I was thinking about this wrt the Crash precalculated poly ordering. Most of the Crash Bandicoot cd is taken by that data, which is completely unnecessary on N64. So it'd fit on a cart, and google says Crash 1 had "1800 polygons per frame, and Crash 2 cracked 3,100 polys per frame" - that would run 30fps or maybe even 60fps on N64. Crash main games run 30fps on PS1 according to reddit. The models aren't even textured for the most part, just vertex colored.
Would be rather fun to see Crash N64 running faster and looking better, ha.