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Thread: Turbo OutRun

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  2. #17
    Blast processor Melf's Avatar
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    Quote Originally Posted by Allen on Facebook

    Indiana Jones and the Fate of Atlantis" on the Megadrive was originally going to be "Indy 3 but bigger" (that was the design spec!).

    We start working on it (Dave Price was doing the graphics) and we got some HUGE maps in there and they (John & Dympna I think) turned round and said "We want long levels with cartoony graphics" (Aladdin had just come out on the megadrive). We changed the first level to a stupidly long side to side level including a bit of in/out of the screen to make it a bit more 3Dish.

    The PC version of the game was a point & click adventure so suddenly "It has to be a bit of an adventure game too, you need to collect things to pass puzzles!" so a menu system was added to show your inventory. I think you could combine items too from what I remember.

    "We need an overhead view where you can go into buildings & collect stuff!" so a sort of isometric level was added where you could go into buildings and the roof would disappear so you could see what was in there.

    I think there was another completely different level type in there too.

    After loads of work trying to make it "cartoony" Flashback came out of the megadrive and they said "We don't like Indy now, it needs to be more realistic looking.". No idea if it ever got released.

    Who needs designers? You just randomly add stuff until you get a finished game or the programmer leaves.
    Indy & the Fate of Atlantis could have been on the Mega Drive? Noooooooooooooooooooooo!

  3. #18
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    No, it was supposed to be an entirely different game, yet "it has to be a bit of an adventure game too, you need to collect things to pass puzzles."

    You mean that's why they were chosen to do Turbo Outrun for Mega Drive ? (instead of SIMS/Hertz?)


    EDIT: http://www.system16.com/screens/radm_a.png

    Certainly looks like something that would work well on Master System...
    Last edited by retrospiel; 01-11-2010 at 11:11 AM.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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    Blast processor Melf's Avatar
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    I know they would have butchered it.

    I was just salivating at the prospect of I&TFOA on the Genesis.

  5. #20
    Master of Shinobi
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    Quote Originally Posted by Christuserloeser View Post
    You mean that's why they were chosen to do Turbo Outrun for Mega Drive ? (instead of SIMS/Hertz?)


    EDIT: http://www.system16.com/screens/radm_a.png

    Certainly looks like something that would work well on Master System...
    Ye of little faith. With its beefy Z-80 processor and next to no graphics hardware, the Master System would have been perfect for a port of a 32-bit sprite scaling game.

    I bet that game was a sight to behold though. Just think of how bad some of the stuff they did release was, and this game got scrapped.

  6. #21
    Road Rasher CRV's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    You mean that's why they were chosen to do Turbo Outrun for Mega Drive ? (instead of SIMS/Hertz?)
    I don't know about that. Tiertex obviously had some sort of deal with Sega (Tiertex also did the SMS versions of Strider and Mercs.).

    Now let's listen to music from Turbo Out Run for the C64...

    http://www.youtube.com/watch?v=cQNT9Whg4r4

  7. #22
    Master of Shinobi
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    Quote Originally Posted by CRV View Post
    I don't know about that. Tiertex obviously had some sort of deal with Sega (Tiertex also did the SMS versions of Strider and Mercs.).

    Now let's listen to music from Turbo Out Run for the C64...

    http://www.youtube.com/watch?v=cQNT9Whg4r4
    Jeroen Tel

  8. #23
    Raging in the Streets Aarzak's Avatar
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    CRV, any idea who developed the Genesis version of "Outrunners"?

  9. #24
    Road Rasher CRV's Avatar
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    Quote Originally Posted by Aarzak View Post
    CRV, any idea who developed the Genesis version of "Outrunners"?
    I think that was actually done at Sega.

  10. #25
    Jizzed in my pants... NOT Raging in the Streets M4R14NO94's Avatar
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    Quote Originally Posted by CRV View Post
    Now let's listen to music from Turbo Out Run for the C64...

    http://www.youtube.com/watch?v=cQNT9Whg4r4
    Ah crap, you beat me to it. Actually I am listening to it now. JEROEN TEL/MANIACS OF NOISE FTW!!!!!

    Also, more C64 Turbo OutRun music awesomeness!


    Quote Originally Posted by CRV View Post
    Tiertex was working on a Master System version of Rad Mobile.
    Wait... you mean that they were also going to butcher what is quite possibly one of my most favorite Sega arcade racers as well?


    TTTTTTTTTIIIERTEEEEEEEEEX!!!!!!!
    Thank god for MAME and/or the Saturn version (renamed Gale Racer)
    Last edited by M4R14NO94; 01-22-2010 at 02:01 PM.
    Links and stuffz:

    http://steamcommunity.com/id/LanceBoyle94
    www.youtube.com/user/M4R14NO94
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    Quote Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
    Really? You mean like if someone got right up on your face and said that you're an IGNORANT, NO-TALENT WHITE TRASH, FORTUNE SQUANDERING VANILLA ICE WANNABE LOSER, you'd be okay with that?

  11. #26
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    and I do appologise I have now gone up to stage 7 and about to play this again

  12. #27
    Hedgehog-in-Training Hedgehog-in-Training Like G's Avatar
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    IMHO, MD Turbo Out Run is a very competent port for what it is.

    Despite the game having half the size of MD Out Run cart (16 tracks in a 4 Megabit cart against 15 tracks in the 8 Megabit original OutRun, probably a limitation imposed by SEGA), it manages to keep the arcade soundtrack, the presentation and the challenge.

    Also, a little known fact about this game is the bad ending. If you get to the final checkpoint without your girlfriend, and behind the rival, the Congratulations scene shows the Ferrari driver pissed off pulling his hair out (instead of your rival). It's just a palette swap, but still a nice little touch showing the developer cared enough to include such small details despite the cart size constraints.
    Last edited by Like G; 07-27-2021 at 05:24 PM.
    Don't let me suffer anymore!

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