The Genesis is the console that keeps on giving! Homebrew projects have kept it alive for years, and we’re about to get an amazing port of Irem’s R-Type. We went hands-on with the recently released demo to see how it’s coming along, and we weren’t disappointed!
Lots of games get released and are forgotten for one reason or another, often due to circumstances beyond their actual quality. We’ve compiled a short list of some games that deserve a sequel but never got one. It’s not too late to change that, publishers!
This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.
Like many coin-op publishers, Irem never brought a sizeable number of its games to home consoles. Shooters, fighters, and hack-‘n-slashers rank among the releases that never left arcades. Join us as we take a look at some of the Irem games that we never got to play on our Sega consoles back in the day.
As Director of Marketing at both Capcom and Sega of America, John Gillin had a front row seat for the height of the 16-bit era. He helped launch Street Fighter II on SNES and oversaw several Sega lines, including Sega Sports, and he was present during the turbulent transition to the Saturn.