Wolf Team should be sued for false representation. Devastator may look like a great action title featuring a massive robot, but in reality it’s just a mediocre action title with repetitive gameplay. Aside from a few sparse effects, virtually all the power of the Sega CD goes to cut scenes and music , as the gameplay itself is nothing a cart couldn’t handle.
Tag: Wolf Team
While American Sega CD owners were forced-fed FMV titles of all kinds Japanese gamers basked in great titles like Arcus 1-2-3. Telenet served up what was perhaps one of the best RPG sets of the era, a collection of three dungeon crawlers of impressive size and scope. Even with the language barrier, this is one adventure you simply cannot afford to miss.
Wolf Team worked on a trio of games that told the story two adventurers out to save the world. Opinions on Anet’s two outings are varied, but people are pretty much in the same boat when it comes to the first game, Earnest Evans. A great idea and some nifty presentation are undone by ridiculous sprite animation and wonky control. This was supposed to rival Indiana Jones but fell short on so many levels.
Renovation was quite a prolific publisher during the Genesis era, and it almost single-handedly kept the space shooter (shmup) genre alive for a long time. Among its selection of quality releases was a port of the Sega CD shmup Sol-Feace, itself a conversion of the Sharp X68000 original. Despite the name change to Sol-Deace and not having the bells and whistles of the CD version, the cart rendition is more than capable of standing on its own. Read the full review for more details.
Wolfteam released so many games for the Genesis that it’s a miracle it found time to do anything else. Game after game made its way to our little console, and while some are better than others, most are worth checking out in some way or another. Take Final Zone, for example. With its complex gameplay and isometric view, it probably turned off a lot of gamers, but look deeper and there’s a decent game to be found.