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Classic Interview: Acclaim Europe

Classic Interview: Acclaim Europe

Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.

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Hands-On: Streets of Rage 4

Hands-On: Streets of Rage 4

Fans have waited almost two decades for a new Streets of Rage, and it’s finally here. Lizardcube, Dotemu, and Guard Crush Games have delivered a solid addition to the series that will satisfy longtime players and attract newcomers. Regardless of the platform you choose, it’s time once again to rage in the streets!

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Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers

Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers

In this excerpt from the book “The Sega Arcade Revolution: a History in 62 Games,” Ken Horowitz looks at the troubled journey of Sega’s arcade hit Zaxxon to the C64 computer. A web of lies and deception caused Sega a major headache, as well as a financial loss to its parent company, Paramount.

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Remembering Zaxxon: Gaming’s Early Steps Into The Third Dimension

Remembering Zaxxon: Gaming’s Early Steps Into The Third Dimension

Zaxxon is a true Sega classic that broke ground on many levels. From its innovative isometric perspective to its pioneering use of television promotion, the game redefined the space shooter genre in 1982. Decades removed from its historic debut, it’s still a blast to play, proving that great games never lose their shine.

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Classic Interview: Tomikazu Kirita (Konami R&D Director)

Classic Interview: Tomikazu Kirita (Konami R&D Director)

This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.

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