About Us

Sega-16 was founded in June 2004 to cover the Sega Genesis and its two add-ons. At the time, it was felt that there was a need for more comprehensive coverage of Sega’s 16-bit legacy. After all these years, that need is as powerful as ever. Though the Internet has grown and more people have access to information than ever, there is still a surprisingly small amount of coverage dedicated to Sega’s history. We intend to fill that gap.

We aren’t a news site or a media outlet. Think of Sega-16 as more of a historical research center that specializes in covering what happened behind the scenes. Through interviews and articles, we hope to contribute to the discussion on video game history. Through our comprehensive reviews, we also hope to educate newcomers to Sega about what’s out there. Sega-16 has no dedicated staff, save for its tireless founder Ken Horowitz, but accepts submissions from Sega fans worldwide. The site is a collaborative efforts, and thus far almost 200 contributors have shared their expressions, research, arguments, and experiences regarding our favorite company and its games.

Over the years and as coverage grew, we decided to add the rest of Sega’s machines. Now, the our coverage encompasses all of the company’s hardware, including arcade games. Our ultimate goal is to be the largest repository of information on Sega console and arcade history available.

Founder/EIC: Ken “Melf” Horowitz [sega16dotcom@gmail.com]

Dr. Kenneth Horowitz is an English professor who teaches writing and video game studies. He has been writing about video games for over two decades and is the author of Playing at the Next Level: A History of American Sega Games, which chronicles Sega of America’s game development history, The Sega Arcade Revolution: A History in 62 Games, which covers the factory’s entire arcade chronology from 1966-2003, Beyond Donkey Kong: A History of Nintendo Arcade Games, a discussion of the legendary game maker’s coin-op titles from 1973-2017, and From Pinball to Pixels: A History of Williams-Bally-Midway, a chronicle of Williams Electronics from its founding to the fall of Midway in 2001 (all four books published by by McFarland & Co.). His work has also been featured in numerous video game publications like GamesTM, Hardcore Gamer magazine, Old School Gamer magazine, and several enthusiast websites (GotNext, The Next Level). Ken has also published academic articles about using video games as a means to teach English as a second language in professional publications that include the American Journal of Play, the Hispanic Educational Technology Services Journal, and Language Magazine.

As the founder of Sega-16, much of Ken’s free time is spent working on reviews and articles for public consumption. His love of games isn’t confined only to Sega’s 16-bit consoles, and he enjoys an extensive collection of NES and Saturn games. It is most likely, however, that this has more to do with his being a pack rat than a fondness for any particular console.