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Flicky: Sega’s First Blue Mascot

Flicky: Sega’s First Blue Mascot

Almost a decade before Sonic sped his way onto the Genesis, Sega had another blue mascot. Flicky hopped into the arcades in 1984 in a simple-yet-entertaining maze game. Eventually, the little blue bird would end up in Sonic’s world too.

Deep Fear

Deep Fear

Sega’s answer to Resident Evil put more emphasis on action than survival horror, but it manages to mix things up enough to offer a fun undersea romp with some inspired monster designs. The voice acting is atrocious, but the gameplay is solid enough to give fans of the genre another quality title for their Saturns.

Spy vs. Spy

Spy vs. Spy

MAD magazine’s wacky pair of spies made an appearance on multiple formats in the ’80s, including the Master System. While it does manage to retain the charm of the comics, the gameplay isn’t very deep. Try playing a few quick sessions with a friend for the best effect.

House of the Dead, The

House of the Dead, The

Blasting zombies with a light gun never gets old! Sega’s House of the Dead tore up arcades in 1996, and its Saturn port brought all the gory action home two years later. The visuals took a major hit, but the gameplay and design were mostly unscathed, offering a solid and fun light gun title that’s worth checking out.

Classic Interview: Stewart Kosoy (Sega VR)

Classic Interview: Stewart Kosoy (Sega VR)

The Spanish video game magazine MegaForce ran this short interview with Stewart Kosoy at the 1993 summer Consumer Electronics Show (CES) in Chicago about the Sega VR helmet that was in development at the time. Kosoy had a long and storied career in game development. At Sega, he worked as a producer and was behind games for all of its hardware.


8-Bit Reviews

Spy vs. Spy

Spy vs. Spy

MAD magazine’s wacky pair of spies made an appearance on multiple formats in the ’80s, including the Master System. While it does manage to retain the charm of the comics, the gameplay isn’t very deep. Try playing a few quick sessions with a friend for the best effect.

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16-bit Reviews

Shining Force: The Legacy of Great Intention

Shining Force: The Legacy of Great Intention

It remains one of the true classics of the 16-bit era, and Genesis fans owe it to themselves to play it through at least once. We are, of course, talking about Shining Force: The Legacy of Great Intention, and it is one heck of an adventure. Our full report inside!

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Arcade/Saturn/DC Reviews

Deep Fear

Deep Fear

Sega’s answer to Resident Evil put more emphasis on action than survival horror, but it manages to mix things up enough to offer a fun undersea romp with some inspired monster designs. The voice acting is atrocious, but the gameplay is solid enough to give fans of the genre another quality title for their Saturns.

continue reading

Features

Flicky: Sega’s First Blue Mascot

Flicky: Sega’s First Blue Mascot

Almost a decade before Sonic sped his way onto the Genesis, Sega had another blue mascot. Flicky hopped into the arcades in 1984 in a simple-yet-entertaining maze game. Eventually, the little blue bird would end up in Sonic’s world too.

continue reading

Recent Posts

Shining Force: The Legacy of Great Intention

Shining Force: The Legacy of Great Intention

It remains one of the true classics of the 16-bit era, and Genesis fans owe it to themselves to play it through at least once. We are, of course, talking about Shining Force: The Legacy of Great Intention, and it is one heck of an adventure. Our full report inside!

read more

Interview: Tony Barnes (EA Designer & Producer)

Interview: Tony Barnes (EA Designer & Producer)

Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.

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Shenmue

Shenmue

Yu Suzuki’s Dreamcast masterpiece was a revolutionary title that blew gamers away when it debuted in 2000. Decades later, it still holds up, with its intricate narrative, large world to explore, and those great little capsule toys! If you haven’t played it yet, what are you waiting for?

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Dragon Wang

Dragon Wang

Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.

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Classic Interview: Acclaim Europe

Classic Interview: Acclaim Europe

Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.

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