I wonder if a 3DO controller will work on a Mega Drive
I wonder if a 3DO controller will work on a Mega Drive
Poke me on Discord: “Amaroq the Kitsune#1092”.
Yeah, but... I'm solely looking at compatibility. Shells can be redone.
Poke me on Discord: “Amaroq the Kitsune#1092”.
I should try Ristar again one of these days. It was one of those games that I got in a big lot many years ago, and I tried it a few times, and just didn't like it much. It looked like a Sonic game and had a weird long arm mechanic or something like that. Everyone else seems to love it, but my tastes tend to run different than most, at least when it comes to platformer type games.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Last edited by Blades; 05-19-2022 at 02:15 PM.
I couldn't make it through the whole thing, but I did crack up when he spent a good 20 seconds or so drinking the soda and they ramped up the big cheesy orchestral score all dramatically like in a Spielberg movie.
Did anyone actually play þru Shenmue III? Was it any good? Nobody ſeems to talk about it. Weird how þe game was in ſuch demand for ſo many years only for it to ſeemingly fade away.
I think at the end of the day, it comes down to not all programmers and development circumstances being equal. And some were just more adept at utilizing the hardware. One of the great things about that era was that the teams and budgets were smaller (so much more so than PS2 era and on), and by 93/94, the console hardware of that generation was far less powerful than the computers they were developing on, so it came down to making compromises and learning tricks on how to get the hardware to do more than it was originally thought capable of. Not that that still isn't done in some capacity today, but it's just a much different process nowadays. Creativity and imagination breakthroughs were just more likely under those circumstances. They often had to fit square pegs into round holes, so to speak. And figuring out where to make compromises without abandoning the integrity of the idea.
I realize that I'm just waxing nostalgic, and don't really have a proper tech answer to your question, so hopefully someone with more knowledge in that area chimes in. Ha!
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