A winner in both Nintendo’s World Championship and Sega’s “Rock the Rock” tournament, Chris Tang has also had a long and storied career in game development. From Tengen to Capcom and beyond, he’s been involved in some of our favorite titles. We recently chatted with him about his work on the Genesis, Sega CD, and Dreamcast; along with his current projects.
Author: Ken Horowitz
What’s the Frequency, Kenneth? Vol. 3
Visually, games from the dawn of the 3D era have not aged well, and with today’s powerful consoles many older releases from that period have been remastered. A lot of Sega’s early efforts are still awaiting their chance, so join us as we examine which titles we would like to see reborn with modern bells and whistles, starting with the Saturn classic Burning Rangers!
Hands-On: Streets of Rage (Sega Forever)
Sega’s seminal beat-’em-up franchise has been ported many times, including mobile devices as part of the Sega Forever collection. How well did it make the transition? Read our hands-on and see.
Interview: Marc Ericksen (Artist)
Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.
Hands-On: Phantasy Star II (Sega Forever)
Sega’s monolithic 16-bit RPG classic arrived on mobile devices last year as part of the Sega Forever line of releases. How does it play compared to the original? Does the touch pad work well or is the controller still king? Read our hands-on and find out if this one is worth the download.
