Chances are, if you own a 32X you’ve went through your fair share of problems to get the darn thing hooked up. Imagine what it was like for those who purchased an incomplete system or one from another region. The extra cables, adapters, and metal shielding (did anyone actually even use those?) was enough to make many gamers pass the 32X over in favor of the shiny new 32-bit consoles. Some however, had faith and pushed on, eventually getting their little mushrooms to finally work.
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Caliber .50
War games are supposed to be fun, action-packed, and adrenaline pumping. Pick any of those, divide it by two, and you still have more to offer than Caliber .50. When you find yourself staring at the screen in anger yelling “MOVE, DAMN YOU!” there’s obviously something unRambo-like about the main character.
Reader Roundtable Vol. 26
It’s time again for our monthly get together, where Sega-16 staff and readers tell the world what they’ve been playing during the month. Volume twenty-six of our Reader Roundtable is sure to offer a few obscure titles, as well as the favorites everyone loves to play. Check out the full article and see if there’s a title you missed!
DJ Boy
Like beat-’em-ups? Beaten every Streets of Rage more times than you can count? If you’re wondering which brawler to turn to next, there’s always Kaneko’s DJ Boy. It may not be high on the list of games that come to mind, but it’s… out there. Keep your expectations low and you just might be surprised.
Interview: Tom Byrne (SOA Third Party Tester)
It’s always interesting to get a close look at the inner workings of Sega during its heyday. We’ve spoken to management before, but there’s always plenty more going on behind the scenes that the suits won’t reveal. A great source for this juicy info can be found among game testers, the worker ants of most software publishers. Known as “Game Analysts” at Sega, testers saw all kinds of interesting things happen during the Genesis era, and Sega-16 recently spoke to Tom Byrne, a third party tester during the early ’90s. A big fan of strategy titles, Mr. Byrne gave us some great details on the quality control process for third party titles, and he shares his experiences in our latest interview.
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