Quantcast

Page 1 of 5 12345 LastLast
Results 1 to 15 of 64

Thread: Final Fight Ultimate

  1. #1
    Road Rasher Iced Snowman's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    414
    Rep Power
    17

    Default Final Fight Ultimate


  2. #2
    Road Rasher Iced Snowman's Avatar
    Join Date
    Feb 2009
    Location
    USA
    Posts
    414
    Rep Power
    17

    Default


  3. #3
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Keep in mind that the original Final Fight CD already runs mostly on the Mega Drive side of the hardware.
    So, by the looks of it, what we have here is Final Fight CD minus the Sega CD enhancements (clear, concurrent voice samples, CDDA music tracks) and with a color hack on top.

    How much they will further change the game is yet to be seen though.

  4. #4
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
    Join Date
    Oct 2015
    Posts
    66
    Rep Power
    8

    Default

    The colours look a little worse than Final Fight Cd though or is it just my imagination?

    Either way really looking forward t this have always wondered how good a Megadrive port could be.

  5. #5
    Master of Shinobi
    Join Date
    Sep 2013
    Posts
    1,583
    Rep Power
    37

    Default

    if sound is the only improvement on the CD side, can we conclude they didn't release Final Fight on stock MD just because the rom would have been quite big and expensive? (IIRC that was the reason for axing one character in both Final Fight SNES ports)
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  6. #6
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner Stifu's Avatar
    Join Date
    Jun 2018
    Location
    www.zabuyaki.com
    Posts
    727
    Rep Power
    23

    Default

    Quote Originally Posted by Barone View Post
    with a color hack on top.
    It's more than just a color hack. It's remade from scratch and tries to be as close as possible to the arcade version, and has some details the CD version does not have. See this, for example.

    Quote Originally Posted by Barone View Post
    How much they will further change the game is yet to be seen though.
    There's an "Ultimate" mode in the main menu, but we don't know what it's about.

    Quote Originally Posted by Edek View Post
    The colours look a little worse than Final Fight Cd though or is it just my imagination?
    I disagree. Look at the player select screen, for example.

  7. #7
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,292
    Rep Power
    199

    Default

    Quote Originally Posted by Stifu View Post
    It's more than just a color hack. It's remade from scratch and tries to be as close as possible to the arcade version, and has some details the CD version does not have. See this, for example.
    I had only seen the first video; there are more changes now. OK, it's importing assets from the arcade. That's good.

    Regarding the other comments, yeah, it's still WIP so we better wait and see what the final result looks like (probably better than the current snapshot).

  8. #8
    WCPO Agent EPSYLON EAGLE's Avatar
    Join Date
    Aug 2013
    Posts
    801
    Rep Power
    23

    Default

    I think the "MD" colors are better.

  9. #9
    Wildside Expert dr apocalipsis's Avatar
    Join Date
    Oct 2012
    Posts
    176
    Rep Power
    14

    Default

    Redrawing is way better that the original MCD version. Period.

    My only gripe is that pure red, and even blue to some extent, should be prioritized in this port during gameplay.
    I know it is pretty difficult to downscale colours from CPS1 to Megadrive, but red popping out on Capcom games is as important as SEGA's blue skies.

    Will keep track of this promising project!

  10. #10
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner Stifu's Avatar
    Join Date
    Jun 2018
    Location
    www.zabuyaki.com
    Posts
    727
    Rep Power
    23

    Default

    Quote Originally Posted by dr apocalipsis View Post
    My only gripe is that pure red, and even blue to some extent, should be prioritized in this port during gameplay.
    It's still a WIP, the colors keep changing. Like, Jessica has a brown dress in that video, but a dark red one in this later tweet.
    Also, for what it's worth, this tweet from today shows pure red used for blood.

  11. #11
    Toejam is a wiener. SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    41
    Posts
    1,683
    Rep Power
    66

    Default

    This looks so cool. I hope it gets completed.

  12. #12
    Outrunner Vludi's Avatar
    Join Date
    Apr 2014
    Posts
    710
    Rep Power
    33

    Default

    Looks like they are doing it from scratch rather than porting the SCD version. The ost sounds ok but could be better.
    I hope the gameplay stays faithful to the arcade and they fix the weird stuff from the SCD version. Also intrigued in what "ultimate mode" has to offer.

  13. #13
    Toejam is a wiener. SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    41
    Posts
    1,683
    Rep Power
    66

    Default

    Well it's using SGDK, wouldn't that suggest they are rewriting at least some of it using that sdk?

    This is really interesting, and if the game is faithfully recreated with just SGDK, that's a really big deal.

    I hope we get to learn more soon.

  14. #14
    The Gentleman Thief Baloo's Avatar
    Join Date
    Mar 2009
    Posts
    5,888
    Rep Power
    105

    Default

    Looks fantastic, looking forward to trying it out.
    Quote Originally Posted by j_factor View Post
    The Sega Saturn was God's gift to humanity. This is inarguable fact!



    Feedback Thread: http://www.sega-16.com/forum/showthr...ack&highlight=

  15. #15
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,626
    Rep Power
    35

    Default

    Quote Originally Posted by Stifu View Post
    It's still a WIP, the colors keep changing. Like, Jessica has a brown dress in that video, but a dark red one in this later tweet.
    Also, for what it's worth, this tweet from today shows pure red used for blood.
    For a game like Final Fight, I wish they would prioritize keeping bright/vivid colors even if it means making some stylistic changes from the arcade version. Trying to match the CPS color scheme is likely to end up looking dull and washed out, with yellows and reds replaced by shades of orange and brown. There's only so much you can do with four palettes.

    This is why SoR2 is consistently cited as one of the best looking Sega Genesis games. There was no attempt to do realistic shading, instead the characters and environments have lots of bright colors like they came out of a comic book.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •