In the days before Street Fighter II, developers seemed to be struggling with the fighting genre. There were more misses than hits, and few games offered something new and original. Atari’s Pit-Fighter tried to change all that, with its digitized graphics and brutal underground brawling. It was eventually ported to a myriad of consoles, and we have a full review of the Genesis version for you, so grab a bat and some brass knuckles and have a gander.
Genesis Reviews
Toxic Crusaders
One of the more campy franchise spawned from the ’80s was The Toxic Avenger, which told the story of a nerd who became a super hero after being bathed in radioactive waste. It was later expanded into a failed cartoon and this horrible action game, which eventually proved that the property’s half-life wasn’t as long as some had hoped. Sega and Troma conspired to release this glowing turd, basing it on the poorly-received cartoon, and poor Toxie’s never been the same since.
Arnold Palmer Tournament Golf
With all the later, more advanced offerings by Sega and Electronic Arts, most people tend to forget the early sports games released on the Genesis. Some of them are rightly forgotten, but others such as Arnold Palmer Tournament Golf, still hold up pretty well. Granted, you’re not going to get the full PGA experience, but it’s still a fun way to spend an afternoon.
Pete Sampras Tennis
Sega’s done a great job of getting its tennis franchise back to form with Virtua Tennis 3, and it brings a great deal of fun and realism to the sport. Not that tennis has ever really lacked in the fun department. From the excellent Super Tennis on the SNES to the great Pete Sampras Tennis series on the Genesis, there has always been a good game within reach.
Bubsy in Claws Encounters of the Furred Kind
Think of furry mascots that didn’t make it, and the first one to come to mind is usually Bubsy the Bobcat. Accolade’s famous feline gave it the ol’ college try, but he too was left in Sonic’s dust. Never achieving the success of his blue rival, Bubsy still managed to muster enough energy for two sequels, each less successful than the original game.