Quantcast

Page 2 of 2 FirstFirst 12
Results 16 to 25 of 25

Thread: Fantasy Zone - Arcade port from Hidecade

  1. #16
    Road Rasher Iced Snowman's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    414
    Rep Power
    17

    Default

    Agreed, a physical CIB game for this would look great on the shelf.

  2. #17
    Master of Shinobi
    Join Date
    Sep 2013
    Posts
    1,579
    Rep Power
    37

    Default

    bumping this thread so the MD mini 2 announcement that it'll have this port on it gets updated with new details if/when there are any.
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  3. #18
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Most/all news outlets didn't catch the detail that the MD port seems to support 2P while the arcade game is single-player only.

  4. #19
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    45
    Posts
    5,125
    Rep Power
    122

    Default

    Quote Originally Posted by Barone View Post
    Most/all news outlets didn't catch the detail that the MD port seems to support 2P while the arcade game is single-player only.
    That's cool, but I expect Bonk 3 tug of war problems which will be deadly in a free roaming shooter.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  5. #20
    Master of Shinobi
    Join Date
    Sep 2013
    Posts
    1,579
    Rep Power
    37

    Default

    Anyway this is not going to be like with Darius where the homebrew was better than the the sequel officially released BITD right? Super Fantasy Zone is still considered better, even when compared to original arcade Fantasy Zone?
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  6. #21
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Quote Originally Posted by chilled View Post
    Anyway this is not going to be like with Darius where the homebrew was better than the the sequel officially released BITD right? Super Fantasy Zone is still considered better, even when compared to the original arcade Fantasy Zone?
    Super Fantasy Zone is usually seen as a sort of remixed version of Fantasy Zone with new enemies, new weapons, and lower difficulty.

    Hardcore arcade fans in Japan (such as M2 developers and hidecade) would consider it a blasphemy to say that Super Fantasy Zone is better than the original arcade Fantasy Zone; different games.
    Fantasy Zone is far more relevant to them as it was a big success there back in 1986.

    And they're especially finicky about the arcade soundtrack not using PSG sounds and Super Fantasy Zone using them and having different instrumentation.
    Hidecade carefully translated the original FM-only 8-channel YM2151 soundtrack to the YM2612, even using some lesser-known/less used features of the YM2612 to ensure that no instruments would be missed during the playback despite it having only 6 FM channels.
    The collision detection, coloring, number of on-screen sprites, palette-cycling effects, and animation should/will also be superior/more accurate in this new MD Fantasy Zone port.

  7. #22
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,171
    Rep Power
    132

    Default

    So did this guy port the game and then just never release the ROM for some baffling reason, or did Sega buy it to include on the Mega Drive Mini 2?

  8. #23
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Quote Originally Posted by Joe Redifer View Post
    So did this guy port the game and then just never release the ROM for some baffling reason, or did Sega buy it to include on the Mega Drive Mini 2?
    The developer responsible for this port is the same that did the Darius one.
    Usually, Japanese homebrew developers do NOT infringe copyrights, no matter what.
    So, hidecade, the developer, had initially started all these porting efforts just as a learning exercise. Darius, Fantasy Zone, Pac-Man and a few other projects; games he loved back when he was younger and used to go to the arcades on a regular basis.

    The Darius official release was a consequence of M2 folks having common acquaintances with him; due to the Club Era (it's like a retrogaming community AFAIK) and events gathering retrogaming enthusiasts in Japan.
    That whole thing put hidecade on the map and allowed him to have direct contact with people from M2, Sega, Taito, etc.

    The Darius port ended up being one of the main selling points of the Mega Drive mini in Japan, and the physical release of Darius Extra Version for the Mega Drive was a big deal over there.
    It was just a matter of time before we would see another one of his ports find its way to an official release. And Fantasy Zone was, much like Darius, a landmark arcade title that also was a good challenge to try and port 1:1 to the Mega Drive.

    This port had been on M2's and Yosuke Okunari's (Sega's mini consoles creator) radar for a while.

  9. #24
    WCPO Agent chinitosoccer's Avatar
    Join Date
    Dec 2008
    Location
    Uruguay
    Posts
    937
    Rep Power
    28

    Default

    Quote Originally Posted by Barone View Post
    Super Fantasy Zone is usually seen as a sort of remixed version of Fantasy Zone with new enemies, new weapons, and lower difficulty.

    Hardcore arcade fans in Japan (such as M2 developers and hidecade) would consider it a blasphemy to say that Super Fantasy Zone is better than the original arcade Fantasy Zone; different games.
    Fantasy Zone is far more relevant to them as it was a big success there back in 1986.

    And they're especially finicky about the arcade soundtrack not using PSG sounds and Super Fantasy Zone using them and having different instrumentation.
    Hidecade carefully translated the original FM-only 8-channel YM2151 soundtrack to the YM2612, even using some lesser-known/less used features of the YM2612 to ensure that no instruments would be missed during the playback despite it having only 6 FM channels.
    The collision detection, coloring, number of on-screen sprites, palette-cycling effects, and animation should/will also be superior/more accurate in this new MD Fantasy Zone port.
    The problem is not porting over the YM2151 tunes to the YM2612, that is just old/rudimentary FM sound, It's the arcade PCB that uses PCM samples played by the NEC uPD7759 PCM soundchip, hence a soundriver similar to Stef's had to be programmed by Hidecade in order to multiply the YM2612 PCM channels from 2 to 4 but at the cost of lowering the maximum bitrate.

  10. #25
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Quote Originally Posted by chinitosoccer View Post
    The problem is not porting over the YM2151 tunes to the YM2612, that is just old/rudimentary FM sound, It's the arcade PCB that uses PCM samples played by the NEC uPD7759 PCM soundchip, hence a soundriver similar to Stef's had to be programmed by Hidecade in order to multiply the YM2612 PCM channels from 2 to 4 but at the cost of lowering the maximum bitrate.
    I'm sorry, but you're way off:

    1) The Fantasy Zone PCB doesn't use the ADPCM decoder NEC uPD7759 you're referring to.

    2) The stuff you dismissed as "old/rudimentary FM sound" is exactly what was difficult to replicate, 'cause:
    - The YM2151 has 2 more FM channels (8 vs 6 on the YM2612);
    - Fantasy Zone makes use of the DT2 effects of the YM2151 and the YM2612 doesn't have this feature;
    - The Mega Drive PCB doesn't allow you to use the YM2612's timer interrupt;
    - Some of the sounds in the Fantasy Zone OST require a 120Hz audio driver to be properly reproduced (most MD audio drivers are 60Hz);
    - The arcade game uses up to 3 simultaneous FM Synth-based sound effects.

    3) The game doesn't use PCM sounds nor thus hidecade's audio driver uses it. All sound effects and OST instruments are FM Synth.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •