https://twitter.com/vluchitz/status/1521239809947275270
https://www.romhacking.net/hacks/6269/
Code:
Changes in v2.0:
- Network support via the Zero Tolerance (aka Technopop) link cable.
- Fullscreen 320×184px graphics mode.
- A refined palette / colourmap has been added for improved visual fidelity, aka “high colour” mode.
- Controller hot plugging support.
- Anamorphic widescreen support for 16:9 screens.
- 32X+ (CDDA tracks from CUE files) support has been added and is enabled when the MegaSD flash cart is detected.
- Upon completing the game, the song “The End of DOOM” is now played during the final message.
- The colormap now inverts during invulnerability to closer match the original DOS port of the game.
- The AutoMap now has smooth scaling.
- The maximum number of sound channels in the mixer has been increased from 4 to 8.
- Monsters in neighboring sectors are now more likely to wake up when a player fires a weapon.
- Sector lighting now defaults to high detail mode.
- Imps and Cacodemons now have slower projectile speeds.
- Doom 2 map specials are now supported.
- Improved multi-threaded rendering of sprites.
- The map title and stats are now displayed in the automap.
- When possessing the sphere of invulnerability, the god mode face is now shown in the status bar.
- The game can no longer be paused during multiplayer.
- You can no longer attack, strafe or use things when in the automap.
- The Spectre is now featured in the final cast sequence.