I've learned a lot about the Sega Saturn especially from the community. What is the point ? Sega Saturn is not as powerful in the VDP-1, according to David Gamiz's calculation the vdp1 is 37% slower than the competitor's graphics engine.
but that's not all, vdp1 also has limitations on transparencies and effects (ok I know that VDP1 can handle these effects but in a more expensive way). In short, using the SHx2 and the VDP-1 only what we will find will be nothing less than an inferior PS1. Exactly what we've seen over the course of the fifth generation for the top multiplatform games.
That said, here's the question: could the VDP-2 put the Sega Saturn ahead or alongside its peers?
Examples of using the VDP-2 in 3D games for 3d games understand ''games with the camera behind the character'':
Hellslave (most advanaced Saturn fps ?)
Fighting Force (not released and the camera was far away)
Burning Rangers ( despite everything the use of vdp here doesn't seem to be to create a big stage but for effects there was no problem for the other consoles to deal with it I don't know )
Panzer Dragoon Saga
Sonic R
Sonic Jam (honestly as cute as any mascot game an example from early 1997)
Mass Destruction (the camera is not behind but I put it anyway).
Would stage and game design using vdp2 be limited in creativity?
How could vdp2 help a port to one of these games? some would be doable given that they are great games, great graphics. Crash Bandicoot 1, Megaman legend, Soul reaver, shadowman, Spyro the dragon, Tony hawk 1, Tenchu, Tomb raider 4, Rayman 2, Toy story 2, F zero X, ocarina of Time, Banjo , Battle for Naboo. Turok, Jet force Gemini
Or Saturn should follow another distinct line, another way of making games. But some styles are impossible to avoid: racing games, sports, 3D action and first-person shooters. Would it always be worse in these styles?
Anyway, I start this topic to talk about the VDP-2 factor
Brace yourselves![]()