Quantcast

Page 6 of 6 FirstFirst ... 23456
Results 76 to 89 of 89

Thread: Sonic Orgins.

  1. #76
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
    Join Date
    Feb 2018
    Location
    1999
    Posts
    6,059
    Rep Power
    78

    Default

    Who almost went homeless?

    Life?!...What console is that on?

    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99

    Remake Geist Force!


  2. #77
    Raging in the Streets Blades's Avatar
    Join Date
    Dec 2006
    Posts
    3,798
    Rep Power
    101

    Default

    Yeah, I can't find any references.

  3. #78
    ESWAT Veteran Team Andromeda's Avatar
    Join Date
    Jul 2010
    Location
    Wales, UK
    Posts
    7,048
    Rep Power
    80

    Default

    Quote Originally Posted by TrekkiesUnite118 View Post
    It's not just my opinion, it's one that's backed up by the fact that there's literally mods out there that replace the Origins music with the prototype music that have been downloaded and installed by a lot of people with lots of positive feedback. And it's not just the replaced tracks that point to it being a lazy effort. Simple details like having the Special Stage music speed up wasn't implemented. So you had this weird disconnect of game speeding up but the music staying the same slow pace. And that's not an issue of it being pre-recorded music as Sonic Jam even has that detail. In fact to fix it in Origins I pulled the files from Jam and sent them to the different modding teams for them to use as a place holder and guide to get the speed ups and loops correct.
    I'm not even going to try and defend silly sound bugs that shouldn't be there and people are quite within their right to complain about the sound bugs. I myself don't like how when Amy is kidnapped by Metal Sonic you don't hear speech in my version. I blame poor QC and the developer for that. I'm on about music rights and Yes.. I don't know for sure and it's pure speculation, but I suspect, the reason SEGA hasn't look to go near even the prototype tracks was because, MJ no doubt had some involvement with them too. So I don't blame SEGA at all on that one.

    For me it's just a reason for many to bash SONIC, it's not like it's every track and deep down most will know the reason, that 'some' of the music was changed or not used. Just contrast that, to the House of the Dead remake: the music is changed, along with the voice acting and no outcry. Sonic 3 gets a couple of music changes and it's horrible Sonic Team strikes again.

    My main issue's other than the sound bugs is no CRT filter and I really think the mainline Sonic Master System/Game Gear games should have been included in the collection too

    Quote Originally Posted by Soulis View Post
    How is that the best way today though? It's still 4:3 and even has higher input lag than the original.
    Yes I well remember people back in the day saying Sonic Jam was unplayable becasue of lag..
    4:3 was true to the source and its a near perfect port of the original in a fantastic package and I just love being able to zoom in and out of all the manuals to the games .
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  4. #79
    Underground Sega Nut BonusKun's Avatar
    Join Date
    Sep 2013
    Location
    San Antonio, Texas
    Age
    51
    Posts
    2,079
    Rep Power
    81

    Default

    Quote Originally Posted by Blades View Post
    Yeah, I can't find any references.
    Yeah I'm wondering about this shit also. Are you blowing smoke up people's asses segasonicfan?
    05/05/15

  5. #80
    The Gentleman Thief Baloo's Avatar
    Join Date
    Mar 2009
    Posts
    5,887
    Rep Power
    105

    Default

    I wondered what he was talking about as well when he said that. I could find nothing relating to any gofundme with Simon or Christian Whitehead

    Quote Originally Posted by j_factor View Post
    The Sega Saturn was God's gift to humanity. This is inarguable fact!



    Feedback Thread: http://www.sega-16.com/forum/showthr...ack&highlight=

  6. #81
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
    Join Date
    Feb 2018
    Location
    1999
    Posts
    6,059
    Rep Power
    78

    Life?!...What console is that on?

    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99

    Remake Geist Force!


  7. #82
    Underground Sega Nut BonusKun's Avatar
    Join Date
    Sep 2013
    Location
    San Antonio, Texas
    Age
    51
    Posts
    2,079
    Rep Power
    81

    Default

    Fucking hell. I take back what I said about this being slightly better.

    Adjustment - Sonic 1 Palette issues have been fixed
    Improvement - CD's title screen has been cleaned up and use the full resolution beta assets as a base
    Bugfix - Sonic 2 bosses actually flash properly
    Adjustment - Sonic 2 - Life icons are accurate
    Adjustment - Sonic 2 - Elemental Shields use correct sprites
    Bugfix - Sonic 2 - Fixes a color error in some of Tails' sprites having incorrect transparent pixels
    Bugfix - Sonic 2 - Fixes a color error in some of Knuckles' sprites making the black a dark green
    Adjustment - Sonic 2 - Sprites from S3 use S1 blacks
    Improvement - Sonic 2 - Eggman's sprites have been corrected
    Bugfix - Sonic 2 - Monitors don't have 2 grey pixels on their screens anymore
    Improvement - Casino Night flippers are corrected
    Improvement - Casino Night star blocks have been corrected
    Improvement - Casino Night visuals are fixed (it was very broken)
    Bugfix - Metropolis has proper palette cycle
    Improvement - Wing Fortress has proper transparency
    Bugfix - All Wing Fortress tiles use their proper palette
    Improvement - The Wing Fortress threadmill use its original palette
    Improvement - Oil Ocean's palette cycle is correct
    Adjustment - Sonic 2 - Life text & HUD was touched up
    Improvement - Sonic 2 - Spinning signpost frames now all use full color range
    Adjustment - Sonic 2 - Spinning signpost frames properly use S2 signposts as a base
    Adjustment - Sonic 2 - Monitors' bottom part is the same on both sides
    Adjustment - Casino Night's colored bumpers don't flash anymore
    Addition - Oil Ocean now use purple instead of green
    Improvement - Oil Ocean oil is properly affected by gravity (it doesn't go up anymore smh)
    Improvement - Metropolis has more logical palette on some tiles
    Improvement - Death Egg Robot looks slightly more like the original
    Addition - Ending now has a limited palette
    Bugfix - The Carnival Night barrel's green pixels has been fixed


    A modder found all these issues? This is just terrible.
    05/05/15

  8. #83
    Stuck in the Past Shining Hero The Jackal's Avatar
    Join Date
    Feb 2008
    Location
    UK
    Posts
    14,453
    Rep Power
    166

    Default

    The game's supposedly getting an official patch soon




  9. #84
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,626
    Rep Power
    35

    Default

    Quote Originally Posted by The Jackal View Post
    The game's supposedly getting an official patch soon

    Oh yeah, I saw that. "Thanks for the patience" LOL. I don't know, maybe publishers could be a little more patient, not rush games out the door in an unfinished state? This doesn't make me optimistic for Frontiers at all.

  10. #85
    Underground Sega Nut BonusKun's Avatar
    Join Date
    Sep 2013
    Location
    San Antonio, Texas
    Age
    51
    Posts
    2,079
    Rep Power
    81

    Default

    I decided to card SSF for that post since he hasn't replied in a few days. I'm going to need to see some citations of some sort before I remove it.
    05/05/15

  11. #86
    Raging in the Streets Blades's Avatar
    Join Date
    Dec 2006
    Posts
    3,798
    Rep Power
    101

    Default

    Quote Originally Posted by BonusKun View Post
    I decided to card SSF for that post since he hasn't replied in a few days. I'm going to need to see some citations of some sort before I remove it.
    Good. This is how nonsense rumors get started.

  12. #87
    The Gentleman Thief Baloo's Avatar
    Join Date
    Mar 2009
    Posts
    5,887
    Rep Power
    105

    Default

    After the soundtrack debalce, I had to post these remixes on what a GOOD replacement soundtrack could have sounded like. This guy really knocked it out of the park.







    Quote Originally Posted by j_factor View Post
    The Sega Saturn was God's gift to humanity. This is inarguable fact!



    Feedback Thread: http://www.sega-16.com/forum/showthr...ack&highlight=

  13. #88

    Default

    Not impressed with the fans remixes. They suck.

  14. #89
    AKA Mister Xiado Master of Shinobi Raijin Z's Avatar
    Join Date
    Aug 2006
    Location
    Earth
    Posts
    1,218
    Rep Power
    50

    Default

    Yeah, what is John Tay thinking, making Sonic music? </s>
    - Where it's always 1995 (or so).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •