
Originally Posted by
Kazuyuki Hoshino
Q: With Chaotix, the series moved to the 32X. How did the new technology affect your design plans?
H: The team that worked with me on Chaotix was assembled from young members of staff who had worked on Sonic CD. From my perspective, the Super 32X was very clearly a piece of hardware born out of the transitional period between console cycles. It was simply meant to be “a faster version of the Mega Drive” for the North American market. At that time we were completely absorbed with the far superior ability of expression offered by the Sega Saturn.
Q: How did the development period for Chaotix compare to that of Sonic CD?
H: I had to leave the team in the middle of Chaotix – at the time provisionally titled “Sonic Crackers” – in order to start on the NiGHTS into dreams… project, so I didn’t learn all the details of what happened until after I left. Nevertheless, I know that everyone worked very hard every day from early in the morning until late at night. We used to all jump in the car in the middle of the night and go eat ramen together. Back then, the CS development department was based in the middle of nowhere – next to Ota Market, a gigantic fruit and vegetable market – and since the last bus left before 10 p.m., we often had to stay at the office overnight.