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Dragon Wang

Dragon Wang

Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.

Classic Interview: Acclaim Europe

Classic Interview: Acclaim Europe

Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.

Clockwork Knight

Clockwork Knight

The Saturn debuted with few titles, among them the 2.5D platformer Clockwork Knight. While it had some impressive effects, it didn’t really do much to bring the genre into the “next generation” of hardware. It’s not a bad game, but it’s not exceptional either.

Hands-On: Streets of Rage 4

Hands-On: Streets of Rage 4

Fans have waited almost two decades for a new Streets of Rage, and it’s finally here. Lizardcube, Dotemu, and Guard Crush Games have delivered a solid addition to the series that will satisfy longtime players and attract newcomers. Regardless of the platform you choose, it’s time once again to rage in the streets!

Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers

Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers

In this excerpt from the book “The Sega Arcade Revolution: a History in 62 Games,” Ken Horowitz looks at the troubled journey of Sega’s arcade hit Zaxxon to the C64 computer. A web of lies and deception caused Sega a major headache, as well as a financial loss to its parent company, Paramount.


8-Bit Reviews

Dragon Wang

Dragon Wang

Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.

continue reading

16-bit Reviews

Ultracore

Ultracore

Ultracore is a good example of how games long-thought lost can somehow manage to overcome the odds and find their way into the eager hands of gamers. It only took around three decades, but Psygnosis’ run-‘n-gun is finally available. Was it worth the wait? Read our full review to find out!

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Arcade/Saturn/DC Reviews

Clockwork Knight

Clockwork Knight

The Saturn debuted with few titles, among them the 2.5D platformer Clockwork Knight. While it had some impressive effects, it didn’t really do much to bring the genre into the “next generation” of hardware. It’s not a bad game, but it’s not exceptional either.

continue reading

Features

Classic Interview: Acclaim Europe

Classic Interview: Acclaim Europe

Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.

continue reading

Recent Posts

Remembering Zaxxon: Gaming’s Early Steps Into The Third Dimension

Remembering Zaxxon: Gaming’s Early Steps Into The Third Dimension

Zaxxon is a true Sega classic that broke ground on many levels. From its innovative isometric perspective to its pioneering use of television promotion, the game redefined the space shooter genre in 1982. Decades removed from its historic debut, it’s still a blast to play, proving that great games never lose their shine.

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Virtua Cop 2 (Saturn)

Virtua Cop 2 (Saturn)

Sega set a new benchmark for light gun games in 1995 with Virtua Cop 2. Improving on almost everything that made the original game so great, the sequel came locked and loaded to the Saturn, giving players one of the signature titles in the genre. If you own a Saturn, this one needs to be on your shelf.

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Classic Interview: Tomikazu Kirita (Konami R&D Director)

Classic Interview: Tomikazu Kirita (Konami R&D Director)

This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.

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Jet Grind Radio

Jet Grind Radio

Sega took lots of chances with the Dreamcast, and Jet Grind Radio is an example of the strategy paying off. Incredible visuals, solid gameplay, and a memorable soundtrack combine to form one of the console’s premier titles. If you have a Dreamcast, you must own Jet Grind Radio. This is Sega at its creative best.

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Unfinished Business: Moon Dancer

Unfinished Business: Moon Dancer

Among the slew of Genesis titles that were canceled is Moon Dancer, a strategy/RPG that integrated innovative gameplay mechanics with a large cast and an interesting plot. Some newly-translated details offer more details about the plot and how it played, presenting a deeper look into what could have been a stellar 16-bit title.

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