which delivers a very solid, fun gameplay and whose selectable characters are distinctive enough to allow completely different fighting styles and strategies.
    Its excellent soundtrack composed by Yuzo Koshiro and Motohiro Kawashima fits each stage perfectly and provides an amazing aural experience which is perfectly matched with its superb pixel art filled with handcrafted lighting.

    Back in January 1993 when it was released, it was very rare to see a console game that could bring home the same kind of experience that Capcom and Konami had created for the arcades with hits such as Final Fight and Vendetta. Even Neo Geo AES owners couldn't brag about that.
    But with Streets of Rage 2, we could.

    More than just another great game in the library, Streets of Rage 2 is a timeless classic, a landmark in Sega's history and a showcase of all the Mega Drive strengths.



    2nd: Sonic 3 & Knuckles
    Review by Baloo:

    What more can be said about Sonic 3 & Knuckles, the pinnacle of the Sonic series over 25 years later? The diehard fans of this forum know that S3&K initially developed as one game, only to be split into two halves with the fabled "Lock-On Technology" later in development. In the time passed since its original release, it can easily be said that the legendary status of the game has only grown. Sonic 3 & Knuckles has everything a child of the 90s would have wanted: Pre-rendered 3D graphics; a fabled New Jack Swing soundtrack composed by Michael Jackson that a host of internet detectives uncovered; the ability to play as Knuckles in Sonic 2 with the Lock-On Technology; and an homage to Star Wars in the appearance of Dr. Robotnik's Death Egg. The ability of the game's developers at STI to dream as big as possible while creating S3&K has kept this one an enduring classic over scores of other 16-bit games. By blending together excellent level design that prioritized speed but encouraged exploration with unbelievably catchy music, Sonic 3 & Knuckles remains not just the best Sega Genesis game, but one of the best 2D platformers of all time. Wide, sprawling levels filled with secret special stages and multiple pathways that change depending on the character you play as, with enough secrets to ensure that the original player and their kids have enough new things to recognize on each consecutive playthrough. Does it really get any better than that?



    3rd: Gunstar Heroes
    Review by JPEC83:

    I didn't know Treasure as a company when I first came across Gunstar Heroes, I just loved the cover art and wanted the game and I wasn't disappointed. This was one of the answers to any critic of the audio-visual capabilities of the Mega Drive but it was also so much more than this. Gunstar Heroes was a challenging, creative and highly replayable action game that was a lot of fun single-player but even more with two players. The game had a staggering amount of variety in each stage that were much more than simple gimmicks. Treasure has continued to produce fantastic games in every generation but Gunstar Heroes is still my favourite.

    Review by Phantar:

    The developers at Treasure where true wizards when it came to the Genesis. They were able to create fantastic visuals out of Sega’s 16-bit hardware, combined with tight, fast paced action game play that was just a joy to behold. And while their repertoire covered many different genres, their run’n’gun Gunstar Heroes is widely considered to be their early masterpiece – and rightfully so.
    Gunstar Heroes is an amazing visual treat for a Genesis games. Lush backgrounds, multilayered bosses, eyewatering rotation-, tilting-, transparency or scaling effects with large and detailed characters sprites, all of which combined with an incredibly fast pace that doesn’t stutter a beat, not even in coop mode. Treasure were also a fun-loving bunch that managed to hide lots of little details and a quirky sense of humor in the animations and backgrounds that rarely fails to draw a smile to the players faces. The shooter mechanics are fresh, the idea to combine weapon types to create different effects is unique and yet very intuitive to handle, and the overall gameplay is fast, frantic and – most of all – immensely fun. You can never go wrong with a Treasure game on a Sega console – they’re all quite amazing – but if you only ever get to play one, then Gunstar Heroes should be your definite pick.



    4th: Sonic the Hedgehog 2
    Review by Phantar:

    When Sega came up with Sonic the Hedgehog, they certainly shook up the platformer genre as a whole. Instead of a steadily-paced, linear side-scrolling affair, Sonic could explore immensely colorful, sprawling levels with differing paths, accompanied by a great soundtrack. Finally, there was a game that could truly prove the superiority of the new 16-bit Genesis platform over the established 8-bit scene. And yet, the first Sonic game seemed more like a promise than the realization of the true 16-bit potential. Yes, Sonic could, occasionally, go fast – but most of the time the pace of the game was relatively pedestrian. There was the potential of speed – and yet, the barely six levels seemed to take forever to finish, especially as the game dragged on.

    Sonic 2 took all that promise and potential and blasted the doors wide open. This game was more than just a sequel – it turned the Blue Blur into a true phenomenon. There were still sprawling levels, now reduced to just 2 instead of three acts – but now there were more of them, in much more versatile, lively environments. The new spindash ability, combined with a great stage design, gave a generation of gamers an entirely new idea what speed in gaming should truly feel like. Sonic 2 was a thrill ride, a fun rollercoaster in platformer fashion, scored with an amazing soundtrack. And little extras like 2 player coop – a feature not often seen in platformers until then – or even a vs mode were just icing on the cake. If there is one game that really showcases the Genesis’ abilities, that every gamer curious in the 16-bit platform should definitely play, it’s this one.



    5th: Contra: Hard Corps
    Review by Alianger:

    If I was god, the levels in this game would be about 20% longer, and the egg-shaped crawling robot segment would be removed from most paths. It would be the perfect run 'n gun game. Contra: HC is worth playing simply for the fact that it's an experimental entry in a very conservative series - they actually let you dodge attacks without that awkward jump here, and in the JP version you can take more than one hit before dying! As with Rocket Knight Adventures, Konami makes great use of the hardware for a fast and intense experience that basically never repeats itself.

    Review by Phantar:

    Contra: Hard Corps took the Run’n’Gun formula of the Contra series, with its fast pace and relentless one-hit kills (well, in the NTSC and PAL versions – the Japanese original grants three hit points per life) and vastly improved on everything and anything the series had to offer until that date. Why limit players to 2 identical characters? Hard Corps offers a selection of 4, each with their own distinct weaponry and characteristics beyond just visuals: Fang has by far the strongest firepower, but his large frame makes it easier to get hit, while Browny is small enough that most bullets pass over his head, but gets weaker weaponry. Why just hint at an ongoing storyline in the manual? Hard Corps offers lengthy cutscenes with dialogue. And why send the player through the same levels with every playthrough? Hard Corps offers branching paths with new stages, different endings and hidden secrets. It looks great, plays at a fast pace with lots of sprites onscreen at once and nary a slowdown in sight. The sound is also fantastic, with meaty explosions shaking the screen and a pulse-pounding score. Hard Corps is also tough as nails, a challenge even for certified Contra veterans – but that just makes seeing all of its endings all the more satisfying.



    6th: Shinobi III - Return of the Ninja Master
    Review by JPEC83:

    Shinobi III did what all good sequels should, it took what works and expanded upon it while also experimenting with new ideas to make the experience fresh. It brought a significant visual overhaul and a new soundtrack that while unique, still matched Revenge of Shinobi thematically. It also gave Joe Musashi a bunch of new moves such as the ability to wall jump, spider walk and a jump kick. Each of the seven Rounds was large and varied and the action stages involving the horse and water-ski were especially memorable. I still have a personal preference for the prequel but Shinobi III is still one of the best action-platformers ever made.



    7th: Thunder Force IV / Lightening Force
    Review by Alianger:

    There's a bunch of great shoot 'em ups for the MD and this is the best horizontal one overall, as well as one of the best period. It's a pretty big leap from the prequel in several ways. The developers had really mastered the MD hardware at this point and their talent and attention to detail is visible throughout every aspect of the game, from the big, tough and intimidating bosses to the impressive and catchy soundtrack that somehow mixes metal and jazz fusion tracks in a way that works. I thought the great people at Technosoft overdid it a bit when trying to make up for the low difficulty of the prequel, to the point where some parts require precise memorization and having the special charge-up weapon ready, but it does still take first place in the series for me. An odd tidbit I can add is that while there's some slowdown here and there, it tends to be built in for effect.



    8th: Phantasy Star IV
    Review by Zebbe:

    I don't know if the lack of a Phantasy Star V is because the last installment sold poorly, but I'd like to think they stopped at IV because we don't need the franchise to go on. Phantasy Star IV ended it with a bang, a grand finale which let the series go full circle, tie all loose ends and wrap it in a silk package. The End of the Millennium takes a little bit from the three previous installments. The vehicles from the Master System original, now with spectacular battles. The deep narrative of the first Mega Drive RPG, now with character development which syncs with the battle system. The droids from Star War... Generations of Doom, now automatically repairing themselves when walking. But Phantasy Star IV is self-contained enough to be enjoyed on its own. The graphics are excellent, with battles full of animation and large sprites and countless manga-style cutscenes unlike any other 16-bit RPG. The music does the system justice with thick bass lines and crystal-clear bells, arranged in melancholic melodies and dramatic rhythms. Battles in an JRPG often suck and lead to constant pushes on the attack button, however that is not the case here. Characters, weapons, skills and techniques all have their different purposes, which fit different enemies at various locations. The combo attacks, where two or more characters attack at the same time for twice the mega power, are the cream of the crop. The rest of the gameplay is the typical RPG stuff, but hey, don't fix what isn't broken. I don't have much to complain about other than the shop and Tonoe music tracks, which annoy me. I could go on and on, but to sum it up I can just say the game feels like a complete experience, which needs no less and no more. With Phantasy Star IV, the developers knew all good things come to an end, and so has also this text.



    9th: Revenge of Shinobi
    Review by Mega Drive Bowlsey:

    Revenge of Shinobi is a Mega Drive/Genesis exclusive sequel to Sega's hit 1987 arcade game, Shinobi. Released in 1989 the game was an early excellent example of what Sega's new 16-bit machine was capable of, and certainly raised the bar for action platform games in general. Before we get into the gameplay of Revenge let's take a look at the game's plot. The ninja master Joe Musashi, known as the Shinobi, took on the criminal organisation known as Zeed and defeated them in a series of battles while rescuing their young hostages in the process. After the battle Joe returned to a peaceful life with his girlfriend Naoko and time passed, but the criminal empire Zeed was already in the process of rebuilding and had retribution in mind. Now known as Neo Zeed, the gang murdered Joe Musashi's old sensei and kidnapped Naoko in an attempt to lure Joe into a trap. The gang should perhaps have been careful what they wished for, because Joe Musashi is on his way, vengeance burning in his mind. This will be the Revenge of Shinobi!

    Gameplay wise Revenge is quite different from it's arcade predecessor. In fact Sega's 1989 arcade game Shadow Dancer (ported to the Mega Drive/Genesis in 1990) has far more in common with the original Shinobi game. This time around Joe has a health bar, which can be extended as the player progresses through the game, instead of the one hit deaths seen in the original arcade game (and Shadow Dancer), and there aren't any hostages to rescue, unless you count Joe's girlfriend. As Shinobi you make your way through several stages taking on your enemies with throwing knives (shuriken), which can be thrown with a simple tap of the B button, and your ninjitsu magic, which can be used by pressing the A button. If enemies get too close to Joe he can use his knife and swift kicks to quickly deal with them. Also if you pick up the 'P' power up icon the Shinobi gets a big boost to his attack. He throws flaming shuriken, which deal double damage to enemies, and any foe that gets too close to Joe will get a taste of cold ninja steel in the form of his samurai sword, which deals massive close quarters damage. Joe's ninjitsu magic is very useful and can be selected by pressing the start button to pause the game and then scrolling through the four choices available. At our ninja master's disposal is a spell to ward off all enemy attacks for a limited time, a spell which summons fire dragons that shoot across the screen dealing huge damage to enemies, a spell which greatly enhances your ability to jump and a spell in which Joe sacrifices himself in an explosion that costs you a life, but deals huge damage to everything on screen. You must use the ninja magic wisely as you can only use one spell per life, unless you find extra magic icons hidden in certain levels. Throughout the levels enemies you will encounter range from ninjas, samurai, attack dogs, soldiers, martial artists, nuns and Spider-Man. Yes THE Spider-Man! Don't ask!

    Along side it's excellent action platforming gameplay another huge reason to play Revenge of Shinobi is for it's truly amazing soundtrack. The music for the game was composed by the legendary Yuzo Koshiro, who would later go on to compose the equally excellent scores for the Streets of Rage trilogy. Honestly, the music in Revenge is just about as good as it gets, and easily one of the best uses of the Mega Drive's sound hardware in the console's entire library of games. It's that good!

    In summing up, I know a lot of people prefer this games sequel, Shinobi III, which came out on the Mega Drive/Genesis several years later and would greatly improve both the graphics and range of abilities. Shinobi III is indeed an excellent game and deserves all the praise it gets, however it is a very different game in terms of pacing and overall gameplay when compared to Revenge. To each his own, but if you disregard Revenge due to it's age and looks when compared to later action platform games, like Shinobi III, you'll be missing out on quite simply one of the best Sega Mega Drive/Genesis games of all time.



    10th: Castlevania Bloodlines / Vampire Killer
    Review by Phantar:

    It took Konami a while to bring their most popular franchises to Sega platforms, but when they finally did, they went all-out. Instead of just porting a preexisting game to the Genesis or creating a carbon copy of the established NES (or SNES) formula, Konami took the established frameworks and fleshed them out. The Genesis versions of their famous franchises all received a unique, distinct character of their own - and were much better for it.

    While Castlevania: Bloodlines doesn’t stray too far from the established formula – we are still a generation away from the great Metrovania shakeup that was Symphony of the Night – the game certainly dared to mix things up a bit. For the first time, you don’t get to play as a Vampire Killer bearing the famous Belmont name, but as one of two different characters from the famous Bloodline – hence the subtitle – each with distinct characteristics. Both characters have a few distinct differences that lends a bit more variety to the game: John Morris can use the whip to swing from certain hooks for example, while Eric Lecarde can use his spear to vault to greater heights, both techniques opening up routes through the stages that remain locked to the other character. The weapons are also slightly different in reach and use – only one of them can attack diagonally while standing, for example, mixing things up a bit further. And Bloodlines was also more modern than earlier titles, not only in technology but the setting: A steampunkish, WW1 era traverse through Europe serves as the backdrop this time, opening up versatile locations and giving the game a darker, even gorier feel than its NES or SNES cousins – the darker color palettes of the Genesis make for a perfect fit for the horror trappings of the game. Rounding things out are some amazing mirror- and transparency effects and an appropriately moody soundtrack. This game's not just a trick but a true treat.
    Attached Images Attached Images
    Last edited by Seingalt; 03-08-2021 at 04:20 AM.

  2. #2
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    Default Top 20 table

    Rank
    Screen Shot
    (Log-in needed)
    Title
    Genre
    Points
    Number of Votes
    Highest individual Rank
    Sega-16 Review
    1st
    Streets of Rage 2
    Beat 'em up
    2399.5
    29
    1st
    (six times)
    3rd
    (up 2)
    2nd
    Sonic 3 & Knuckles
    Platformer
    1717.5
    22
    1st
    (nine times)
    2nd
    (no change)
    3rd
    Gunstar Heroes
    Run 'n' Gun
    1598.0
    23
    2nd
    (three times)
    4th
    (up 1)
    4th
    Sonic 2
    Platformer
    1442.5
    20
    1st
    (three times)
    1st (down 3)
    5th
    Contra: Hard Corps
    Run 'n' Gun
    1364.5
    22
    2nd
    (twice)
    7th
    (up 2)
    6th
    Shinobi III
    Platformer /
    Action
    1333.5
    20
    1st
    (once)
    9th
    (up 3)
    7th
    Thunder Force IV /
    Lightening Force
    Horizontal
    Shoot 'em up
    1235.0
    17
    1st
    (twice)
    10th
    (up 3)
    8th
    Phantasy Star IV
    RPG
    1050.0
    14
    1st
    (twice)
    8th
    (no change)

    Double Take by Zebbe
    9th
    Revenge of Shinobi
    Platformer /
    Action
    1005.0
    13
    1st
    (twice)
    6th (down 3)
    10th
    Castlevania Bloodlines /
    Vampire Killer
    Platformer /
    Action
    963.0
    17
    4th
    (once)
    14th
    (up 4)
    11th
    Sonic the Hedgehog
    Platformer
    946.5
    14
    2nd
    (twice)
    5th (down 6)
    12th
    Rocket Knight Adventures
    Action
    861.5
    13
    1st
    (once)
    12th
    (no change)
    13th
    Landstalker
    Action-RPG
    815.0
    10
    1st
    (once)
    13th
    (no change)
    14th
    Shining Force II
    Tactical RPG
    779.0
    11
    1st
    (twice)
    19th
    (up 5)
    15th
    Alien Soldier
    Run 'n' Gun
    741.0
    12
    3rd
    (twice)
    11th
    (down 4)
    16th
    Aladdin
    Platformer
    599.5
    11
    8th
    (once)
    17th
    (up 1)
    17th
    Monster World IV
    Platformer /
    Action-Adventure
    572.0
    10
    2nd
    (once)
    39th
    (up 22)
    18th
    Flashback
    Cinematic Platformer /
    Adventure
    547.5
    8
    4th
    (once)
    27th
    (up 9)
    19th
    Beyond Oasis /
    The Story of Thor
    Action-RPG
    534.5
    9
    5th
    (three times)
    47th
    (up 28)
    20th
    Quackshot
    Platformer
    532.5
    8
    5th
    (once)
    33rd
    (up 13)
    Attached Images Attached Images
    Last edited by Seingalt; 03-08-2021 at 04:18 AM.

  3. #3
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    Default 21st - 100th

    Rank
    Title
    Points
    Tie-Breaking Notes
    21st
    Streets of Rage 3 / Bare Knuckle 3
    526.0
    16th (down 5)
    22nd
    Mega Turrican
    501.5
    new
    23rd
    MUSHA / Musha Aleste
    477.5
    15th (down 8)
    24th
    Ghouls 'n Ghosts
    469.0
    33rd (up 9)
    25th
    Road Rash II
    463.5
    new
    26th
    Earthworm Jim
    435.5
    25th (down 1)
    27th
    Ristar
    430.5
    23rd (down 4)
    28th
    Comix Zone
    429.5
    41st (up 13)
    29th
    ToeJam & Earl
    400.0
    18th (down 11)
    30th
    Shadow Dancer
    399.0
    32nd (up 2)
    31st
    Shining Force
    392.0
    new
    32nd
    Dynamite Headdy
    372.5
    28th (down 4)
    33rd
    TMNT: The Hyperstone Heist
    368.5
    31st (down 2)
    34th
    Streets of Rage
    320.5
    39th (up 5)
    35th
    Battle Mania Daiginjou
    318.5
    42nd (up 7)
    36th
    Light Crusader
    316.5
    new
    37th
    Yuuyuu Hakusho Makyou Toitsusen / Yu Yu Hakusho: Sunset Fighters
    309.5
    new
    38th
    Vectorman
    309.0
    24th (down 14)
    39th
    Crusader of Centy / Soleil
    304.5
    new
    40th
    Shining in the Darkness
    288.0
    new
    41st
    Golden Axe
    286.0
    37th (down 4)
    42nd
    Langrisser II
    280.5
    new
    43rd
    Castle of Illusion
    279.0
    20th (down 23)
    44th
    Xeno Crisis
    275.5
    new
    45th
    Super Street Figher II
    275.0
    new
    46th
    World of Illusion
    274.0
    new
    47th
    Gain Ground
    257.5
    new
    48th
    Eliminate Down
    246.0
    new
    49th
    Wonderboy in Monster World
    245.5
    36th (down 13)
    50th
    Marble Madness (Japanese version by Tengen)
    244.5
    new
    51st
    Jungle Strike
    243.5
    new
    52nd
    Dragon's Fury / Devil Crash MD
    234.0
    new
    53rd
    Starflight
    225.0
    3 votes; best rank: 7th (once); Rep. Power 71 new
    54th
    Micro Machines 2: Turbo Tournament
    225.0
    3 votes; best rank: 7th (once); Rep. Power 14 new
    55th
    Ecco the Dolphin
    218.5
    46th (down 9)
    56th
    Thunder Force III
    217.0
    22nd (down 34)
    57th
    Golden Axe II
    213.0
    38th (down 19)
    58th
    Mercs
    211.0
    new
    59th
    Desert Strike
    208.0
    new
    60th
    Adventures of Batman & Robin, The
    203.0
    45th (down 15)
    61st
    Mega Man - The Wily Wars / Rockman Mega World
    201.0
    new
    62nd
    Panorama Cotton
    198.5
    20th (down 42)
    63rd
    General Chaos
    197.0
    new
    64th
    Super Hang-On
    177.0
    new
    65th
    Street Fighter 2 Champion Edition
    170.0
    new
    66th
    Sunset Riders
    168.5
    new
    67th
    Pulseman
    167.0
    new
    68th
    Strider
    162.0
    new
    69th
    Tiny Toon Adventures: Buster's Hidden Treasure
    147.0
    new
    70th
    Granada
    139.0
    new
    71st
    Fire Shark
    138.0
    new
    72nd
    Kid Chameleon
    136.5
    44th (down 28)
    73rd
    Sub-Terrania
    128.0
    new
    74th
    Ranger X
    127.0
    43rd (down 31)
    75th
    Zombies Ate My Neighbors
    124.5
    new
    76th
    NHL Hockey / EA Hockey
    122.0
    new
    77th
    Road Rash 3
    121.5
    new
    78th
    Gauntlet IV
    121.0
    new
    79th
    NHL 96 / Elitserien 96
    120.0
    new
    80th
    Atomic Runner
    119.0
    new
    81st
    Gleylancer
    117.0
    new
    82nd
    Greatest Heavyweights
    114.0
    new
    83rd
    Micro Machines: Turbo Tournament '96
    113.5
    new
    84th
    Gaiares
    112.5
    new
    85th
    X-Men 2
    111.5
    new
    86th
    Mega Bomberman
    110.5
    29th (down 57)
    87th
    NHL 94
    110.0
    new
    88th
    Shadowrun
    107.0
    new
    89th
    Alisia Dragoon
    103.0
    new
    90th
    Road Rash
    100.0
    2 votes; best rank: 5th new
    91st
    PGA Tour Golf III
    100.0
    2 votes; best rank: 6th new
    92nd
    Super Monaco GP
    100.0
    2 votes; best rank: 20th new
    93rd
    Warrior of Rome II
    96.0
    new
    94th
    Jewel Master
    93.0
    new
    95th
    Rock n' Roll Racing
    92.0
    new
    96th
    Herzog Zwei
    91.0
    26th (down 70)
    97th
    NBA Jam
    90.0
    1 vote; Rep. Power 96 new
    98th
    Sensible Soccer: International Edition
    90.0
    1 vote; Rep. Power 78 new
    99th
    Truxton
    87.0
    1 vote; Rep. Power 84 50th (down 49)
    100th
    Gynoug
    87.0
    1 vote; Rep. Power 71 new

    You think that 100 games aren't enough or want to take a deeper look at the results?
    Well, here is a zipped Excel-file that contains all 164 games that received votes as well as the score calculations for the rep-weighted as well as the equal-weighted list: Sega-16 Top 100 stats.zip
    If anything is unclear to you or you think that you discovered an error (although I worked very conscientiously and double-checked every entry) feel free to PM me or post in the thread.
    Last edited by Seingalt; 03-13-2021 at 03:27 AM.

  4. #4
    Road Rasher
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    Default Overview Top 20 Lists

    Thanks to all participants!

    Name (alphabetically)
    Link
    Top Pick
    Alianger post #10 Rocket Knight Adventures
    Baloo post #20 Sonic 3 & Knuckles
    Barone post #12 Streets of Rage 2
    Benkei789 post #15 Sonic 3 & Knuckles
    BubsyFan1 post #97 Thunder Force IV
    Cafeman post #24 Sonic 2
    chilled post #89 Streets of Rage 2
    cowboyscowboys post #68 Streets of Rage 2
    English Invader post #46 Ghostbusters
    fantat post #175 Streets of Rage 2
    goldenband post #81 Gain Ground
    Gryson post #39 Landstalker
    joyeux post #13 Sonic 3 & Knuckles
    Ken post #176 Shinobi III
    JAFP78 post #177 Streets of Rage 2
    JPEC83 post #53 Sonic 3 & Knuckles
    Loggo post #108 Shadow Dancer
    maringouin11 post #152 Sonic 3 & Knuckles
    Mega Drive Bowlsey post #87 Sonic 3 & Knuckles
    MushaAleste post #162 MUSHA
    OverDrone post #146 Thunder Force IV
    paulojr_mam post #98 Sonic 3
    Phantar post #71 Sonic 2
    profholt82 post #63 Revenge of Shinobi
    RvR post #23 Sonic 3 & Knuckles
    Sarge post #11 Phantasy Star IV
    Seingalt (not eligible) post #135 The Story of Thor
    sjorspion post #22 Sonic 3 & Knuckles
    Sp1nzoK post #172 Shining Force II
    SpaceFlea post #143 Shining Force II
    Spendle post #54 Sonic 2
    Splatterhouse5 post #171 Streets of Rage 2
    Team Andromeda post #19 Revenge of Shinobi
    Zebbe post #17 Phantasy Star IV
    Last edited by Seingalt; 03-01-2021 at 09:05 AM.

  5. #5
    Road Rasher
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    Default Rules

    Ten years ago I polled the Sega-16 community trying to determine the best 50 Mega Drive/Genesis games.
    Now in order to give a voice to newer members, capture the changes produced by the passage of time and enlarge the list to 100 games I’ll conduct a similar poll again. I also made some changes to the rules and the scoring system. Additionally the emphasis this time is on best games as opposed to personal favorites.

    I’m aware that there is some frustration around this topic because an earlier attempt to make a Top 100 list failed when the initiator failed to post the results but instead left the forum for good.
    However having timely completed the Top 50 and a much smaller poll about Master System games earlier this year you can trust me to deliver as promised.

    If you want to participate please post a ranked list of what you think that the 20 best Mega Drive/Genesis games are.

    Scoring
    Rank Points (base value)
    1st 50
    2nd 43
    3rd 38
    4th 36
    5th 35
    6th 34
    7th 33
    8th 32
    9th 31
    10th 30
    11th 29
    12th 28
    13th 27
    14th 26
    15th 25
    16th 24
    17th 23
    18th 22
    19th 21
    20th 20


    Not all lists are weighed equally; instead a multiplier that depends on the voter‘s Reputation (as of February 28th 2021) will be applied:
    Rep Power Multiplier
    0-4 1x
    5-9 1.5x
    10-19 2x
    20-49 2.5x
    50 or higher 3x

    For clarification and overview I attach this scoring chart:
    scoring chart.zip

    Examples:
    If you have Rep Power <5 each game will receive the points that are listed above.
    If you have Rep Power 7 a multiplier of 1.5 will be applied to your list (e.g. 1st place will receive 75 points; 20th place will receive 30 points).
    If you have Rep Power 35 the game you rank 6th will receive 85 points.


    Most likely there’ll be several instances of 2 or more games with the same total number of points. In order to post a real Top 100 I’ll use the following tie-breaking criteria:
    1. higher number of people that voted for the game
    2. best rank on any list
    3. number of times that the best rank was attained
    4. higher Rep Power of the members who voted for the best rank
    5. repeat steps 2 – 4 for the 2nd best rank on any list; then for the 3rd best rank and so on.


    For comparison I will also provide an alternative Top 100 ranking that weighs all lists equally irrespective of the voter’s Rep Power. However Rep Power will still be used for step 4 of the tie breaking procedure.


    Rules
    Games from all regions are eligible; also all the after-market games that are not licenced by SEGA but have been physically released are eligible.

    Mega/Sega CD and 32x games are not eligible.

    Sonic 3 & Knuckles counts as one game.

    There is no limit on games from the same series (a restriction would be relevant mostly for sports games where the difference between consecutive installments is small; but since sports games are rather unpopular I decided to keep things as simple as possible).

    You can revise your list until February 28th, 2021. To do this edit your original list; don’t post a second list. However a new post that states that you have edited your list and gives the post# of your list is helpful.

    For the sake of optics and fairness I’m not allowed to vote.


    Results
    Results will be posted according to the following timetable:
    Rank 21-100: March 1st, 2021
    Rank 11-20: March 3rd, 2021
    Rank 6-10: March 5th, 2021
    Rank 1-5: March 7th, 2021

    I’ll be as transparent as possible about the ranking and scoring. For each Top 100 game the accumulated points as well as any applied tie breaking procedures will be listed.

    Additionally on March 7th, 2021 I will also post a zipped Excel-file that contains the complete results and all the calculations.


    Miscellaneous
    If you are not 100% sure about the ranking I urge you to post a preliminary ranking soon and edit it later. This will make sure that you won’t forget to post/miss the deadline and it will also encourage other members to vote too.
    The success of this project depends on your participation! The Top 100 list will only be meaningful if a large number of forum members vote!

    I reserved the first four posts for an enhanced presentation of the results. Please PM me if you can help out with screen shots or are smart about presentation.

    I may edit this post over the following days in order to rectify omissions, clarify some rules, add FAQs and fix my hideous grammar. Significant additions I’ll also post separately.

    FAQs
    Quote Originally Posted by Alianger View Post
    "Additionally the emphasis this time is on best games as opposed to personal favorites."

    Can you explain what you mean by that? I would give the same response unless I'm supposed to take average ratings elsewhere into account (and/or sales?), which then wouldn't be a personal list.
    By personal favorite I refer to a game to which you have a special attachment (e.g. because of some childhood memories or because you are very good at the game and always beat your friends at it) even so you honestly think that the game is bad.
    Obviously it’s never possible to be totally objective in this regard but you should try to rank the games by quality.
    However you are not supposed to take ratings by other people or sales into account just your own best judgement regarding the quality of the games.
    Last edited by Seingalt; 01-03-2021 at 01:43 PM. Reason: addition about alternative ranking

  6. #6
    Master of Shinobi Alianger's Avatar
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    Default

    "Additionally the emphasis this time is on best games as opposed to personal favorites."

    Can you explain what you mean by that? I would give the same response unless I'm supposed to take average ratings elsewhere into account (and/or sales?), which then wouldn't be a personal list.
    On a wave of mutilation

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  7. #7
    Road Rasher
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    Default

    Quote Originally Posted by Alianger View Post
    "Additionally the emphasis this time is on best games as opposed to personal favorites."

    Can you explain what you mean by that? I would give the same response unless I'm supposed to take average ratings elsewhere into account (and/or sales?), which then wouldn't be a personal list.
    By personal favorite I refer to a game to which you have a special attachment (e.g. because of some childhood memories or because you are very good at the game and always beat your friends at it) even so you honestly think that the game is bad.

    Obviously it’s never possible to be totally objective in this regard but you should try to rank the games by quality.

    However you are not supposed to take ratings by other people or sales into account just your own best judgement regarding the quality of the games.

    (I added your question and this answer to the FAQ section of post #5)
    Last edited by Seingalt; 12-29-2020 at 02:44 PM.

  8. #8
    Master of Shinobi
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    Awesome!

    How would you prevent, if at all possible, for people to cook their lists in order to rise less popular games on the final list ? I'd be tempted to place Kid Chamaleon on my top 5 just to raise it higher on the final list. I'm tempted, but I won't
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  9. #9
    Road Rasher
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    Can someone please tell me if the scoring chart attachment works?


    Quote Originally Posted by chilled View Post
    How would you prevent, if at all possible, for people to cook their lists in order to rise less popular games on the final list ?
    Unfortunately I think there’s no way to prevent this entirely, in the end we have to put our trust in the honesty of the forum members.

    However I introduced two partial safeguards (in comparison to the 2010 poll):
    1. The scoring is not as steep as the last time: The 3rd place receives slightly less than 2 times as many points as the lowest (20th) place (38 vs. 20 points); in 2010 the 3rd place received more than 6 times as many points as the 20th place (31 vs. 5 points).
    2. The higher weightings that are accorded to voters with higher Rep Power should also help to mitigate the effect of manipulation attempts (new accounts created solely to influence the poll would have zero rep power and therefore a lower weighting).

  10. #10
    Master of Shinobi Alianger's Avatar
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    1. Rocket Knight Adventures
    2. Panorama Cotton
    3. Sonic the Hedgehog 2
    4. Langrisser II
    5. Sonic 3 & Knuckles
    6. Contra: Hard Corps (Japanese version)
    7. Mega Bomberman
    8. Ristar
    9. Micro Machines: Turbo Tournament '96
    10. Landstalker
    11. Thunder Force IV
    12. Shining Force II
    13. Battle Mania Daiginjou
    14. Gunstar Heroes
    15. M.U.S.H.A./MUSHA Aleste
    16. Dynamite Headdy (Japanese version)
    17. Yu Yu Hakusho: Makyou Toitsusen
    18. Shinobi III: Return of the Ninja Master
    19. Monster World IV
    20. Phantasy Star IV: End of the Millennium
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  11. #11
    Sports Talker Sarge's Avatar
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    Well, let's see what a Nintendo guy can come up with here. I certainly looked on many of these titles with envy back in the day.

    01. Phantasy Star IV
    02. Streets of Rage 2
    03. Gunstar Heroes
    04. Shining Force II
    05. Beyond Oasis
    06. Monster World IV
    07. Ristar
    08. Shinobi III
    09. Shining Force
    10. TMNT: The Hyperstone Heist
    11. Streets of Rage
    12. Ranger X
    13. Landstalker
    14. Castlevania Bloodlines
    15. Contra: Hard Corps
    16. Crusader of Centy
    17. Shadow Dancer
    18. Sonic 3 & Knuckles
    19. Sonic the Hedgehog
    20. Vectorman
    Hardcore Retro Gaming - Discuss games ten years old or older!

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  12. #12
    Hero of Algol
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    Default

    Thanks a lot for this thread! This is the kind of discussion we used to had more frequently years ago.

    Somehow, I think it's far more difficult to me without the add-ons. But I'll give it a shot.

    1st: Streets of Rage 2
    2nd: Sonic the Hedgehog
    3rd: Shinobi III: Return of the Ninja Master
    4th: Gunstar Heroes
    5th: Rocket Knight Adventures
    6th: Contra: Hard Corps
    7th: Ristar
    8th: Quackshot
    9th: Thunder Force IV
    10th: Alien Soldier
    11th: Flashback
    12th: Mega Turrican
    13th: Gauntlet IV
    14th: Xeno Crisis
    15th: Eliminate Down
    16th: Pulseman
    17th: Dynamite Headdy
    18th: Splatterhouse 2
    19th: Marble Madness (Tengen/JPN version)
    20th: Undeadline

  13. #13
    Nameless One
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    Default

    My list has many obvious choices, and I'm a sucker for Sonic:

    1 Sonic the Hedgehog 3 & Knuckles
    2 Sonic the Hedgehog 2
    3 Sonic the Hedgehog
    4 Flashback
    5 Streets of Rage 2
    6 Street Fighter 2 Champion Edition
    7 Turma da Mônica na Terra dos Monstros (Wonderboy in Monster World)
    8 Mega Man - The Wily Wars
    9 Quackshot
    10 Castle of Illusion
    11 Teenage Mutant Ninja Turtles: The Hyperstone Heist
    12 Castlevania Bloodlines
    13 Tiny Toon Adventures: Buster's Hidden Treasure
    14 Disney's Aladdin
    15 Shinobi 3
    16 Ayrton Senna's Super Monaco GP 2
    17 Mortal Kombat II
    18 Fifa Soccer '95
    19 Thunder Force IV
    20 Road Rash

  14. #14
    Master of Shinobi
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    I'm honestly curious to see if Xeno Crisis or Paprium (or any other homebrew, but I guess those are the ones with the more chances to) are entering many top 20
    Last edited by chilled; 12-31-2020 at 02:52 AM.
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  15. #15
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
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    Default

    1 Sonic 3 & Knuckles
    2 Streets of Rage 2
    3 Streets of Rage 3
    4 Sonic 2
    5 Kid Chameleon
    6 Castlevania Bloodlines
    7 Wonder Boy in Monster World
    8 Monster World IV
    9 Xeno Crisis
    10 Zombies Ate My Neighbors
    11 Shinobi 3
    12 Quackshot
    13 Golden Axe 2
    14 Teenage Mutant Ninja Turtles - The Hyperstone Heist
    15 Gunstar Heroes
    16 Sunset Riders
    17 Road Rash 2
    18 Alien Soldier
    19 Rocket Knight Adventures
    20 Contra

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