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Classic Interview: Katsuhisa Sato (Sonic 3D Blast)

Classic Interview: Katsuhisa Sato (Sonic 3D Blast)

This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.

Classic Interview: Adrian Smith (Core Design)

Classic Interview: Adrian Smith (Core Design)

This short interview with Core Design’s Director of Operations Adrian Smith appeared in issue #3 of the Spanish DC Magazine. Smith has been a direct witness to the development of games like Rick Dangerous and Chuck Rock for 16-bit machines, as well as Fighting Force 2 for the Dreamcast and PlayStation.

Classic Interview: Ángel Andrés (Arcadia Software, Spain)

Classic Interview: Ángel Andrés (Arcadia Software, Spain)

We translated this interview with Angel Andrés, Group Product Manager for Spanish distributor Arcadia Software. It originally appeared in the December 1995 issue of Ultima Generación and presents an excellent view of the video game distribution business in one of Europe’s key territories when the 16-bit generation was giving way to the newer 32-bit machines.

Classic Interview: Unreleased Dreamcast Games

Classic Interview: Unreleased Dreamcast Games

We translated these two interviews that originally appeared in the July 2000 issue of the Spanish DC Magazine. In them, the developers of two games that were announced for the Sega Dreamcast but never released, Dronez and Black & White, are discussed.

Classic Interview: Andy Mee (Sega Europe’s Director of Marketing and Sales)

Classic Interview: Andy Mee (Sega Europe’s Director of Marketing and Sales)

We translated this interview that was in the October 1995 issue of the Spanish video game magazine Hitech. The conversation with Sega Europe’s Director of Marketing and Sales Andy Mee focused on the Saturn and its battle against the PlayStation.


8-Bit Reviews

Basketball Nightmare

Basketball Nightmare

Basketball Nightmare is a great example of a good idea with poor execution. It’s not a bad game, but it wastes so much potential that you’re left wanting more. The result is a mediocre basketball game that wears out its welcome pretty quickly.

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16-bit Reviews

P.T.O. (Pacific Theater of Operations)

P.T.O. (Pacific Theater of Operations)

Koei’s excellent war simulation releases extended beyond ancient Japan and into the 20th century, spawning a franchise that lasted several console generations. P.T.O.’s robust and fun military management gave players the chance to play as either Axis or Allies and determine the fate of the world.

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Arcade/Saturn/DC Reviews

Sonic Adventure

Sonic Adventure

After an absence on the Saturn, Sonic returned on the Dreamcast with a new platform adventure. It was hailed and welcomed by many at the time, but the Blue Blur still had a lot of adjusting to do in the third dimension. A disjointed plot and a problematic camera keep Sonic’s first proper 3D outing from being a true classic.

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Features

Classic Interview: Katsuhisa Sato (Sonic 3D Blast)

Classic Interview: Katsuhisa Sato (Sonic 3D Blast)

This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.

continue reading

Recent Posts

Classic Interview: Capcom Dreamcast Games

Classic Interview: Capcom Dreamcast Games

We translated these two interviews from the August 2000 issue of the Spanish game publication DC Magazine. Both discuss two of Capcom’s most notable Dreamcast releases, Power Stone 2 and Resident Evil Code: Veronica and focus on the console’s online potential for gameplay.

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Basketball Nightmare

Basketball Nightmare

Basketball Nightmare is a great example of a good idea with poor execution. It’s not a bad game, but it wastes so much potential that you’re left wanting more. The result is a mediocre basketball game that wears out its welcome pretty quickly.

read more

Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

This interview appeared in the May 1995 issue of the Spanish magazine HiTech. In it, Sega Marketing Director Barry Jafrato talks about the upcoming Saturn and its competitors in the next generation market.

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Classic Interview: Shadowman Developers

Classic Interview: Shadowman Developers

This pair of interviews with Simon Phipps and Guy Miller about Shadowman appeared in the Spanish Revista Oficial Dreamcast and DC Magazine in 2000. They discuss how the DC port compared to the others and provide some background about the game’s conception.

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P.T.O. (Pacific Theater of Operations)

P.T.O. (Pacific Theater of Operations)

Koei’s excellent war simulation releases extended beyond ancient Japan and into the 20th century, spawning a franchise that lasted several console generations. P.T.O.’s robust and fun military management gave players the chance to play as either Axis or Allies and determine the fate of the world.

read more