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Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

This interview appeared in the May 1995 issue of the Spanish magazine HiTech. In it, Sega Marketing Director Barry Jafrato talks about the upcoming Saturn and its competitors in the next generation market.

Classic Interview: Shadowman Developers

Classic Interview: Shadowman Developers

This pair of interviews with Simon Phipps and Guy Miller about Shadowman appeared in the Spanish Revista Oficial Dreamcast and DC Magazine in 2000. They discuss how the DC port compared to the others and provide some background about the game’s conception.

P.T.O. (Pacific Theater of Operations)

P.T.O. (Pacific Theater of Operations)

Koei’s excellent war simulation releases extended beyond ancient Japan and into the 20th century, spawning a franchise that lasted several console generations. P.T.O.’s robust and fun military management gave players the chance to play as either Axis or Allies and determine the fate of the world.

Interview: Eduardo Morales Hermo (CEO Sega S.A.)

Interview: Eduardo Morales Hermo (CEO Sega S.A.)

For decades, Eduardo Morales Hermo was synonymous with coin-ops in Spain, especially with Sega. As the head of Sega S.A., or “Segasa,” he helped bring arcade video games to all corners of Europe. Recently, he shared his experiences with us in an exclusive interview.

Vigilante

Vigilante

Irem’s brawling hit came home to the Master System without much of a downgrade, and it even supported the console’s neat FM sound feature. An addition well worth tracking down and adding to any library, Vigilante remains a great example of how Sega’s 8-bit machine could deliver arcade hits.


8-Bit Reviews

Vigilante

Vigilante

Irem’s brawling hit came home to the Master System without much of a downgrade, and it even supported the console’s neat FM sound feature. An addition well worth tracking down and adding to any library, Vigilante remains a great example of how Sega’s 8-bit machine could deliver arcade hits.

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16-bit Reviews

P.T.O. (Pacific Theater of Operations)

P.T.O. (Pacific Theater of Operations)

Koei’s excellent war simulation releases extended beyond ancient Japan and into the 20th century, spawning a franchise that lasted several console generations. P.T.O.’s robust and fun military management gave players the chance to play as either Axis or Allies and determine the fate of the world.

continue reading

Arcade/Saturn/DC Reviews

Sonic Adventure

Sonic Adventure

After an absence on the Saturn, Sonic returned on the Dreamcast with a new platform adventure. It was hailed and welcomed by many at the time, but the Blue Blur still had a lot of adjusting to do in the third dimension. A disjointed plot and a problematic camera keep Sonic’s first proper 3D outing from being a true classic.

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Features

Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

Classic Interview: Barry Jafrato (Sega Europe Marketing Director)

This interview appeared in the May 1995 issue of the Spanish magazine HiTech. In it, Sega Marketing Director Barry Jafrato talks about the upcoming Saturn and its competitors in the next generation market.

continue reading

Recent Posts

Water Margin: The Tales of Clouds and Winds

Water Margin: The Tales of Clouds and Winds

Lots of Mega Drive games came out in Taiwan and never left. Thankfully, we’re finally seeing releases of many of these titles, and Water Margin is one worth checking out. A beat-’em-up steeped in ancient Chinese history, it’s a fun romp for two players.

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Zillion II: Tri Formation

Zillion II: Tri Formation

The first Zillion game was a wonderful and exciting action title with lots of exploration. Its sequel stripped all of that away and instead gave players a dull and repetitive affair. It might not necessarily be a bad game, but it definitely came up short compared to its predecessor.

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Golden Age Game Tournaments: Sega’s Head-On

Golden Age Game Tournaments: Sega’s Head-On

Video game tournaments are nothing new, and Sega has been holding them since the 1970s. One of its first big competitions included the hit game Head-On, where Japanese players competed for prizes. The event helped show the popularity of video games worldwide.

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Gain Ground

Gain Ground

Gain Ground was a great arcade experience, and SIMS managed to capture that magic and charm for the Genesis port. Unfortunately, it decided against a U.S. release. Thankfully, Renovation stepped up to the plate and gave us a chance to play this awesome co-op action title.

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Captain Planet and the Planeteers

Captain Planet and the Planeteers

While not inherently a bad game, it suffers from a wide range of problems that combine to keep the good captain from reaching his full potential. There are some good ideas here, but sadly no amount of heart can make Captain Planet’s Genesis adventure a good one.

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