One can imagine the look on the faces of the programmers at Atari just after they were informed that they had to port its polygonal games to the Genesis. Cramming such games as Hard Drivin’ and Steel Talons onto Sega’s 16-bit machine must have been daunting, and the results were about what was expected (they could have at least tried with Stun Runner, though! I’d have bought that!). Race Drivin’ goes to great lengths to fix the problems that dragged down its predecessor, but there’s only so much that can be done when the ambition exceeds the hardware by so much.
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Hard Drivin’
When you think “racing game,” you tend to think of blinding speed and screeching tires. Few people, if any, would think of loop-de-loops and… cows? Yes, the latter can only bring one racer to mind – that of Atari’s Hard Drivin’, which received a Genesis port by Tengen. Was the game too much for the stock console to handle, or was the old black box capable of reproducing a true driving simulator?
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