When Wanderers from Ys was first released on the Turbo Grafx-16 CD-ROM, fans were taken aback by the change in gameplay style. Why had Falcom messed with the formula? Why make it a side-scroller? Needless to say, many gamers turned their back on the game, and it remains something of the black sheep of the franchise to this day. Even with later ports to both the Genesis and SNES (as well as the MSX and even the NES), it still gets no respect. The irony is that Ys III is actually a competent little action/RPG that deserves to be played.
Author: Kurt Kalata
It’s been ported to just about every platform on Earth, but it’s always just as grand. Delphine Software’s Flashback: The Quest for Identity set a new standard in just how much could fit into a cartridge, and it showed us that a great story, wrapped around excellent gameplay, was the true way to create a classic.
The real-time strategy genre is huge today, but back in the early 90s, consoles were only beginning to taste the addicting tactical fun they delivered. The Genesis is fortunate to be home to some of the pioneers in the genre, including Dune II: Battle for Arrakis.
Everyone likes Ninjas; it’s a fact that not even the 1980s could erase. Genesis owners got treated to a ninja trilogy rivaled only by perhaps Tecmo’s Ryu Hayabusa on the NES. The second game in Sega’s famous series, Shadow Dancer, was altered from its arcade release but still played and looked great on our beloved 16-bit box.
Some consider Gaiares to be overrated, and others consider it to be a classic. Released as one of the seemingly endless barrage of shmups in 1990, it still sparks controversy.