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Incredible Crash Dummies, The

Incredible Crash Dummies, The

The Incredible Crash Dummies somehow got a toy line and a cartoon show, so of course there had to be a video game tie-in. It’s short and saddled with poor control, not offering much for its license. Though not the worst platforming experience out there, your time would be better spent with any of the better Genesis offerings in the category.

Classic Interview: Hayao Nakayama & David Rosen

Classic Interview: Hayao Nakayama & David Rosen

This 1978 interview with Sega chairman and president David Rosen and arcade distributor Esco Trading Co. president Hayao Nakayama offers a glimpse into their early business history and their views of the arcade industry at the dawn of its Golden Age.

Robo Aleste

Robo Aleste

Coming from shmup masters Compile, Robo Aleste had big shoes to fill after the masterpiece that was M.U.S.H.A. As practically the only vertical shooter on the Sega CD, it also filled a much-neglected niche. How did it fare in both areas? Read our full review for all the details.

Twinkle Tale

Twinkle Tale

One of the best Mega Drive titles that stayed in Japan, Twinkle Tale was chock full of blazing action and dazzling visuals. It may not be the best in its class (a recent fan translation and upgrade improves the experience), and it’s damn expensive, but it’s definitely a great way to spend an afternoon.

Sonic Adventure

Sonic Adventure

After an absence on the Saturn, Sonic returned on the Dreamcast with a new platform adventure. It was hailed and welcomed by many at the time, but the Blue Blur still had a lot of adjusting to do in the third dimension. A disjointed plot and a problematic camera keep Sonic’s first proper 3D outing from being a true classic.


8-Bit Reviews

Chack’n Pop

Chack’n Pop

As a precursor to Taito’s Bubble Bobble series, Chack’n Pop is a great little maze game that far too few people have had the chance to play. It’s one of the great number of fun SG-1000 titles that don’t get enough love, and it’s entirely playable in English.

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16-bit Reviews

Incredible Crash Dummies, The

Incredible Crash Dummies, The

The Incredible Crash Dummies somehow got a toy line and a cartoon show, so of course there had to be a video game tie-in. It’s short and saddled with poor control, not offering much for its license. Though not the worst platforming experience out there, your time would be better spent with any of the better Genesis offerings in the category.

continue reading

Arcade/Saturn/DC Reviews

Sonic Adventure

Sonic Adventure

After an absence on the Saturn, Sonic returned on the Dreamcast with a new platform adventure. It was hailed and welcomed by many at the time, but the Blue Blur still had a lot of adjusting to do in the third dimension. A disjointed plot and a problematic camera keep Sonic’s first proper 3D outing from being a true classic.

continue reading

Features

Classic Interview: Hayao Nakayama & David Rosen

Classic Interview: Hayao Nakayama & David Rosen

This 1978 interview with Sega chairman and president David Rosen and arcade distributor Esco Trading Co. president Hayao Nakayama offers a glimpse into their early business history and their views of the arcade industry at the dawn of its Golden Age.

continue reading

Recent Posts

Classic Interview: José Ángel Sánchez (Sega Spain)

Classic Interview: José Ángel Sánchez (Sega Spain)

These two interviews with Sega Spain’s CEO and General Director, José Ángel Sánchez, discuss Sega’s position in the Spanish 16-bit market, the Mega CD and 32X, the Saturn. and the Dreamcast’s launch and Sega’s online plans in Europe. They offer some great insight about the company’s business in Spain and its expectations for upcoming consoles.

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Panzer Dragoon Saga

Panzer Dragoon Saga

Perhaps the most coveted of Saturn games, Panzer Dragoon Saga is an RPG that people desperately hope will one day be remastered. It’s short and extraordinarily expensive, but oh what a wonderful experience it is. If you want to see the Saturn at its best, this is the game you need to play.

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Chack’n Pop

Chack’n Pop

As a precursor to Taito’s Bubble Bobble series, Chack’n Pop is a great little maze game that far too few people have had the chance to play. It’s one of the great number of fun SG-1000 titles that don’t get enough love, and it’s entirely playable in English.

read more

Hands-On: Shenmue III

Hands-On: Shenmue III

It took almost 20 years, but the third entry in Yu Suzuki’s magnum opus finally arrived. Was it worth the wait? Did it answer all of our questions? The answer to both questions is mixed, and where Shenmue III improves upon its predecessors’ faults, it conjures up some confounding new ones.

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mr. Bones

mr. Bones

Blending platform action with the undead and a rockin’ soundtrack might not sound like the kind of things games are made of, but mr. Bones gave it one hell of a try. It’s not a game for everyone, to be sure. Stick with it a while though, and you just might find a decent title for your Saturn.

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