One of the best Mega Drive titles that stayed in Japan, Twinkle Tale was chock full of blazing action and dazzling visuals. It may not be the best in its class (a recent fan translation and upgrade improves the experience), and it’s damn expensive, but it’s definitely a great way to spend an afternoon.
Author: Diogo Ribeiro
Syndicate was quite a popular title during Bullfrog Production’s run, which ended when it was gobbled up by Electronic Arts in 1995. Playing like the love child of The Matrix and Wall Street, the game tasks players with all sorts of nasty objectives, like assassinating rival corporations or brainwashing targets into obedience.
Many people believe that DC Comics jumped the shark with the Death of Superman storyline. We all know that flagship comic book characters never stay dead (Jean Grey and Captain America, anyone?), but the completely silly way in which the writers handled Supes’ “death” and return was enough to make issue #75 of Superman end up less valuable than a square of used Cottonelle. The Sunsoft Genesis game was almost as bad, and it had few redeeming qualities as a beat-’em-up. Hey, at least it wasn’t as bad as Marvel’s Spider-Man clone saga…
During the early days of the Genesis, Sega quietly released ports of two Electronic Arts PC simulations, M-1 Abrams Battle Tank and 688 Attack Sub. It was an attempt to diversify the console’s library, and it was successful, to some extent. The Genesis was able to reproduce faithful versions of the pair, which had been released on much more powerful computers, but there were still some issue to be had.
One of the most loved pen-and-paper RPGs of all time, Shadowrun came to the Genesis in 1994, still maintaining a cult following to this day. It’s interesting mixture of cyberpunk atmosphere with deep gameplay has kept gamers coming back for more for over a decade, and so strong is its fanbase that the franchise is being revived soon on the Xbox 360. But does the Genesis version truly live up to its pedigree?