Keep in mind that the original Final Fight CD already runs mostly on the Mega Drive side of the hardware.
So, by the looks of it, what we have here is Final Fight CD minus the Sega CD enhancements (clear, concurrent voice samples, CDDA music tracks) and with a color hack on top.
How much they will further change the game is yet to be seen though.
The colours look a little worse than Final Fight Cd though or is it just my imagination?
Either way really looking forward t this have always wondered how good a Megadrive port could be.
if sound is the only improvement on the CD side, can we conclude they didn't release Final Fight on stock MD just because the rom would have been quite big and expensive? (IIRC that was the reason for axing one character in both Final Fight SNES ports)
Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games
It's more than just a color hack. It's remade from scratch and tries to be as close as possible to the arcade version, and has some details the CD version does not have. See this, for example.
There's an "Ultimate" mode in the main menu, but we don't know what it's about.
I disagree. Look at the player select screen, for example.
Redrawing is way better that the original MCD version. Period.
My only gripe is that pure red, and even blue to some extent, should be prioritized in this port during gameplay.
I know it is pretty difficult to downscale colours from CPS1 to Megadrive, but red popping out on Capcom games is as important as SEGA's blue skies.
Will keep track of this promising project!
It's still a WIP, the colors keep changing. Like, Jessica has a brown dress in that video, but a dark red one in this later tweet.
Also, for what it's worth, this tweet from today shows pure red used for blood.
This looks so cool. I hope it gets completed.
Looks like they are doing it from scratch rather than porting the SCD version. The ost sounds ok but could be better.
I hope the gameplay stays faithful to the arcade and they fix the weird stuff from the SCD version. Also intrigued in what "ultimate mode" has to offer.
Well it's using SGDK, wouldn't that suggest they are rewriting at least some of it using that sdk?
This is really interesting, and if the game is faithfully recreated with just SGDK, that's a really big deal.
I hope we get to learn more soon.
Looks fantastic, looking forward to trying it out.
For a game like Final Fight, I wish they would prioritize keeping bright/vivid colors even if it means making some stylistic changes from the arcade version. Trying to match the CPS color scheme is likely to end up looking dull and washed out, with yellows and reds replaced by shades of orange and brown. There's only so much you can do with four palettes.
This is why SoR2 is consistently cited as one of the best looking Sega Genesis games. There was no attempt to do realistic shading, instead the characters and environments have lots of bright colors like they came out of a comic book.
There are currently 1 users browsing this thread. (0 members and 1 guests)