This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.
Author: Ken Horowitz
Like many coin-op publishers, Irem never brought a sizeable number of its games to home consoles. Shooters, fighters, and hack-‘n-slashers rank among the releases that never left arcades. Join us as we take a look at some of the Irem games that we never got to play on our Sega consoles back in the day.
As Director of Marketing at both Capcom and Sega of America, John Gillin had a front row seat for the height of the 16-bit era. He helped launch Street Fighter II on SNES and oversaw several Sega lines, including Sega Sports, and he was present during the turbulent transition to the Saturn.
Capcom’s survival horror legend tore its way onto the Saturn a year late but brought along some goodies to make up for its tardiness. The new Battle Mode and graphical touches enhanced an already solid game enough to warrant one more trip into the mansion.
The Dreamcast’s first online game wasn’t perhaps what people wanted, but the creative geniuses at Sonic Team gave them the one they deserved. ChuChu Rocket doesn’t show off the console’s power but provides hours of fun that can be enjoyed off or online.