Most of you are probably familiar with Tom Kalinske's claims that the Saturn failed in North America because he was forced to do a surprise, early launch in May 1995 (although he has also claimed that waiting to launch after the PS1 would have been a bigger mistake).
This story of how the Saturn failed has basically become the dominant story on the internet, with countless sites and youtube videos repeating it.
Of course, if you read anything I've ever posted about the Saturn on this forum and elsewhere, you know the truth is about 1000 times as complex as this.
Here's the question that I need your help with: What is the evidence that this surprise launch was so damaging to the Saturn?
First, a little background:
- The Saturn was originally going to be released on Sept 2, 1995.
- Kalinske, due to apparent pressure from Japan, decided to also do a limited release in May.
- 30,000 Saturn consoles were made available for a select group of retailers (Babbages, Electronics Boutique, Software Etc. and Toys 'R' Us).
- These 30,000 Saturn consoles sold out quickly. The full-blown release of the Saturn still occurred on Sept 2.
What did Sega hope to gain from this kind of limited early release? As this Next Generation article states, SOA was just trying to generate hype. It was more a publicity stunt for E3 than anything else. And it worked... to an extent. Unfortunately, Sony one-upped them with the whole $299 price announcement.
But what were the negative effects of this limited release?
We know that KB Toys refused to carry the Saturn because they were not part of the surprise launch (although they did continue to sell the Genesis and games - here's a photo from 1997).
While undoubtedly damaging, did this ultimately impact the fate of the console? That's a tough pill to swallow.
How about the effect of the limited release on developers? Kalinske has said they were caught off guard by this, which... affected what? I'm not sure. We already know that SOA was having big problems attracting developers before then. Is there any evidence that developers decided not to release games on the Saturn because SOA made 30,000 units available a few months early? I'm not sure that's how the business operates.
How about the effect on consumers? Did anyone decide not to buy a Saturn because SOA sold it a few months earlier than originally stated?
How about Sega's position against Sony? Was it weakened? How?
I just can't help but think the whole surprise early release is completely irrelevant for the ultimate success or failure of the console. The only evidence I can see for the argument is that KB Toys bailed on the Saturn. I'd love to see some more evidence, though!
I suspect this is really a minor point in the history of the Saturn that Kalinske has latched onto because it gives him a way out (although I'm not sure of that - he still orchestrated the particulars and made the decision to exclude KB Toys).