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Interview: Tony Barnes (EA Designer & Producer)

Interview: Tony Barnes (EA Designer & Producer)

Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.

Shenmue

Shenmue

Yu Suzuki’s Dreamcast masterpiece was a revolutionary title that blew gamers away when it debuted in 2000. Decades later, it still holds up, with its intricate narrative, large world to explore, and those great little capsule toys! If you haven’t played it yet, what are you waiting for?

Dragon Wang

Dragon Wang

Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.

Classic Interview: Acclaim Europe

Classic Interview: Acclaim Europe

Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.

Clockwork Knight

Clockwork Knight

The Saturn debuted with few titles, among them the 2.5D platformer Clockwork Knight. While it had some impressive effects, it didn’t really do much to bring the genre into the “next generation” of hardware. It’s not a bad game, but it’s not exceptional either.


8-Bit Reviews

Dragon Wang

Dragon Wang

Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.

continue reading

16-bit Reviews

Ultracore

Ultracore

Ultracore is a good example of how games long-thought lost can somehow manage to overcome the odds and find their way into the eager hands of gamers. It only took around three decades, but Psygnosis’ run-‘n-gun is finally available. Was it worth the wait? Read our full review to find out!

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Arcade/Saturn/DC Reviews

Shenmue

Shenmue

Yu Suzuki’s Dreamcast masterpiece was a revolutionary title that blew gamers away when it debuted in 2000. Decades later, it still holds up, with its intricate narrative, large world to explore, and those great little capsule toys! If you haven’t played it yet, what are you waiting for?

continue reading

Features

Interview: Tony Barnes (EA Designer & Producer)

Interview: Tony Barnes (EA Designer & Producer)

Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.

continue reading

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Hands-On: Streets of Rage 4

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Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers

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Classic Interview: Tomikazu Kirita (Konami R&D Director)

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This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.

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