SHIRO!: You mentioned working on Dreamcast’s industrial design. Did you design the console’s shell? What else did you design?
TOSAKI: I’m not an industrial designer, but I was manager of the industrial design team, and I oversaw the planning and decision-making process for its product design. I remember that development of the Dreamcast controller started right after the development of Saturn’s 3D Control Pad. I planned the initial design concept and was in charge of research for the man-machine (control input) interface, which also started around that time.
SHIRO!: Was there a specific reason for not including two analog sticks after Sony and other third-parties had done so?
TOSAKI: It was the game developers that didn’t want dual analog 3D sticks at all. Interestingly, Sonic’s Yuji Naka suggested a controller that looked like a vertical TV remote. I suggested that it should be equipped with a gun pointer and a gyro sensor. Putting the two ideas together, it looked similar to a Wii remote (though it wasn’t supported by anyone), so a few years later, I was surprised when I saw the Wii. I really respect Nintendo.